Search found 18 matches
- Wed Apr 08, 2015 3:09 pm
- Forum: Share Your Work
- Topic: Feedback on a Rig, Please?
- Replies: 2
- Views: 546
Re: Feedback on a Rig, Please?
Yeah, art has always kind of been my weak point. I may have to take lessons sometime. Thanks a lot for the feedback!
- Mon Apr 06, 2015 8:16 pm
- Forum: Share Your Work
- Topic: Feedback on a Rig, Please?
- Replies: 2
- Views: 546
Feedback on a Rig, Please?
Okay, so this rig is basically a compilation of everything I've learned so far about rigging a bipedal character in profile, along with a sample animation. I'd welcome any and all constructive criticism! Just keep in mind this is basically a skeletal test; Smart Bones are only in place for the lower...
- Sat Apr 04, 2015 6:12 pm
- Forum: How Do I...?
- Topic: Animating Characters Moving Around a Scene
- Replies: 7
- Views: 960
Re: Animating Characters Moving Around a Scene
Yeah, that's what I had figured -- that animating within the layer would give you the highest level of control and quality -- but I just wanted to get some confirmation and feedback. Thanks a lot for the help!
- Fri Apr 03, 2015 1:41 am
- Forum: How Do I...?
- Topic: Animating Characters Moving Around a Scene
- Replies: 7
- Views: 960
Re: Animating Characters Moving Around a Scene
Hey, great! I had used a similar method in Flash many years ago, and I forgot to even look for a "follow path" option in AS. Thanks -- that should work really well for a ball. Now, in a more complex scenario, would that still be the best method to use if you wanted to animate a two-legged ...
- Wed Apr 01, 2015 7:25 pm
- Forum: How Do I...?
- Topic: Animating Characters Moving Around a Scene
- Replies: 7
- Views: 960
Re: Animating Characters Moving Around a Scene
Yes, that would work, except that you wouldn't be able easily adjust the X or Y Bezier curves of all the points without them being in some sort of a group or all controlled by a bone or something. You'd have to do point-by-point animation for everything, I think, which would be quite a bit slower.
- Wed Apr 01, 2015 6:44 pm
- Forum: How Do I...?
- Topic: Animating Characters Moving Around a Scene
- Replies: 7
- Views: 960
Animating Characters Moving Around a Scene
This is a somewhat basic question... Technically speaking, what would be the best way to animate a ball bouncing all over a scene? My first thought is to animate the layer for the X and Y movements, and then use Smart Bones or point-by-point for the squash/stretch, etc. That poses some problems, tho...
- Wed Apr 01, 2015 4:14 am
- Forum: How Do I...?
- Topic: Dynamically Pin One Object to Another Object
- Replies: 6
- Views: 541
Re: Dynamically Pin One Object to Another Object
Ah, I see! That makes sense. I guess you would have to modify your rig for shots like these, but that's a pretty nice solution -- at least until Smith Micro incorporates a provision for cases like these. Thanks a lot for the help!
- Tue Mar 31, 2015 9:24 pm
- Forum: How Do I...?
- Topic: Dynamically Pin One Object to Another Object
- Replies: 6
- Views: 541
Re: Dynamically Pin One Object to Another Object
Okay, let me see if I understand this... :? Let's say we have three bones -- one trapeze bone, one forearm bone, and a target bone for the forearm bone. You're saying I could take the trapeze bone and make it the parent of the target bone, causing the forearm bone to always reach toward the trapeze ...
- Tue Mar 31, 2015 6:25 pm
- Forum: How Do I...?
- Topic: Dynamically Pin One Object to Another Object
- Replies: 6
- Views: 541
Dynamically Pin One Object to Another Object
Is it possible in Anime Studio Pro 10 to pin/unpin one object to another dynamically -- that is, during the course of an animation? For example, how would I go about having a character stand, grab a rope, swing across a gap, and let go of the rope on the other side? The obvious solution would be to ...
- Wed Oct 01, 2014 10:30 pm
- Forum: General Moho Discussion
- Topic: Independent X, Y, Z Motion Graph Controls
- Replies: 3
- Views: 973
Re: Independent X, Y, Z Motion Graph Controls
Interesting question! I think the short answer, sadly, is no. The long answer is that there are different types of animation channels - some are just single values, others are multiple values (xy, xyz, rgba...) - and what you have here is a 3d vector [if you want to dig deeper, take a look at Chann...
- Mon Sep 29, 2014 1:39 am
- Forum: General Moho Discussion
- Topic: Render problem -- frames skipping?
- Replies: 11
- Views: 2042
Re: Render problem -- frames skipping?
You're welcome. Just let me know if you need any other info. Thanks again for the help!
- Sat Sep 27, 2014 10:59 pm
- Forum: General Moho Discussion
- Topic: Independent X, Y, Z Motion Graph Controls
- Replies: 3
- Views: 973
Independent X, Y, Z Motion Graph Controls
I suggested this feature in the "Help Shape the Future of Anime Studio" thread, but I thought maybe I should first put the problem to y'all to see if there's already a solution. I've found myself using bezier keyframes a lot in the motion graph. I think it's great how much control they giv...
- Sat Sep 27, 2014 10:32 pm
- Forum: General Moho Discussion
- Topic: Render problem -- frames skipping?
- Replies: 11
- Views: 2042
Re: Render problem -- frames skipping?
Interesting... No, I'm on Windows 7 Professional 64-bit.
- Fri Sep 26, 2014 5:49 am
- Forum: General Moho Discussion
- Topic: Render problem -- frames skipping?
- Replies: 11
- Views: 2042
Re: Render problem -- frames skipping?
Well, whaddya know -- it worked!! Thanks a lot for the help, synthsin. I think I'm gonna like this forum...
- Fri Sep 26, 2014 12:51 am
- Forum: General Moho Discussion
- Topic: Render problem -- frames skipping?
- Replies: 11
- Views: 2042
Re: Render problem -- frames skipping?
Here you go. The red box is flashing to the left and right on a 2-frame cycle. It plays fine in Anime Studio, of course.
https://app.box.com/s/ahb9gyvattuy1dfqvcvz
https://app.box.com/s/ahb9gyvattuy1dfqvcvz