Search found 2631 matches

by hayasidist
Sat Apr 27, 2024 12:39 pm
Forum: Scripting
Topic: RemoveChild
Replies: 1
Views: 30

Re: RemoveChild

you can't. But you can enable / disable: e.g. MyButton:Enable(false) to disable.
See: https://mohoscripting.com/classes/LM_Button for the button and https://mohoscripting.com/methods/304 for the Enable method
by hayasidist
Sat Apr 27, 2024 12:35 pm
Forum: General Moho Discussion
Topic: Little blue moho robot
Replies: 1
Views: 52

Re: Little blue moho robot

In the bone group "Render", select Bone B20_2. That has translation key frames at 8 and 11. This is a target bone for Bone B19_2. Moving B20_2 causes bone B19_2 to move; which means the bone chain B19_2 - B18_2 will move using Inverse Kinematics (IK) (Bone B18_2 is hidden -- use the Bone /...
by hayasidist
Thu Apr 25, 2024 12:23 pm
Forum: Tips & Techniques
Topic: Character Rigging suggestions
Replies: 8
Views: 237

Re: Character Rigging suggestions

one of the things the spine with fewer longer bones gives you is that it makes it easier to change the length of the spine. Just by way of benchmark (rather than to suggest that my original "war dance" as you called it [made me smile] is the standard at which we should aim) I tried to repr...
by hayasidist
Wed Apr 24, 2024 8:31 pm
Forum: Tips & Techniques
Topic: Character Rigging suggestions
Replies: 8
Views: 237

Re: Character Rigging suggestions

glad to have helped... keep it coming!
by hayasidist
Wed Apr 24, 2024 12:03 pm
Forum: How Do I...?
Topic: Merge layers?
Replies: 4
Views: 164

Re: Merge layers?

did you use the 14.0 svg import? that has an option to merge layers...
by hayasidist
Wed Apr 24, 2024 10:03 am
Forum: Tips & Techniques
Topic: Character Rigging suggestions
Replies: 8
Views: 237

Re: Character Rigging suggestions

(I don't have 11 installed, but I did have a look at this in 12.5) First observation on the Ferret's tail: not enough points for the bones to do what you want. If you think of a simple "elbow" - you'll need points at the elbow and that's where the two arm bones meet -- in the tail you've g...
by hayasidist
Tue Apr 23, 2024 10:19 am
Forum: How Do I...?
Topic: Character Interaction with other Objects
Replies: 2
Views: 119

Re: Character Interaction with other Objects

Many Moho newbies are stuck in a mindset that thinks only in terms of real world objects and that, because they are separate and "whole" in the real world, they have to be drawn as separate, whole objects in the animation world; and that that's how it must be in every shot (= moho file). S...
by hayasidist
Mon Apr 22, 2024 6:51 pm
Forum: How Do I...?
Topic: "Tint brush using stroke color" makes stroke transparent??
Replies: 4
Views: 105

Re: "Tint brush using stroke color" makes stroke transparent??

I've just logged a couple of suggestions. 1) get the manual's wording sorted out (J338) 2) add an option to brushes to use opacity / whiteness differently (J339) -- opacity as is (to give transparency in the stroke); -- white (and all shades of grey) at 100% opacity in the brush to give 100% opacity...
by hayasidist
Mon Apr 22, 2024 4:46 pm
Forum: How Do I...?
Topic: "Tint brush using stroke color" makes stroke transparent??
Replies: 4
Views: 105

Re: "Tint brush using stroke color" makes stroke transparent??

I'd rather like someone to tell me I'm wrong (and also tell me how to get tint to work at 100% opacity) but ... do you have any parts of your brush that are NOT 100% black at 100% opacity? If so, I think that explains it because (IIRC) white and transparent are more or less equivalent and result in ...
by hayasidist
Fri Apr 19, 2024 3:50 pm
Forum: General Moho Discussion
Topic: How do you make points go in front and behind other vectors
Replies: 21
Views: 777

Re: How do you make points go in front and behind other vectors

This was the "throw it together" version: Bone group> - torso front (intention is that it will be copy by ref, but in this lash-up it's not) - this flips fill areas on and off as necessary - left arm (whole arm - actually done as just one liquid shape) - right arm (same idea as left arm) -...
by hayasidist
Fri Apr 19, 2024 9:21 am
Forum: General Moho Discussion
Topic: How do you make points go in front and behind other vectors
Replies: 21
Views: 777

Re: How do you make points go in front and behind other vectors

take a look at this

the trick there is, although you want the ARM to be both in front and behind, if you re-think the problem and make parts of the TORSO appear and disappear ...
by hayasidist
Thu Apr 18, 2024 6:00 pm
Forum: Animation
Topic: Term for voice acting to create video reference
Replies: 16
Views: 829

Re: Term for voice acting to create video reference

If / as cost is significant factor in your decision process, have you considered getting cosy with a local AmDram society? There are usually plenty of folk willing to perform "for the glory" (or a bit of quid-pro-quo publicity / support for their performances). And ... Thank you! For engag...
by hayasidist
Thu Apr 18, 2024 11:45 am
Forum: Animation
Topic: Term for voice acting to create video reference
Replies: 16
Views: 829

Re: Term for voice acting to create video reference

... As we all know (or should know), if the voice acting is good and the story is good, then non-spectacular animation isn't a big, tragic problem. The cartoon can still be successful. Right? Right. Therefore, if 2 of the 3 primary qualities of a cartoon are good (animation, voice acting, story), t...
by hayasidist
Wed Apr 17, 2024 8:59 pm
Forum: Animation
Topic: Term for voice acting to create video reference
Replies: 16
Views: 829

Re: Term for voice acting to create video reference

No, that's not the process. All the TTS is done . Animation is what's happening now. The problem is that the animation could be better in places. Making a bofur could bump things up a notch. ... so, potentially, you could use an _actor_ (and maybe only one) who can read all the lines and "perf...
by hayasidist
Wed Apr 17, 2024 12:28 pm
Forum: Animation
Topic: Term for voice acting to create video reference
Replies: 16
Views: 829

Re: Term for voice acting to create video reference

so you get someone to read it and give you the body language, then get a computer to speak it! well ... ok ... it's your production and your pipeline ...