That would be the most common approach.
Perhaps adding some bone dynamics to those point bined bones?
Search found 533 matches
- Tue May 14, 2024 8:44 pm
- Forum: General Moho Discussion
- Topic: Moho Skirt Rigging on side view
- Replies: 3
- Views: 214
- Sun May 05, 2024 8:09 pm
- Forum: How Do I...?
- Topic: quickly clean up external svg
- Replies: 1
- Views: 171
Re: quickly clean up external svg
There were some scripts for Adobe Illustrator which were handy for preparing vectors prior to uploading to stock.
Although the current svg import is pretty good it might still be easier if you fix the vectors prior to importing into Moho.
Although the current svg import is pretty good it might still be easier if you fix the vectors prior to importing into Moho.
- Thu Mar 14, 2024 3:21 pm
- Forum: How Do I...?
- Topic: white line in between shapes
- Replies: 2
- Views: 1008
Re: white line in between shapes
Most likely those are very close edges between 2 shapes.
The easiest way is to add a point on one edge and overlap the other one with it. If possible, making the points of the edge curved could also do the thing - just overlap one shape over the other.
The easiest way is to add a point on one edge and overlap the other one with it. If possible, making the points of the edge curved could also do the thing - just overlap one shape over the other.
- Tue Mar 05, 2024 12:55 pm
- Forum: Feature Request Discussions
- Topic: position-scale driver
- Replies: 11
- Views: 3094
Re: position-scale driver
Guess I'm missing something, regarding the benefits of automated Smart Actions...
- Sat Feb 24, 2024 12:05 pm
- Forum: How Do I...?
- Topic: smooth joint for bone pair greyed out
- Replies: 6
- Views: 1218
Re: smooth joint for bone pair greyed out
Could it be that you're applying the smooth joint in a continuous chain?
To the shoulder and then to the elbow /or/ the knee and the ankle (i.e.)? Far as I know that is not an option.
In other words, the pair of bones you've used for one smooth joint can't be used for another smooth joint.
To the shoulder and then to the elbow /or/ the knee and the ankle (i.e.)? Far as I know that is not an option.
In other words, the pair of bones you've used for one smooth joint can't be used for another smooth joint.
- Sat Feb 17, 2024 9:35 pm
- Forum: How Do I...?
- Topic: smart warp and mesh triangulate 2d. I don't know how to use them?
- Replies: 3
- Views: 1071
Re: smart warp and mesh triangulate 2d. I don't know how to use them?
You're most welcome.
And don't bother, we've all had similar rounds of practice
And don't bother, we've all had similar rounds of practice
- Sat Feb 17, 2024 4:56 pm
- Forum: How Do I...?
- Topic: smart warp and mesh triangulate 2d. I don't know how to use them?
- Replies: 3
- Views: 1071
Re: smart warp and mesh triangulate 2d. I don't know how to use them?
Could it be you're still on frame 0?
Manipulation is applied/visible only in frames 1 and further.
Manipulation is applied/visible only in frames 1 and further.
- Sat Feb 17, 2024 4:16 pm
- Forum: General Moho Discussion
- Topic: Smart Bone base on position
- Replies: 2
- Views: 897
Re: Smart Bone base on position
If you're using the dropdown menu - Bone/Make smart bone dial - you'll have the rotation set and divided automatically but have you tried adding Position or Scale?
- Tue Feb 06, 2024 10:03 am
- Forum: General Moho Discussion
- Topic: question: How to create disconnected stroke with minimum points
- Replies: 1
- Views: 797
Re: question: How to create disconnected stroke with minimum points
Hi!
It looks like you're using the Line Width tool and since you're tinning the line, you need those extra points.
If you try the Hide Edge tool - you'll need just two points, where you want the path to be disconnected.
It looks like you're using the Line Width tool and since you're tinning the line, you need those extra points.
If you try the Hide Edge tool - you'll need just two points, where you want the path to be disconnected.
- Sat Jan 27, 2024 6:15 pm
- Forum: Scripting
- Topic: MR Pose Tool 2.1.4 (Update 15.05.2024)
- Replies: 69
- Views: 44405
Re: MR Pose Tool 1.2
Mr. Babich,
just dropping by to pass my gratitude for all your efforts and contribution to keeping your tools in the best shape.
just dropping by to pass my gratitude for all your efforts and contribution to keeping your tools in the best shape.
- Sat Jan 20, 2024 6:03 pm
- Forum: General Moho Discussion
- Topic: Can't read Photoshop file in Moho 14.1
- Replies: 7
- Views: 2757
Re: Can't read Photoshop file in Moho 14.1
Whose is this psd file?
- Sun Jan 14, 2024 12:55 pm
- Forum: General Moho Discussion
- Topic: Can't read Photoshop file in Moho 14.1
- Replies: 7
- Views: 2757
Re: Can't read Photoshop file in Moho 14.1
You're most welcome! Not sure if that could be a solution. IMO, some things are very helpful but still can be in your way. The extension cables, for example. You can switch to wireless but it would just change the nature of the problem/s. :) On the other hand, if you're neat with ext. cables - you'd...
- Sun Jan 14, 2024 12:50 pm
- Forum: General Moho Discussion
- Topic: Can't read Photoshop file in Moho 14.1
- Replies: 7
- Views: 2757
Re: Can't read Photoshop file in Moho 14.1
From time to time, I've noticed similar behavior. Apps using PS files tend to keep track of their usage and most often, we have set those apps to do so. After a while (open/close of file or app, alterations, duplicates, the same file opened simultaneously in 2 apps...) some mess could arise. Clearin...
- Thu Jan 11, 2024 9:11 am
- Forum: Tips & Techniques
- Topic: Preparing images for animation
- Replies: 8
- Views: 21379
Re: Preparing images for animation
Checking those videos on MohoAnimation would get you to know Moho's "mechanics" better, and later on you might have a better understanding of why most of us here don't see image preparation as complicated. It's more like cake coating but you need the cake first :) Many other apps provide s...
- Wed Jan 10, 2024 12:16 pm
- Forum: Miscellaneous Chit-Chat
- Topic: A rig to fit 'em all
- Replies: 0
- Views: 55111
A rig to fit 'em all
Just a thought on this rather frequent topic... Why can't we have one rig to fit all purposes and to have it turn 360 smoothly? I believe the answer is rather simple since rotating a simple skeleton 360, in Moho, is not that complicated - most likely you'll have more than 1 character in your animati...