Search found 31 matches
- Tue Oct 30, 2018 1:49 pm
- Forum: General Moho Discussion
- Topic: Any rumblings of a date for Moho 13 yet?
- Replies: 298
- Views: 1236093
Re: Any rumblings of a date for Moho 13 yet?
Job going on Linkedin at Smith for a graphic engineer to work on Moho: https://www.linkedin.com/jobs/view/921688046/ If I knew how to code I'd love to do that job. On my to do list: Upgrade the brush function - currently you're basically applying a scaled png repeated along a stroke, it looks repeat...
- Tue Oct 09, 2018 8:48 pm
- Forum: Share Your Work
- Topic: Showreel with some Moho pieces
- Replies: 0
- Views: 1835
Showreel with some Moho pieces
Hello fellow moho'ers. I've been using moho since Jan 2017. After years of After Effects and Flash frustration, it was a dream to discover Moho. I've used it on a few clips on my Showreel - the first two shots are all Moho, the Vegetable Alphabet is also Moho: 293403218 https://vimeo.com/293403218 (...
- Wed Apr 05, 2017 11:58 pm
- Forum: Animation Jobs
- Topic: Rig character and animation (PAID JOB)
- Replies: 3
- Views: 6200
Re: Rig character and animation (PAID JOB)
Is it possible to see the art direction or how the character will look? It's hard to estimate unless we know what it looks like. A simple stick figure drawing is obviously easier to rig and animate than a manga style character or a highly detailed character, so quote would reflect that. If you can't...
- Mon Apr 03, 2017 3:40 pm
- Forum: Feature Request Discussions
- Topic: Motion paths like in AE
- Replies: 4
- Views: 4975
Re: Motion paths like in AE
We are using After Effects as part of our production process, just something simple like a two key framed, nicely eased curved motion path becomes a fiddly 3, 4+ key framed process. And isn't easy to tweak or amend later on... I like Moho, but it just needs a bit more time spent on UI/UX, someone ne...
- Sun Apr 02, 2017 7:00 pm
- Forum: Feature Request Discussions
- Topic: Motion paths like in AE
- Replies: 4
- Views: 4975
Motion paths like in AE
can we have please? Want to move an object in a nice curve? want to fine tune curve? Currently no way to do it, other than lock yourself into a Follow Path thing. It's great that you can see the motion path on the screen, but it'd be even more useable to be able to adjust that, like you can in After...
- Wed Mar 29, 2017 9:35 am
- Forum: Bug Discussions
- Topic: Mac lag - CPU used 100% - Beachball
- Replies: 2
- Views: 1559
Re: Mac lag - CPU used 100% - Beachball
Have tried opening a new document, and importing in my character. Same problem as above. And also deleting all keyframes, same problem as above. Seems like my character + rig has corrupted? Anything else I could try to fix it - Really don't want to re do all my animation. Or redo it and encounter th...
- Wed Mar 29, 2017 1:17 am
- Forum: Bug Discussions
- Topic: Mac lag - CPU used 100% - Beachball
- Replies: 2
- Views: 1559
Re: Mac lag - CPU used 100% - Beachball
also to note, once I do manage to click on a pin bone and move it, if i keep mouse cursored press and move bone around there's no spinning beachball 100% CPU action... untilI release cursor.
Perhaps a bug in the code that highlights bones red as you move mouse cursor over them?
Perhaps a bug in the code that highlights bones red as you move mouse cursor over them?
- Wed Mar 29, 2017 1:11 am
- Forum: Bug Discussions
- Topic: Mac lag - CPU used 100% - Beachball
- Replies: 2
- Views: 1559
Mac lag - CPU used 100% - Beachball
So I've been working on an animation scene, fairly simple rigged character, using bones and pin bones. Everything drawn in vectors. Using a Mac with 10.10.5 Everything has been fine until about 7 seconds into the animation... and now when I go into the Manipulate Bone Tool (T) I get the Mac beachbal...
- Fri Mar 17, 2017 5:57 pm
- Forum: Feature Request Discussions
- Topic: Select Shapes - easier!
- Replies: 1
- Views: 2800
Select Shapes - easier!
Would be great if the select shape tool could draw a boundary box to get it's selection - similar fashion as the Select Points tool. Currently have to click one by one to select required items... Also a "select all with same shape style" would be great. Also better colour adjusting. Curren...
- Fri Mar 17, 2017 12:22 am
- Forum: Bug Discussions
- Topic: mac lag
- Replies: 5
- Views: 1750
Re: mac lag
Thanks,
That fixed it. Just got to remember to press save every 5mins...
That fixed it. Just got to remember to press save every 5mins...
- Thu Mar 16, 2017 12:35 pm
- Forum: Bug Discussions
- Topic: mac lag
- Replies: 5
- Views: 1750
mac lag
I'm getting a lag when drawing/moving points. Happens regardless to whether I have GPU acceleration on/off. Happens what feels like every 30 seconds or so. As if Moho has halted any screen drawing code while it computes/read/writes something. i had thought maybe it was clearing and rewriting gnu mem...
- Tue Mar 14, 2017 6:30 pm
- Forum: Feature Request Discussions
- Topic: Brushes
- Replies: 1
- Views: 2828
Brushes
So creating custom brushes.... I created a set of pngs, made a folder, put that in my Library within brushes folder. Go into style edit, see my multi brush there, that's as expected and working perfect. Make a preset adjusting jitter etc, save brush. Look back into my Library>brushes folder, now hav...
- Tue Mar 14, 2017 6:21 pm
- Forum: Feature Request Discussions
- Topic: Display Quality > Bones
- Replies: 5
- Views: 3379
Re: Display Quality > Bones
Yes but that requires setting all the required bones to shy, if you have 20 and just very quickly want to hide bones to edit a path, it's quite an arduous work flow.
- Tue Mar 14, 2017 12:50 am
- Forum: Feature Request Discussions
- Topic: Display Quality > Bones
- Replies: 5
- Views: 3379
Display Quality > Bones
In the little "Display Quality" menu in the main window can we have the option "Bones" just to very quickly and simply hide / show all bones(while not unsetting any individually hidden bones). Can you take bones out of the setting "Paths" within Display Quality - bones ...
- Tue Mar 14, 2017 12:34 am
- Forum: Feature Request Discussions
- Topic: Easing Adjustment
- Replies: 2
- Views: 3011
Re: Easing Adjustment
True but it's too much control and too fiddly to work with quickly. And by quickly I mean, you have a deadline, it's already 7pm and you've got 2 more scenes to finish. You don't have the luxury of time to start converting keyframes to bezier, finding the right channel for it in the motion graph, an...