Search found 27 matches

by hano
Mon Mar 20, 2017 1:51 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1789035

Re: Help Shape the Future of Anime Studio

Proper Unity and Unreal Engine support would be a huge deal for Moho.
by hano
Wed Mar 08, 2017 7:36 am
Forum: Tips & Techniques
Topic: McCoy Buck's Tutorials
Replies: 5
Views: 4191

Re: McCoy Buck's Tutorials

Hi Mr Buck. I have taken the course through Udemy and I think it's very good in going through a lot of functionality. I think it would be helpful at the end if you give a task to the student. Give them a drawing or two and ask them to do running animation and jumping etc. Also I found the binding ex...
by hano
Mon Mar 06, 2017 9:59 pm
Forum: Tips & Techniques
Topic: Moho to Unity3D, improved .fbx import script
Replies: 8
Views: 9517

Re: Moho to Unity3D, improved .fbx import script

Thanks man, I'll try this one for sure.
I wish we didn't have to go through this.
Maybe Smith Micro can pay you to help them out once things are better for them.
by hano
Mon Mar 06, 2017 9:55 pm
Forum: General Moho Discussion
Topic: Moho doesn't work well with Unity? For games?
Replies: 4
Views: 2223

Re: Moho doesn't work well with Unity? For games?

dkwroot wrote:This guys scripts allow MOHO fbx files to work pretty well in Unity. viewtopic.php?f=9&t=30600
Thanks for the heads up, I'll try it.
by hano
Mon Mar 06, 2017 7:59 am
Forum: General Moho Discussion
Topic: Moho doesn't work well with Unity? For games?
Replies: 4
Views: 2223

Re: Moho doesn't work well with Unity? For games?

Man, that sucks. Those programs are not as powerful as moho and I can't do stuff like smart bones with them

Besides with Moho you can do great stuff easily like turns etc.
by hano
Sun Mar 05, 2017 6:34 pm
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 70819

Re: My future with Moho

Don't tell me after the big upgrade that was Moho 12 this happens.
And I just started learning the software and I love it :(

It's a neat software and I hope it doesn't fall flat but as a new user I have to think if I want to invest the time.
by hano
Sun Mar 05, 2017 5:45 pm
Forum: General Moho Discussion
Topic: FBX export to Unity with Switch Layers
Replies: 6
Views: 2009

Re: FBX export to Unity with Switch Layers

hano , What I ended up doing was I had to re do my rig and had to make my animation less complex. Like when my character is moving Ii cannot make his eyes blink etc .. so my animation ended up not looking as cool as I wanted it too GRRRRR... I think Moho should develop a patch ! whos with me ! PATC...
by hano
Sun Mar 05, 2017 5:29 pm
Forum: General Moho Discussion
Topic: FBX export to Unity with Switch Layers
Replies: 6
Views: 2009

Re: FBX export to Unity with Switch Layers

hano , I would advise be cautious.. if you plan to use FBX files MOHO in my opinion is not a good option. I have not resolved the issue totally as yet. I have received a lot of help from the forum here but nothing is working perfect.. the fact that you need to write code to partially resolve this e...
by hano
Sun Mar 05, 2017 10:17 am
Forum: General Moho Discussion
Topic: Moho doesn't work well with Unity? For games?
Replies: 4
Views: 2223

Moho doesn't work well with Unity? For games?

Hi, I'm loving this software but I've been hearing that exporting to Unity is a pain. Is that true?
I've been under the impression that once I'm done with the animation what I see is what I get and just use it in the game engine.
by hano
Sun Mar 05, 2017 10:12 am
Forum: General Moho Discussion
Topic: FBX export to Unity with Switch Layers
Replies: 6
Views: 2009

Re: FBX export to Unity with Switch Layers

So you guys are having trouble with Unity? Damn, this exactly why I'm using Moho because I heard it is easy to export animation to unity.
So have you solved your problems or should I be wary?
by hano
Sun Mar 05, 2017 8:41 am
Forum: General Moho Discussion
Topic: Anime Studio 11 is still on Unity Asset Store.
Replies: 0
Views: 787

Anime Studio 11 is still on Unity Asset Store.

Hi, it seems in Unity asset store version 11 is being featured. I don't know if this is due to paid promotion but Moho 12 should be the one advertised right?
by hano
Sat Mar 04, 2017 2:16 pm
Forum: General Moho Discussion
Topic: Binding Methods Differences? Flexi vs normal
Replies: 13
Views: 3522

Re: Binding Methods Differences? Flexi vs normal

strider2000 wrote:Binding was tough for me to understand at first too, so I made a video. Perhaps it will help.
Thanks friend.
by hano
Thu Mar 02, 2017 9:45 pm
Forum: How Do I...?
Topic: Reuse Assets (Libraries)?
Replies: 3
Views: 1398

Re: Reuse Assets (Libraries)?

Highlight and "copy layer" (individual layer or group/switch/bone) under the edit menu from the 1st character and then do a "paste layer" into the new character in the appropriate layer order location. Thanks, but I think there's a more elegant way to do it by doing as you said ...
by hano
Thu Mar 02, 2017 9:45 am
Forum: How Do I...?
Topic: I'm confused with character
Replies: 6
Views: 1189

Re: I'm confused with character

I don't know a lot about anime studio because I am pretty new. I am not too familiar with drawing humans and while I am having another artist help me with character references I know my characters will have many action scenes and I will have to figure out some of the movements myself. So anyway I b...
by hano
Thu Mar 02, 2017 9:24 am
Forum: General Moho Discussion
Topic: Binding Methods Differences? Flexi vs normal
Replies: 13
Views: 3522

Re: Binding Methods Differences? Flexi vs normal

FlexiBind: the default. All parts of the layers are influenced by all bones, dependent on distance and strength. Layer Bind and Point Bind: the layer or the selection of points is bound to just 1 bone. Bone strength doesnt apply. It's like making bone and image/points a single rigid unit. Ok so if ...