Search found 18 matches

by Seifo
Wed Apr 08, 2015 3:09 pm
Forum: Share Your Work
Topic: Feedback on a Rig, Please?
Replies: 2
Views: 546

Re: Feedback on a Rig, Please?

Yeah, art has always kind of been my weak point. :lol: :oops: I may have to take lessons sometime. Thanks a lot for the feedback!
by Seifo
Mon Apr 06, 2015 8:16 pm
Forum: Share Your Work
Topic: Feedback on a Rig, Please?
Replies: 2
Views: 546

Feedback on a Rig, Please?

Okay, so this rig is basically a compilation of everything I've learned so far about rigging a bipedal character in profile, along with a sample animation. I'd welcome any and all constructive criticism! Just keep in mind this is basically a skeletal test; Smart Bones are only in place for the lower...
by Seifo
Sat Apr 04, 2015 6:12 pm
Forum: How Do I...?
Topic: Animating Characters Moving Around a Scene
Replies: 7
Views: 960

Re: Animating Characters Moving Around a Scene

Yeah, that's what I had figured -- that animating within the layer would give you the highest level of control and quality -- but I just wanted to get some confirmation and feedback. Thanks a lot for the help! :D
by Seifo
Fri Apr 03, 2015 1:41 am
Forum: How Do I...?
Topic: Animating Characters Moving Around a Scene
Replies: 7
Views: 960

Re: Animating Characters Moving Around a Scene

Hey, great! I had used a similar method in Flash many years ago, and I forgot to even look for a "follow path" option in AS. Thanks -- that should work really well for a ball. Now, in a more complex scenario, would that still be the best method to use if you wanted to animate a two-legged ...
by Seifo
Wed Apr 01, 2015 7:25 pm
Forum: How Do I...?
Topic: Animating Characters Moving Around a Scene
Replies: 7
Views: 960

Re: Animating Characters Moving Around a Scene

Yes, that would work, except that you wouldn't be able easily adjust the X or Y Bezier curves of all the points without them being in some sort of a group or all controlled by a bone or something. You'd have to do point-by-point animation for everything, I think, which would be quite a bit slower.
by Seifo
Wed Apr 01, 2015 6:44 pm
Forum: How Do I...?
Topic: Animating Characters Moving Around a Scene
Replies: 7
Views: 960

Animating Characters Moving Around a Scene

This is a somewhat basic question... Technically speaking, what would be the best way to animate a ball bouncing all over a scene? My first thought is to animate the layer for the X and Y movements, and then use Smart Bones or point-by-point for the squash/stretch, etc. That poses some problems, tho...
by Seifo
Wed Apr 01, 2015 4:14 am
Forum: How Do I...?
Topic: Dynamically Pin One Object to Another Object
Replies: 6
Views: 541

Re: Dynamically Pin One Object to Another Object

Ah, I see! That makes sense. I guess you would have to modify your rig for shots like these, but that's a pretty nice solution -- at least until Smith Micro incorporates a provision for cases like these. Thanks a lot for the help!
by Seifo
Tue Mar 31, 2015 9:24 pm
Forum: How Do I...?
Topic: Dynamically Pin One Object to Another Object
Replies: 6
Views: 541

Re: Dynamically Pin One Object to Another Object

Okay, let me see if I understand this... :? Let's say we have three bones -- one trapeze bone, one forearm bone, and a target bone for the forearm bone. You're saying I could take the trapeze bone and make it the parent of the target bone, causing the forearm bone to always reach toward the trapeze ...
by Seifo
Tue Mar 31, 2015 6:25 pm
Forum: How Do I...?
Topic: Dynamically Pin One Object to Another Object
Replies: 6
Views: 541

Dynamically Pin One Object to Another Object

Is it possible in Anime Studio Pro 10 to pin/unpin one object to another dynamically -- that is, during the course of an animation? For example, how would I go about having a character stand, grab a rope, swing across a gap, and let go of the rope on the other side? The obvious solution would be to ...
by Seifo
Wed Oct 01, 2014 10:30 pm
Forum: General Moho Discussion
Topic: Independent X, Y, Z Motion Graph Controls
Replies: 3
Views: 973

Re: Independent X, Y, Z Motion Graph Controls

Interesting question! I think the short answer, sadly, is no. The long answer is that there are different types of animation channels - some are just single values, others are multiple values (xy, xyz, rgba...) - and what you have here is a 3d vector [if you want to dig deeper, take a look at Chann...
by Seifo
Mon Sep 29, 2014 1:39 am
Forum: General Moho Discussion
Topic: Render problem -- frames skipping?
Replies: 11
Views: 2042

Re: Render problem -- frames skipping?

You're welcome. Just let me know if you need any other info. Thanks again for the help! :D
by Seifo
Sat Sep 27, 2014 10:59 pm
Forum: General Moho Discussion
Topic: Independent X, Y, Z Motion Graph Controls
Replies: 3
Views: 973

Independent X, Y, Z Motion Graph Controls

I suggested this feature in the "Help Shape the Future of Anime Studio" thread, but I thought maybe I should first put the problem to y'all to see if there's already a solution. I've found myself using bezier keyframes a lot in the motion graph. I think it's great how much control they giv...
by Seifo
Sat Sep 27, 2014 10:32 pm
Forum: General Moho Discussion
Topic: Render problem -- frames skipping?
Replies: 11
Views: 2042

Re: Render problem -- frames skipping?

Interesting... :? No, I'm on Windows 7 Professional 64-bit.
by Seifo
Fri Sep 26, 2014 5:49 am
Forum: General Moho Discussion
Topic: Render problem -- frames skipping?
Replies: 11
Views: 2042

Re: Render problem -- frames skipping?

Well, whaddya know -- it worked!! :D Thanks a lot for the help, synthsin. I think I'm gonna like this forum...
by Seifo
Fri Sep 26, 2014 12:51 am
Forum: General Moho Discussion
Topic: Render problem -- frames skipping?
Replies: 11
Views: 2042

Re: Render problem -- frames skipping?

Here you go. The red box is flashing to the left and right on a 2-frame cycle. It plays fine in Anime Studio, of course.

https://app.box.com/s/ahb9gyvattuy1dfqvcvz