Search found 21 matches

by nils
Mon Oct 21, 2019 1:49 pm
Forum: General Moho Discussion
Topic: Bones on separate channels
Replies: 7
Views: 2532

Re: Bones on separate channels

If you color your bones, each color group would have its own set of channels on the timeline. Wow that's amazing! colouring the bones make them show up in the timeline separately! The only restriction in this method is that every bone has to have a unique colour. You can't have two bones with the s...
by nils
Sun Oct 20, 2019 1:02 pm
Forum: General Moho Discussion
Topic: Bones on separate channels
Replies: 7
Views: 2532

Re: Bones on separate channels

Hi, thanks, but the problem is that only applies to separate (graphic) layers, the bones are all on one layer (or channel) so only the keyframes are shown for a particular selected bone. It would be nice to have the opportunity, just as the graphic layers, to make each bone visible or invisible in t...
by nils
Sun Oct 20, 2019 10:49 am
Forum: General Moho Discussion
Topic: Bones on separate channels
Replies: 7
Views: 2532

Bones on separate channels

Hi,

Is there a way to have multiple bone-channels visible in the timeline?
The bones are now placed in one channel witch make it impossible to view keyframes on separate bones in relation to each other.

Any help is much appreciated!

Grtz Nils :D
by nils
Sat Aug 26, 2017 10:46 am
Forum: Bug Discussions
Topic: MOHO is unstable
Replies: 2
Views: 1649

Re: MOHO is unstable

Thanks! I Uninstalled Moho, installed it again and switched off Autosave. So far it only crashed once, but i'll test it for the next day's and see if the app will be more stable. If the autosave button is the cause i hope they will fix it in the next update, until then i'm going to save as much as i...
by nils
Fri Aug 25, 2017 2:21 pm
Forum: Bug Discussions
Topic: MOHO is unstable
Replies: 2
Views: 1649

MOHO is unstable

Hi, I find MOHO 12.2 to unstable to work with. It crashes all the time I'm working on a 2014 macbook pro i7 16 gb ram. The latest crash came from duplicating a bone layer (a rig that i made) but i had numerous other crashes that happened without any specific reason other then 'working with the progr...
by nils
Mon Aug 21, 2017 12:57 pm
Forum: General Moho Discussion
Topic: Target bone issue
Replies: 4
Views: 1180

Re: Target bone issue

Thanks for the help, it's much appreciated!
by nils
Thu Aug 03, 2017 4:28 pm
Forum: Bug Discussions
Topic: headturn issue
Replies: 0
Views: 1410

headturn issue

Hi, I have an issue with a headturn action. In the bone layer i made a group folder for the head items witch are vector layers and 3 group folders for the eyes and mouth. In the bone layer i made a smart bone with an action. in the action i animated the vector layers and the group folders for the ey...
by nils
Mon Feb 20, 2017 11:59 am
Forum: General Moho Discussion
Topic: Target bone issue
Replies: 4
Views: 1180

Target bone issue

Hi everyone, I posted earlier about an issue with target bones. Somehow the leg bone does not get attached to the target bone after selecting the targetbone in the dropdownmenu. It does have the circle indication that a connection has been made. I suspect it has got something to do with a bodyturn a...
by nils
Thu Feb 09, 2017 6:13 pm
Forum: Bug Discussions
Topic: target bone malfunction
Replies: 2
Views: 1906

target bone malfunction

Hi, I have a problem with target bones; One of the target bones to control the leg of a character, gets detached once i start animating. On frame 0 everything works fine, animating as well, but after 15 minutes or so it comes of the leg. there is still 'some connection' but is moves weird and is not...
by nils
Sat Oct 08, 2016 11:32 am
Forum: How Do I...?
Topic: where are my bezier handles?
Replies: 3
Views: 639

Re: where are my bezier handles?

Thanks for your reply,

The layers are just plain vector layers, i imported an illustrator file and distributed the shapes to vector layers.

I will use this solution for now.

Thanks,

Nils
by nils
Fri Oct 07, 2016 1:29 pm
Forum: How Do I...?
Topic: where are my bezier handles?
Replies: 3
Views: 639

where are my bezier handles?

Hi, I was wondering if anyone knows about how to work with the bezier handles. sometimes they are on sometimes they are off, even if i check the boxes in the taskbar. Is it a bug or do i something wrong? Sometimes i have to switch from the curve tool to manipulate the handles back to the transform p...
by nils
Wed Sep 28, 2016 10:37 am
Forum: How Do I...?
Topic: animating layers problem
Replies: 14
Views: 6772

Re: animating layers problem

Thanks for your reply's, A lot of examples in tutorials about bodyturn actions use layer animation within the bodyturn action, you can also see it in the free library rigs that come with animestudio like the lovely 'Scarlett rigs' character. I'm curious though how you guys animate repeated bodyturns...
by nils
Mon Sep 26, 2016 1:29 pm
Forum: How Do I...?
Topic: animating layers problem
Replies: 14
Views: 6772

animating layers problem

Hi, I have a issue with animating layers; i made a bodyturn action (the body turns from frontview to leftsideview with a smart dial bone) Halfway this turn i moved/animated the armlayer below the bodylayer to move it out of sight. So far so good. The thing here is, is that now in frontview i can't d...
by nils
Sun Sep 04, 2016 6:36 am
Forum: General Moho Discussion
Topic: no crisp vector shapes in editmode
Replies: 7
Views: 1962

Re: no crisp vector shapes in editmode

Yes i had GPU acceleration on, i unchecked it and the vectors looks sharp again. Thanks!

Weird effect tough, why would it affect only the layers within the group layer with a mask and not everything else?

Well thanks anyway for your help!
by nils
Sat Sep 03, 2016 8:58 pm
Forum: General Moho Discussion
Topic: no crisp vector shapes in editmode
Replies: 7
Views: 1962

no crisp vector shapes in editmode

Hi, Does anyone know how to maintain a crisp vector shape while editing at frame zero. I am working on a character but somehow the face looks blurry. The face is in a bone group. When i select the individual layers in that group the vectorshapes on that layer have sharp edges . I want all the layers...