Search found 32 matches

by JeroenKoffeman
Wed Nov 01, 2017 1:47 pm
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 71604

Re: My future with Moho

Hello Mike, It's a late reply but I am sorry to hear about this. I discovered moho around 4 years ago and fell in love with it. Not only is it a very clever piece of animation software, but also it has an active user community and support. Thank you for developing moho, and for your help and openess...
by JeroenKoffeman
Sun Mar 26, 2017 12:00 pm
Forum: Scripting
Topic: A lua greenhorn's question
Replies: 31
Views: 17752

Re: A lua greenhorn's question

This is brilliant guys! I've been looking for this option for hours before I stumbled upon this post. I think it can be very useful for making specific UI's for custom rigs. For example for selecting switch layers without having to go through the layer hierarchy. Instead of that each rig can have a ...
by JeroenKoffeman
Sun Mar 26, 2017 11:26 am
Forum: Scripting
Topic: Way to detect the active tool?
Replies: 5
Views: 2711

Re: Way to detect the active tool?

In moho 12 it's possible:

ScriptInterface:CurrentTool()

http://mohoscripting.com/index.php?show ... ce&id=1227
by JeroenKoffeman
Mon Jun 06, 2016 12:25 pm
Forum: How Do I...?
Topic: Unity and FBX issues
Replies: 0
Views: 3126

Unity and FBX issues

So far we have really enjoyed the FBX export functionality of ASP.. But we do have some issues with importing bone animation in Unity. 1. Small jittering in the feet of characters with Ik-bones. 2. Jittering of a bone that was set to: Independent angle, however other animations with the same bone wo...
by JeroenKoffeman
Fri Jun 03, 2016 12:50 pm
Forum: How Do I...?
Topic: Struggling to export FBX files
Replies: 13
Views: 2934

Re: Struggling to export FBX files

Hey Lukas, unfortunately we cannot change anything in the rig without breaking the old FBX file.

But we are able to change/add animations. The rig has to remaing absolutely the same for it not to break.
by JeroenKoffeman
Fri Jun 03, 2016 11:34 am
Forum: How Do I...?
Topic: Struggling to export FBX files
Replies: 13
Views: 2934

Re: Struggling to export FBX files

And we have to following unresolved issues with animations: 1. Small jittering in the feet of characters with Ik-bones. 2. Jittering of a bone that was set to: Independent angle, however other animations with the same bone worked fine. When we turned off 'independent angle' the jittering was gone. 3...
by JeroenKoffeman
Fri Jun 03, 2016 11:18 am
Forum: How Do I...?
Topic: Struggling to export FBX files
Replies: 13
Views: 2934

Re: Struggling to export FBX files

Hey Lukas, We are currently using Unity and ASP. It's a great feature! Here's a list of tips from our experience, some things may be obvious to some but I will post them anyway. 1.All layerbinding should be done directly under the main bone layer. If you put layers inside a folder and you bind these...
by JeroenKoffeman
Mon Apr 25, 2016 11:46 am
Forum: General Moho Discussion
Topic: CPU Usage
Replies: 2
Views: 1083

CPU Usage

Dear members, In animating scenes in anime studio pro 11, we can see a performance drop when using multiple rigs in a scene. However the CPU never uses more than approximately 15 %. Are there ways to make better use of CPU power within the program, or are we simply reaching the limitations of the so...
by JeroenKoffeman
Mon Apr 25, 2016 10:49 am
Forum: Scripting
Topic: KeyEvent in layerscript?
Replies: 12
Views: 5058

Re: KeyEvent in layerscript?

thanks breinmeester, I will try that!
by JeroenKoffeman
Thu Mar 24, 2016 5:00 pm
Forum: Scripting
Topic: show path lag Solution, in transform layer tool
Replies: 3
Views: 2147

Re: show path lag Solution, in transform layer tool

ctrl drag still works, and the points are being updated after the mouse is released. True, you are not able to see the path while dragging, but for the increase in speed, it's worth it.
by JeroenKoffeman
Thu Mar 24, 2016 3:16 pm
Forum: Scripting
Topic: show path lag Solution, in transform layer tool
Replies: 3
Views: 2147

show path lag Solution, in transform layer tool

I find the showpath function of the transform layer tool super handy, however it produces significant lag when this flag is turned on. There's a simple solution: In lm_transform_layer.lua, change the following code: function LM_TransformLayer:DrawMe(moho, view) if (moho.layer == nil or moho:IsPlayin...
by JeroenKoffeman
Thu Mar 24, 2016 11:24 am
Forum: Scripting
Topic: KeyEvent in layerscript?
Replies: 12
Views: 5058

Re: KeyEvent in layerscript?

Thanks for your reply. It has to be a layerscript, because it needs to update continuosly, no matter which tool is selected. What it basically does, is set all the bonelayers (except for the selected one), to IsEditOnly, whenever there was a timeline change, (if moho.frame ~= oldframe). When moho.fr...
by JeroenKoffeman
Wed Mar 23, 2016 7:26 pm
Forum: Scripting
Topic: KeyEvent in layerscript?
Replies: 12
Views: 5058

Re: KeyEvent in layerscript?

For some context: I'm working on a performance script that hides all unselected bonelayers temporarily when scrubbing through the timeline.

However, I still want to be able to jump through the timeline frame by frame (using the arrow keys) without it hiding anything.
by JeroenKoffeman
Wed Mar 23, 2016 7:22 pm
Forum: Scripting
Topic: KeyEvent in layerscript?
Replies: 12
Views: 5058

Re: KeyEvent in layerscript?

ha, you beat me to it. Sorry yes it was only for test purposes. But as I understand from your answer, this will only work when the tool is selected? (This wouldn't be a big problem because I can still copy paste the code snipped to all the other tools) The bigger issue would be: that it won't regist...
by JeroenKoffeman
Wed Mar 23, 2016 7:18 pm
Forum: Scripting
Topic: KeyEvent in layerscript?
Replies: 12
Views: 5058

Re: KeyEvent in layerscript?

I can only get the OnKeyDown to register, when I add a function OnMouseDown to the toolscript. But than it only works when the tool is selected in the tool panel. Also it doesn't register KEY_LEFT and KEY_RIGHT. It will only register KEY_LEFT/RIGHT in combination with cntrl, because this doesn't for...