Search found 18 matches
- Sun Jun 10, 2018 5:49 pm
- Forum: Share Your Work
- Topic: Need some Opinions
- Replies: 10
- Views: 2565
Re: Need some Opinions
Thanks I've already done that ^-^ Here is the reworked version of the second video: 274361748 The first 2 animations were more of an experiment. For the latest version I didn't change much but it looks a lot better now and I can still work relatively fast. @jahnocli I have no idea what you are talki...
- Sun Jun 10, 2018 12:55 pm
- Forum: Share Your Work
- Topic: Need some Opinions
- Replies: 10
- Views: 2565
Re: Need some Opinions
Thanks that is some really good critique and def. doable without investing too much time. With "story' you probably mean the 2nd video... yes I overdid the goofiness there. I realized that too... I'll limit myself to small stuff that happens in the background like in the first video. But I have...
- Sun Jun 10, 2018 11:22 am
- Forum: Feature Request Discussions
- Topic: Seperate names and content for Text
- Replies: 4
- Views: 4883
Re: Seperate names and content for Text
That is a bit better but still a hassle to use if you have about 20 text layers. I guess using a group for text and then use subgroups as names could work without cluttering everything since the text group can be opened and closed.
- Sun Jun 10, 2018 10:54 am
- Forum: Feature Request Discussions
- Topic: Seperate names and content for Text
- Replies: 4
- Views: 4883
Re: Seperate names and content for Text
Yes but then I can't edit the text anymore or I'll have 2 files per text and will have to convert the text every time I change it. That is not really an option.
- Sun Jun 10, 2018 9:51 am
- Forum: Feature Request Discussions
- Topic: Seperate names and content for Text
- Replies: 4
- Views: 4883
Seperate names and content for Text
I'd like to label my text with numbers. 01 02 03 ... That way I would know in which order they are shown. But since the text name and content are the same this seems not to be possible. It's an simple addition but would help a lot with text heavy animations.
- Sat Jun 09, 2018 7:36 pm
- Forum: Share Your Work
- Topic: Need some Opinions
- Replies: 10
- Views: 2565
Re: Need some Opinions
Depends on the audience. South Park looks like a child made it, it still has it's fans. I'm not doing these animations to appeal to the intellectual connoisseurs of art. It's for the broad mass that has a short attention span and can't digest long and detailed explanations. The better looking and de...
- Sat Jun 09, 2018 5:04 pm
- Forum: Share Your Work
- Topic: Need some Opinions
- Replies: 10
- Views: 2565
Re: Need some Opinions
I can invest a lot more time in illustrations but for now I just want to put my ideas on the web. I can still make better looking versions later. Here is the next one: 274254695 I've tried to make this one a bit more fun to watch but I think I've overdone it a bit. The next one will have less again ...
- Thu Jun 07, 2018 7:41 am
- Forum: Share Your Work
- Topic: Need some Opinions
- Replies: 10
- Views: 2565
Need some Opinions
I've made this quick and dirty animation in a day, question is: is it good the way it is or should I invest more time in it? 273837760 I'm planning on animating every Idea I have in this manner but I need to find the right mix of "looks interesting" but is not too much work. I'd love to he...
- Thu Jun 07, 2018 7:24 am
- Forum: Feature Request Discussions
- Topic: Please add 8 Core/Thread export
- Replies: 0
- Views: 3944
Please add 8 Core/Thread export
Exporting 1080P is already really slow and many have 8 Core processors nowadays.
- Tue Sep 26, 2017 8:48 am
- Forum: Bug Discussions
- Topic: Problems with mutiple lines and exporting to SWF or SVG
- Replies: 1
- Views: 1679
Re: Problems with mutiple lines and exporting to SWF or SVG
I've been playing around a lot with the points and found that the problem isn't the double lines but the curves. Moho has a problem drawing lines pointy when exporting to svg: https://i.imgur.com/s7xFmmb.jpg While working on the lines break and thin out: https://i.imgur.com/vGNc9MC.jpg The corners I...
- Tue Sep 26, 2017 7:27 am
- Forum: Bug Discussions
- Topic: Masking not working properly when exporting to SWF and SVG
- Replies: 1
- Views: 1710
Masking not working properly when exporting to SWF and SVG
Moho original: Hide all + add to mask but keep invisible: https://i.imgur.com/wzGJoR8.jpg Reveal all + subtract from mask: https://i.imgur.com/BceIOBg.jpg Flash SWF: Hide all + add to mask but keep invisible: https://i.imgur.com/EQAk1Jw.jpg Reveal all + subtract from mask: https://i.imgur.com/8gWWA...
- Mon Sep 25, 2017 7:25 pm
- Forum: Bug Discussions
- Topic: Problems with mutiple lines and exporting to SWF or SVG
- Replies: 1
- Views: 1679
Problems with mutiple lines and exporting to SWF or SVG
I have problems with double lines that I cant remove in moho and when I export to swf or svg they cause a lot of problems. Moho originals: https://i.imgur.com/jmzVq5x.jpg https://i.imgur.com/if9Anhi.jpg SWF in animate: https://i.imgur.com/pyWjxfw.jpg https://i.imgur.com/mPN4zIK.jpg SVG in browser (s...
- Thu Dec 01, 2016 9:15 pm
- Forum: General Moho Discussion
- Topic: Drawing while animation is playing.
- Replies: 8
- Views: 1733
Re: Drawing while animation is playing.
I just wanted to share this find I wasn't looking for anything XD
Thanks for the tip, I haven't used any of the scripts yet. So I'll have something to play around with now.
Thanks for the tip, I haven't used any of the scripts yet. So I'll have something to play around with now.
- Thu Dec 01, 2016 11:17 am
- Forum: General Moho Discussion
- Topic: Drawing while animation is playing.
- Replies: 8
- Views: 1733
Re: Drawing while animation is playing.
I see. At least we can still convert the raster drawings into vectors or just mix it.
- Thu Dec 01, 2016 8:34 am
- Forum: General Moho Discussion
- Topic: Drawing while animation is playing.
- Replies: 8
- Views: 1733
Re: Drawing while animation is playing.
Why isn't this possible with vectors though? It's probably much easier to code with rasters but it's just changing points and curves even if the software stops or animates very slowly while you make changes it should still be possible for a coder that knows vector programming well.