Search found 23 matches
- Wed Dec 12, 2012 11:47 am
- Forum: Feature Request Discussions
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 4
- Views: 4576
Re: ASP still needs a Mirror Bones tool!
Still waiting on a mirror bones tool Shame on you Smith Micro for still not having this in ASP 9. This simply hinders your customers from working more professionally. I guess with this program, if you want something done right...do it yourself.
- Tue Sep 04, 2012 4:34 pm
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
Re: ASP still needs a Mirror Bones tool!
Ha! I am familiar with this condition. Good luck!
Cheers
Cheers
- Tue Sep 04, 2012 12:19 pm
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
Re: ASP still needs a Mirror Bones tool!
Hey Vern,
any further information about your worldwide release of the new mirror bones tool? I'm so excited I dream about it at night.
any further information about your worldwide release of the new mirror bones tool? I'm so excited I dream about it at night.
- Fri Aug 24, 2012 9:11 am
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
Re: ASP still needs a Mirror Bones tool!
Vern, since you said you have so many scripts hidden away in a box somewhere, do you by chance have an "add bone" script with snapping functionality? What I mean is, you create a bone, and the next bone you create can snap directly to the endpoint of the bone you just created, so the bone ...
- Thu Aug 23, 2012 4:37 pm
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
Re: ASP still needs a Mirror Bones tool!
Bone chain creator sounds great as well. These are all excellent time-saving scripts.
- Thu Aug 23, 2012 2:33 pm
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
Re: ASP still needs a Mirror Bones tool!
Vern, awesome.
I die a little each time I have to rebuild a bone chain from right to left. The bone scale function also will be a godsend, because I refuse to scale layers...layers need to stay 0,0,0 for my projects.
Keep me updated, I can't wait!
I die a little each time I have to rebuild a bone chain from right to left. The bone scale function also will be a godsend, because I refuse to scale layers...layers need to stay 0,0,0 for my projects.
Keep me updated, I can't wait!
- Thu Aug 23, 2012 8:41 am
- Forum: Scripting
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 12
- Views: 4106
ASP still needs a Mirror Bones tool!
*Taken from feature request* I know this is an old topic for some of you long time ASP users out there, but people have been wanting this for years, and ASP still doesn't have it. Vern made a lua script for it years ago as well, but that thing doesn't work anymore with the newer versions of ASP. You...
- Wed Aug 15, 2012 4:18 pm
- Forum: Feature Request Discussions
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 4
- Views: 4576
Re: ASP still needs a Mirror Bones tool!
@ Jimmy: *like* ^^
- Wed Aug 15, 2012 4:00 pm
- Forum: Feature Request Discussions
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 4
- Views: 4576
Re: ASP still needs a Mirror Bones tool!
I die a little each time I need to mirror bones and cant. 30 minutes of my time dies with it. Does anyone not know what I am talking about? Lots of reads, no responses.
- Wed Jun 13, 2012 2:59 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 289348
Re: Bone morph dials script
Ah ok, thanks for the info Rudiger.
- Wed Jun 13, 2012 11:37 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 289348
Re: Bone morph dials script
Anyone know how to delete multiple actions at once? Anime packs a bunch of actions I just need in a few layers into several others. I'm trying to keep the file sizes down. I hate having to click an action, click delete, click the next action, click delete..etc. Are there any scripts for a new action...
- Wed Apr 18, 2012 11:51 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 289348
Awhile ago someone (myself included) had written that Anime using Morph Dials would crash as soon as you change a bone's name and deselect. I'm not sure anymore what the solutions to that were (mostly because I'm too lazy to search thru the entire thread again) but I've noticed that, this crash seem...
- Thu Mar 22, 2012 12:13 pm
- Forum: Feature Request Discussions
- Topic: ASP still needs a Mirror Bones tool!
- Replies: 4
- Views: 4576
ASP still needs a Mirror Bones tool!
I know this is an old topic for some of you long time ASP users out there, but people have been wanting this for years, and ASP still doesn't have it. Heyvern made a lua script for it years ago as well, but that thing doesn't work anymore with the newer versions of ASP. You would save a lot of time ...
- Wed Mar 14, 2012 10:12 am
- Forum: How Do I...?
- Topic: Switch layer runtime error
- Replies: 6
- Views: 1024
Good tips slowtiger, thanks. I'll watch out for those things once again. The problem is, is that Anime doesn't have a flush command, freeing the RAM of stuff it doesn't need anymore. Instead, it just keeps packing the RAM full until it has reached its alloted 2gb. You can use Large Address Aware to ...
- Tue Mar 13, 2012 6:03 pm
- Forum: How Do I...?
- Topic: Switch layer runtime error
- Replies: 6
- Views: 1024
Alright, another update... its a problem with RAM. When Anime gets to or passed 2gb in the system, game over, thanks for playing. With a switch layer, you can see under resource monitor that with every switch you make from bone layer to bone layer, the RAM slowly increases because it saves the last ...