Search found 60 matches

by Bossco
Mon Mar 28, 2016 4:12 am
Forum: Other Software
Topic: TOONZ GOES OPEN SOURCE
Replies: 121
Views: 42807

Re: TOONZ GOES OPEN SOURCE

Somebody called HulluMel has uploaded a video tutorial to Youtube for OpenToonz.



Which is very helpful as it's for this version of OpenToonz which has just been released.


And another one uploaded by BooneBum,

by Bossco
Mon Mar 28, 2016 3:09 am
Forum: Other Software
Topic: TOONZ GOES OPEN SOURCE
Replies: 121
Views: 42807

Re: TOONZ GOES OPEN SOURCE

There is hardly any support or tutorials for this online is there? Which is a real shame because I've had a look at it and I haven't got a bloody clue if I'm honest. There are some pdf files in English here which offer some help. http://www.toonz.com/htm/support/suppw.htm But there is very little tu...
by Bossco
Wed Mar 16, 2016 11:40 am
Forum: Tips & Techniques
Topic: 2.5D Walk Cycle Tutorial
Replies: 3
Views: 2737

Re: 2.5D Walk Cycle Tutorial

Thanks. This is fantastic. :D I'll spend some time later on with the video to decipher the process. If you would like an English audio narration over the top of it, then I'm sure that somebody who understands the process could help you out. But anyway, no audio is better than nothing at all. As long...
by Bossco
Sat Sep 05, 2015 1:39 am
Forum: How Do I...?
Topic: Is there a way to import images to timeline by number order?
Replies: 8
Views: 1642

Re: Is there a way to import images to timeline by number or

Wow. I'd forgotten about that script. And I think I did write it to import PAP animations. Hi, thanks for writing it. It's great. So useful. It's perfect for sketching out animation timings in PAP and then importing the keyframes into a background layer in Anime Studio to create the final animation...
by Bossco
Fri Sep 04, 2015 4:13 pm
Forum: How Do I...?
Topic: Is there a way to import images to timeline by number order?
Replies: 8
Views: 1642

Re: Is there a way to import images to timeline by number or

Thanks, I've just found a script on AnimatorsForum called 'syn_image_sequence' which seems to do what I require and works quite well. The keyframes are placed exactly where they should be on the timeline. If anyone else would also like to load in a sequence of keyframes on the timeline as switch lay...
by Bossco
Fri Sep 04, 2015 2:30 pm
Forum: How Do I...?
Topic: Is there a way to import images to timeline by number order?
Replies: 8
Views: 1642

Re: Is there a way to import images to timeline by number or

Thanks for the reply slowtiger, but it doesn't work. I wasn't sure it would work, and it didn't. You don't seem to be able to have gaps between frames. You have to have them go from frame 1 onwards with no missing frames. I only want the keyframes loaded in. Such as 'image_001.png', 'image_079.png' ...
by Bossco
Fri Sep 04, 2015 12:49 pm
Forum: How Do I...?
Topic: Is there a way to import images to timeline by number order?
Replies: 8
Views: 1642

Is there a way to import images to timeline by number order?

Does anybody know if there is a technique to automatically load in images that appear on the timeline as switch layers on the same frame number as they are numbered? The reason I ask is that some people will probably create a rough animatic in some other software, and rather than needing every singl...
by Bossco
Sat Jul 25, 2015 6:45 am
Forum: General Moho Discussion
Topic: WEBINAR: Creating Animations in ASP 11 with Selgin
Replies: 27
Views: 8836

Re: WEBINAR: Creating Animations in ASP 11 with Selgin

Can somebody tell me what the second piece of software Selgin mentioned that he said he used for composting animation scenes together?
I heard him mention Premiere, but I couldn't quite hear what that second piece of software he mentioned was.
by Bossco
Mon Jul 13, 2015 3:19 am
Forum: Other Software
Topic: simple learning game creation
Replies: 20
Views: 7861

Re: simple learning game creation

Thanks to all of you. Game creation with Construct would be a big step up from this little project , but I'll look into it. Victor Paredes always comes up with new possibilities. The main question seems to be how to export to a cross-platform format. Either something kids can download as an exe fil...
by Bossco
Sun Jul 12, 2015 3:43 am
Forum: Other Software
Topic: simple learning game creation
Replies: 20
Views: 7861

Re: simple learning game creation

I'd recommend having a look at Construct 2. There's a free version and it exports to HTML5. Have a look at this thread where Víctor Paredes (Selgin) has exported some animations in image format and got them moving around in Construct 2 a short while after trying out the program... http://www.lostmar...
by Bossco
Tue Jul 07, 2015 2:35 pm
Forum: General Moho Discussion
Topic: WEBINAR: An Overview of frame-by-frame animation in ASP 11
Replies: 27
Views: 5813

Re: WEBINAR: An Overview of frame-by-frame animation in ASP

chucky wrote:The hotkey is f5 :D
Thank you very much. :D
by Bossco
Sun Jul 05, 2015 4:13 am
Forum: Share Your Work
Topic: Skeletal fbf of character on 2's then 1's
Replies: 11
Views: 2235

Re: Skeletal fbf of character on 2's then 1's

Use both if you want and mix them both in the same animation.
Use 2s for slower parts of the animation and use 1s for the snappier bits.
by Bossco
Tue Jun 30, 2015 4:20 am
Forum: General Moho Discussion
Topic: WEBINAR: An Overview of frame-by-frame animation in ASP 11
Replies: 27
Views: 5813

Re: WEBINAR: An Overview of frame-by-frame animation in ASP

Is there a hotkey to add each new frame?

It seems that it would be less cumbersome and quicker if I could just press a hotkey to add a frame.
by Bossco
Tue Jun 30, 2015 4:18 am
Forum: General Moho Discussion
Topic: Frame by Frame with Rigged Character Workflow
Replies: 11
Views: 3002

Re: Frame by Frame with Rigged Character Workflow

Thanks for the video dueyftw
by Bossco
Tue Jun 16, 2015 5:36 am
Forum: General Moho Discussion
Topic: Just find a new way to make smoke!
Replies: 5
Views: 1259

Re: Just find a new way to make smoke!

That looks like a fantastic way to create water ripples in a river or lake.
Which is what my eye saw first.