Search found 31 matches
- Thu Apr 20, 2023 7:38 pm
- Forum: Bug Discussions
- Topic: Two bone rig + bone parented to it with independent angel - glitch when unparent.
- Replies: 7
- Views: 996
Two bone rig + bone parented to it with independent angel - glitch when unparent.
So if you have a simple arm rig of two bones, just drawn as normal. Then you have a third bone that you parent to the last bone of that arm right, set it to independent angle. Imagine an arm holding something that has its own angle you want to animate, ballon for example. Now when you animate and yo...
- Mon Mar 27, 2023 1:15 pm
- Forum: Feature Request Discussions
- Topic: Viewing: Path / Anchor Points / Curves
- Replies: 0
- Views: 2110
Viewing: Path / Anchor Points / Curves
Please can we have the 'Show Curves' tickbox above the timeline improved. It's either all or nothing. It's really hard to see our artwork when Show Curves is on, as then EVERYTHING is shown, all the paths over all the artwork. And it gets worse once you add bones as now they are classed as 'Curves' ...
- Tue Nov 22, 2022 3:59 pm
- Forum: Feature Request Discussions
- Topic: Arch animation in Moho - bezier controls on stage
- Replies: 8
- Views: 2378
Re: Arch animation in Moho - bezier controls on stage
yes! we need this feature! I don't want my easing as the method to adjust that path of travel.
That's madness.
It should work like it does in After Effects.
That's madness.
It should work like it does in After Effects.
- Sat Apr 24, 2021 5:14 pm
- Forum: How Do I...?
- Topic: How do I make characters move more dynamicaly
- Replies: 7
- Views: 3294
Re: How do I make characters move more dynamicaly
I'd try to find the key poses, and get it down to 3 or so, then rig and animate those, but to go between them, either switch between poses at the 'fastest' point in the movement. Or draw an in-between frame and keyframe vector points so you get a nice inbetween from pose to pose.
- Thu Apr 15, 2021 11:56 am
- Forum: Share Your Work
- Topic: Work animated in Anime Studio Pro
- Replies: 87
- Views: 68494
Re: Work animated in Anime Studio Pro
Great work João, Presume you work in AfterEffects too for the compositing. Would love to hear about your work flow from Moho to AE. So far I've gone with planning shots in Illustrator, animate in Moho characters and export on an alpha channel as png or mov, bring into AE and composite. Along the way...
- Mon Mar 01, 2021 5:27 pm
- Forum: General Moho Discussion
- Topic: Moho Plans
- Replies: 127
- Views: 94065
Re: Moho Plans
Seriouly update the UI of Moho, logo, even name. Needs a modern refresh across the boards. Use blue #0088FF as the highlight colour, that's what I change it to and it looks much better for it. Also the name... is it Moh'o or moe - hoe? How to say it? Wish it sounded more serious, pity you guys didn'...
- Thu Apr 18, 2019 11:41 am
- Forum: Feature Request Discussions
- Topic: Button to toggle bone visibility.
- Replies: 4
- Views: 6281
Re: Button to toggle bone visibility.
Ah, thanks for that tip!
Yep that works, be could if it was a button too - just for quick working purposes.
Yep that works, be could if it was a button too - just for quick working purposes.
- Tue Apr 16, 2019 10:52 pm
- Forum: Tips & Techniques
- Topic: Customize ease keyframes for layer motion
- Replies: 4
- Views: 5510
Re: Customize ease keyframes for layer motion
having tried this in the past things can get really messy when you need to then get that object 'off' the 'follow' path and moving again.
- Tue Apr 16, 2019 10:49 pm
- Forum: Feature Request Discussions
- Topic: Button to toggle bone visibility.
- Replies: 4
- Views: 6281
Button to toggle bone visibility.
So you have your vector artwork rigged = artwork layers in a 'bone' folder, with rigging. You want to quickly go into the vector layers and make some adjustments, so you need paths visible, but this means the bones are visible and overlaid on top of your artwork, making it hard to edit/see what you'...
- Fri Apr 12, 2019 11:00 am
- Forum: Bug Discussions
- Topic: Moho 12 Pro - iMac Pro 3.2ghz SLOW
- Replies: 18
- Views: 12590
Moho 12 Pro - iMac Pro 3.2ghz SLOW
So work got me an iMac Pro, 3.2ghz 8 core, 64gb ram, Radeon Pro Vega 56 8gb GPU. I open Moho, empty file 1920x1080 12fps. Press play. The timeline playhead stutters along, doesn't move smoothly. Status bar fps indication rapidly drops to show an empty file is playing back at 3fps. What's going on? A...
- Tue Mar 05, 2019 11:06 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1512440
Re: Help Shape the Future of Anime Studio
Can we have an Anti-Pop feature in the bone rigging?
See limber plugin for After Effects:
https://youtu.be/GrcOQenVLfs?t=598
See limber plugin for After Effects:
https://youtu.be/GrcOQenVLfs?t=598
- Mon Jan 28, 2019 9:32 am
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 1512440
Re: Help Shape the Future of Anime Studio
Well... despite no updates on Moho 13 - at least it's still alive. I've just seen this job advert on Linkedin in lovely Braga, Portugal: Job description Role: Junior Software Engineer Overview: We are looking for a Junior Software Engineer to join our graphics division team at the Braga office for o...
- Wed Nov 07, 2018 1:24 pm
- Forum: Feature Request Discussions
- Topic: Sync Brush Randomness to Vector Layer Noise settings
- Replies: 0
- Views: 5125
Sync Brush Randomness to Vector Layer Noise settings
So if you create an image/png based brush, untick the 'Minimise frame-to-frame randomness', you get 'boiling' lines, which is kinda good if you want each frame to look as if it was individually drawn. However it's stuck at 'every' frame, and looks frantic. It'd be great if you could set the frame in...
- Thu Nov 01, 2018 12:45 pm
- Forum: General Moho Discussion
- Topic: Any rumblings of a date for Moho 13 yet?
- Replies: 298
- Views: 829681
Re: Any rumblings of a date for Moho 13 yet?
Guidelines - how about rulers on the side of the frame + ability to create guidelines. Sometimes you just want to pull out a guideline and align things up.
- Wed Oct 31, 2018 12:20 am
- Forum: General Moho Discussion
- Topic: Any rumblings of a date for Moho 13 yet?
- Replies: 298
- Views: 829681
Re: Any rumblings of a date for Moho 13 yet?
Indeed the illustrator > correct SVG export settings > import to Moho = odd scale. Is not ideal. At least a smooth SVG import process would be nice. I set my AI art board to 1920x1080, export SVG, import to Moho and then have to rescale it (I find putting a BG rectangle at full Artboard size works a...