Search found 8110 matches
- Mon Mar 18, 2024 11:41 pm
- Forum: Feature Request Discussions
- Topic: Frame counter
- Replies: 6
- Views: 357
Re: Frame counter
Likely due to v14.
- Sun Mar 17, 2024 2:11 pm
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 89498
Re: *UPDATED 3/1/19* Layer Shortcuts tool
There are no plans to reintroduce that feature in the foreseeable future.
- Sun Mar 17, 2024 2:09 pm
- Forum: Scripting
- Topic: *NEW* Switch Icons (updated 12/13/21)
- Replies: 69
- Views: 40133
Re: *NEW* Switch Icons (updated 12/13/21)
Link updated for v14.1 fix: https://dl.dropboxusercontent.com/s/2wq ... s.zip?dl=0
- Wed Mar 13, 2024 1:31 am
- Forum: General Moho Discussion
- Topic: MOHO14 user manual
- Replies: 39
- Views: 49078
Re: MOHO14 user manual
In Victor's post above: viewtopic.php?p=215641#p215641
- Sun Mar 10, 2024 11:35 pm
- Forum: General Moho Discussion
- Topic: some general inquires👋
- Replies: 3
- Views: 151
Re: some general inquires👋
You'd need to rotate the points to align with the layer transform axis, and then rotate the layer back to your orientation.AHMED003ADALAT wrote: ↑Sun Mar 10, 2024 10:25 pm so if i want to reset layer transform to align with mouth so i can stretch in axis to animate in L R face smart bone is it available to do that?
- Sun Mar 10, 2024 7:07 pm
- Forum: Share Your Work
- Topic: I animated fire... never again!
- Replies: 2
- Views: 184
Re: I animated fire... never again!
This is probably the easiest fire effect in Moho: viewtopic.php?t=24212
Example file: https://www.animestudiotutor.com/shared_files?id=18
Example file: https://www.animestudiotutor.com/shared_files?id=18
- Sun Mar 10, 2024 6:39 am
- Forum: General Moho Discussion
- Topic: Vitruvian Bones switch but the vector layers that are connected do not switch
- Replies: 4
- Views: 140
Re: Vitruvian Bones switch but the vector layers that are connected do not switch
Layer binding does stop point binding, but Link Bones to Layer does not. As long as you're using one of the linked bones for point binding, they will not conflict.
- Sun Mar 10, 2024 4:31 am
- Forum: General Moho Discussion
- Topic: Vitruvian Bones switch but the vector layers that are connected do not switch
- Replies: 4
- Views: 140
Re: Vitruvian Bones switch but the vector layers that are connected do not switch
Point binding alone will not work for vitruvian bones.
You either need to bind the layer to the bone or use Bone>Link Bones to Layer, to bind to selected bones only.
Then you can also do any point binding needed on top of that.
You either need to bind the layer to the bone or use Bone>Link Bones to Layer, to bind to selected bones only.
Then you can also do any point binding needed on top of that.
- Thu Mar 07, 2024 12:21 am
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 352
Re: position-scale driver
I'm sure everyone supports the feature request.
People are just trying to be helpful, in case you could use a solution in the meantime.
People are just trying to be helpful, in case you could use a solution in the meantime.
- Mon Mar 04, 2024 5:09 am
- Forum: How Do I...?
- Topic: Drive dynamic bones from Smart Bone actions
- Replies: 3
- Views: 142
Re: Drive dynamic bones from Smart Bone actions
This will work with a smart bone, but not when moving it through a target bone. You have to rotate the the smart bone yourself for it to translate to the dynamics.
- Sun Mar 03, 2024 10:59 pm
- Forum: Bug Discussions
- Topic: Frame by frame and Select Shape
- Replies: 1
- Views: 197
Re: Frame by frame and Select Shape
I'm not seeing this. Latest Moho, also Windows 11.
Do you have an example file with this problem?
Do you have an example file with this problem?
- Sat Mar 02, 2024 11:21 pm
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 352
- Thu Feb 29, 2024 4:35 am
- Forum: General Moho Discussion
- Topic: Only one Curver layer at a time?
- Replies: 4
- Views: 225
Re: Only one Curver layer at a time?
If you go into the text layer vector settings and remove the original curver, like you would a smart mesh, then it will let you create a new curver from the menu.
- Tue Feb 27, 2024 3:52 am
- Forum: How Do I...?
- Topic: shotcut for toggle frame 0
- Replies: 9
- Views: 303
Re: shotcut for toggle frame 0
Yes the shortcut you want to change is View>Toggle Frame Zero.
- Sat Feb 24, 2024 7:11 pm
- Forum: How Do I...?
- Topic: smooth joint for bone pair greyed out
- Replies: 6
- Views: 228
Re: smooth joint for bone pair greyed out
If we had a problem file to look at, I'm sure there is a way to fix it without re-rigging. But not knowing the specifics of the file, it's hard to guess.Archamedes wrote: ↑Sat Feb 24, 2024 1:49 pm ...I just need to know if there is something to select/unselect to free it so it can be reapplied without making a new bone system