Search found 45 matches

by llamapixel
Wed Feb 11, 2015 3:29 am
Forum: General Moho Discussion
Topic: Faster ram memory, faster rendering
Replies: 11
Views: 2184

Re: Faster ram memory, faster rendering

If you have enough ram, and run a linux / osx environment make a ram disk and render into that for even faster results above Revo III hardware.
by llamapixel
Wed Feb 11, 2015 3:27 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

I made it back from Japan, what a mission!

Did you sort this out or need some more input mate?
by llamapixel
Fri Jan 09, 2015 12:58 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

I am not going to have time for the animation test until after I return from Japan in Feb. Hopefully you can play with what I have there until then.
by llamapixel
Sat Jan 03, 2015 12:29 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

A better way to manage this at the moment is to use a empty container "game object" Stick all your game assets into this Object for this specific character / NPC / Gamething and rotate the intended model / panel. http://docs.unity3d.com/Manual/HOWTO-FixZAxisIsUp.html I have been looking fo...
by llamapixel
Tue Dec 30, 2014 12:25 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

I had a tiny amount of time this morning to validate the bones were coming through.
I need to test the animations next time which will probably be in the new year.

https://dl.dropboxusercontent.com/u/305 ... st_002.zip
by llamapixel
Mon Dec 29, 2014 11:00 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

Sorry about that delay, some guy in a red suit tried to break into our place.... So It appears there is a lot to answer in this and I made a test for you with notes. The animation sequence did not seem to run in a 3d package that read FBX or in Unity 4.6.1 Free ( In case you didn't have Pro ) It is ...
by llamapixel
Tue Dec 23, 2014 2:07 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

Give me a day or two to reply I will do some tests now I have both applications and get back to you.
by llamapixel
Mon Dec 22, 2014 10:27 pm
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

No worries, If you want me to test a created example project, let me know. I have 4.6 as well as AS I haven't explored this yet but is the FBX export like 3d panels acting as 2d cells in a bone hierarchy. Like Zombieville usa characters. http://learnunity3d.com/wp-content/uploads//2011/03/zombievill...
by llamapixel
Mon Dec 22, 2014 11:48 am
Forum: General Moho Discussion
Topic: Unity FBX import issue
Replies: 13
Views: 5686

Re: Unity FBX import issue

Unity3d has two ways of dealing with 3d models. The first way is it interacts with the installed software and behind the scenes does an import if it recognizes the application. The 2nd way is it imports a file without conversion. Which way are you using? What version of Unity3d are you on? If you ma...
by llamapixel
Mon Dec 22, 2014 11:40 am
Forum: General Moho Discussion
Topic: Advanced Special Effects?
Replies: 3
Views: 1671

Re: Advanced Special Effects?

If you are on the Macintosh platform Motion 5 for about $50 pretty much nails all that.

https://www.apple.com/au/final-cut-pro/motion/

https://itunes.apple.com/au/app/motion/ ... 0957?mt=12
by llamapixel
Sun Dec 21, 2014 8:38 am
Forum: Miscellaneous Chit-Chat
Topic: Comedy theory
Replies: 1
Views: 1869

Comedy theory

I know this probably sounds like a Steve Martin setup but how do you keep the timing when performing such a slow artistic practice as animation, staying flexible and getting the best out of the animation.


https://www.youtube.com/watch?v=P2qeZcHcSGQ jump to 54 seconds
by llamapixel
Sun Dec 21, 2014 8:32 am
Forum: Share Your Work
Topic: Anime Studio Pro 10 for our "Season's Greetings"
Replies: 7
Views: 1279

Re: Anime Studio Pro 10 for our "Season's Greetings"

nice work, made me chuckle :)
by llamapixel
Sun Dec 21, 2014 8:28 am
Forum: Share Your Work
Topic: Goat Herd and the Gods
Replies: 9
Views: 2344

Re: Goat Herd and the Gods

You might want to look into Stitches https://draeton.github.io/stitches/ for your sheeting element. looks great.
by llamapixel
Sun Dec 21, 2014 7:00 am
Forum: Feature Request Discussions
Topic: Faster Layer Visible Selection ( eyes )
Replies: 0
Views: 1973

Faster Layer Visible Selection ( eyes )

In Photoshop a great thing thing when working with lots of layers and adjusting visibility is the drag whilst button is held down. This activates or deactivates the visibility as you scrub up and down the [eyes] Photoshop Eyes http://i60.tinypic.com/33zbiah.jpg Anime Studio Eyes http://i60.tinypic.c...