Search found 4 matches
- Tue Jan 06, 2015 7:12 pm
- Forum: Feature Request Discussions
- Topic: fast tool scaling
- Replies: 1
- Views: 2054
fast tool scaling
by example magnet tool could develop some very quick techniques pushing splines around to create keyframes to avoid the "puppet' look. However stopping to type in the scale slows it down and makes it less intuitive. Some type of dial next to the number? or something like in Alias sketch where y...
- Fri Dec 19, 2014 5:50 pm
- Forum: Feature Request Discussions
- Topic: splines as bones and other things.
- Replies: 1
- Views: 1997
splines as bones and other things.
what if the actual artwork could be also function a bone instead of bones. For example a line / spline with 4 vertex can not only be animated but also act as a bone rendered or not. each vertex could have an influence. same goes for shapes. This could be a very fluid way to draw and rig simultaneous...
- Tue Dec 02, 2014 4:57 pm
- Forum: Other Software
- Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
- Replies: 22
- Views: 12307
Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS
In any case, the point of CelAction2D is to split the drawing process from the animation process - as soon as animators have to stop and draw something, their speed immediately plummets to that of traditional animators. By keeping the processes in separate programs, we further encourage that split....
- Tue Dec 02, 2014 2:15 am
- Forum: Other Software
- Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
- Replies: 22
- Views: 12307
Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS
Hello I am a longish time user but never have the time to post anything about it here. the Foundry software "Mischief" is pretty great. It's not for animation but is a drawing program. the advantage of it is unlimited rez. Which is pretty useful. How many times have you done something in p...