Hamedss wrote: ↑Mon May 13, 2024 9:59 am
Q1: how do I see bones through the onion skin?
Q2: is it possible to enable bone snap in animation ( not only frame0?)
I can't reproduce the situation where selecting bones creates keys. Keys can be created if you start moving the cursor after clicking on a bone, but this already works as a transformation, not a selection. If you can reproduce the problem where keys are created when selecting bones, please record a...
NEW! Select all keyed bones Updated: Dec 8, 2008 Downloads: hv_select_keyed_bones.zip Installation Instructions: Download and unzip directly into your scripts/tool folder . Edit the _tool_list.txt file and add the name of this script as a button: button hv_select_keyed_bones ... If you don't want t...
Ok, it's working fine to me now. I don’t know what happened. Let me compliment you on the palettes you put on and I missed the hue triangle on Moho! Very impressive. I do not know if it is possible (possibly not, but it does not hurt me to ask you) but I would like there to be a circle indicating wh...
You had updated before this last version and had worked the Freehand and Brush size issues, but this version is no longer working. Did you remove the piece of code that solved this issue?
Amazing as always, Eugene. I really enjoyed the quick menus like Maya, zbrush, Blender and others! Definitely, this is the most important tool for animation today and now even more!
MR Transform Rig Tool version 1.2.3 Changelog: 1. Fixed a bug where, in some situations, flipping parts of the rig caused incorrect adjustments of bone rotations in actions. 2. Fixed a bug where duplicating a bodypart resulted in smartbones having incorrect bone angle animation. Download link: http...
I liked your workflow and it will take me to try something different: use a rectangle, subtract a shape drawn with bloob Brush, use Liquid Shape and blend to smooth out the edges.
for 1 (Smart Bone fixer): I don't think you can say if SB1 is here and SB2 is there then [Do This]. There is however a script https://mohoscripts.com/script/mr_transform_rig_tool which is designed ( in part ) to fix/adjust conflicting Smart Bone deformations. for 2 (Select Bone Layer): There is als...