Search found 4 matches

by PJHanime
Tue Jan 06, 2015 7:12 pm
Forum: Feature Request Discussions
Topic: fast tool scaling
Replies: 1
Views: 2054

fast tool scaling

by example magnet tool could develop some very quick techniques pushing splines around to create keyframes to avoid the "puppet' look. However stopping to type in the scale slows it down and makes it less intuitive. Some type of dial next to the number? or something like in Alias sketch where y...
by PJHanime
Fri Dec 19, 2014 5:50 pm
Forum: Feature Request Discussions
Topic: splines as bones and other things.
Replies: 1
Views: 1997

splines as bones and other things.

what if the actual artwork could be also function a bone instead of bones. For example a line / spline with 4 vertex can not only be animated but also act as a bone rendered or not. each vertex could have an influence. same goes for shapes. This could be a very fluid way to draw and rig simultaneous...
by PJHanime
Tue Dec 02, 2014 4:57 pm
Forum: Other Software
Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
Replies: 22
Views: 12307

Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS

In any case, the point of CelAction2D is to split the drawing process from the animation process - as soon as animators have to stop and draw something, their speed immediately plummets to that of traditional animators. By keeping the processes in separate programs, we further encourage that split....
by PJHanime
Tue Dec 02, 2014 2:15 am
Forum: Other Software
Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
Replies: 22
Views: 12307

Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS

Hello I am a longish time user but never have the time to post anything about it here. the Foundry software "Mischief" is pretty great. It's not for animation but is a drawing program. the advantage of it is unlimited rez. Which is pretty useful. How many times have you done something in p...