Search found 26 matches

by Hamedss
Fri May 17, 2024 1:13 pm
Forum: Tips & Techniques
Topic: Noob-friendly walk cycle
Replies: 11
Views: 4107

Re: Noob-friendly walk cycle

To reach your goal you need pass these simple process: 1- first contact pose 2-second contact pose( copy first pose and shift leg and in opposite directions, you can use onion skin to place character in correct place( use layer transform )and in first pose front foot should overlap the back foot in ...
by Hamedss
Fri May 17, 2024 12:55 pm
Forum: General Moho Discussion
Topic: Physics and particles
Replies: 2
Views: 214

Re: Physics and particles

Thanks
by Hamedss
Wed May 15, 2024 6:42 am
Forum: General Moho Discussion
Topic: Physics and particles
Replies: 2
Views: 214

Physics and particles

Hi.
Is there any way to make particles to collide with the other other objects.?
I put the particles in a physics enabled group but there is no different.
by Hamedss
Wed May 15, 2024 6:35 am
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 6
Views: 323

Re: Onion skin and bone snap

I think he means bones snapping to other bones. @Hamedss, Bones snapping only works at frame 0. If you need bones to go back to their frame 0 position while on later frames, you can use the Reset Bone command, which resets selected bones. You'll want to assign a shortcut to it since it doesn't have...
by Hamedss
Wed May 15, 2024 6:31 am
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 6
Views: 323

Re: Onion skin and bone snap

Q2: is it possible to enable bone snap in animation ( not only frame0?) yes: translation - snap to grid. View / Enable Grid (turns grid snapping on by default; can be turned off with View / Disable Grid Snapping) rotation: shift-(mouse drag) - snaps to n*45 degrees no: scale (at least I can't see a...
by Hamedss
Tue May 14, 2024 11:09 am
Forum: General Moho Discussion
Topic: Layer reference acceptable parameters
Replies: 2
Views: 250

Re: Layer reference acceptable parameters

Thanks.Yes you are right. But the developers should list these in the moho user manual
by Hamedss
Mon May 13, 2024 2:39 pm
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 6
Views: 323

Re: Onion skin and bone snap

thanks Lucas. I will try that
by Hamedss
Mon May 13, 2024 11:18 am
Forum: General Moho Discussion
Topic: Layer reference acceptable parameters
Replies: 2
Views: 250

Layer reference acceptable parameters

Hi.
I am confused :roll: what parameters changes from target ( original) layer to reference layer?
For example points animation in target layer will be the same in reference layer but shading fill effect parameters will not!
Please list if possible!
Thanks.
by Hamedss
Mon May 13, 2024 9:59 am
Forum: How Do I...?
Topic: Onion skin and bone snap
Replies: 6
Views: 323

Onion skin and bone snap

Q1: how do I see bones through the onion skin?
Q2: is it possible to enable bone snap in animation ( not only frame0?)
by Hamedss
Mon May 13, 2024 9:51 am
Forum: How Do I...?
Topic: Particles and depth sort
Replies: 0
Views: 105

Particles and depth sort

I created a snow falling scene with particles and then I set few depth sort for 3d effect. Particles seems in 3d depth but they not recognize other layers 3d depth. I already set depth sort and true distance options but yet same result. Even a 3d particle seems a flat layer in sorting with other lay...
by Hamedss
Wed Feb 24, 2021 1:07 pm
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2907

Re: How use action when bone is targeted?

thank you all friends. that solved problem :D
by Hamedss
Sat Feb 20, 2021 1:36 pm
Forum: How Do I...?
Topic: When to use which binding
Replies: 9
Views: 4720

Re: When to use which binding

I haven't had a chance to look at your file but, at a glance, I'd use Point Binding for the toes and heel. Bind these directly to the toe and heel bones, and the other bones should have no effect on them. If I'm able to make time, I'll take a look this evening. thank you. but i need solid binding f...
by Hamedss
Sat Feb 20, 2021 1:27 pm
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2907

Re: How use action when bone is targeted?

thank you my friend but what do you mean by" B9's rotation maps to translation of B6 :? "?. the rotation of B6 is what affect the vector layer so I think B6 must be the smart bone in action. i tried this method: I created an action for B6 and the brought down the B5 then rotated B6 and mod...
by Hamedss
Thu Feb 18, 2021 8:40 am
Forum: How Do I...?
Topic: When to use which binding
Replies: 9
Views: 4720

Re: When to use which binding

A few tips... Personally, I like to use Use Selected Bones for Flexibinding most of the time. It's easy to setup up, deforms nicely most of the time and reasonably predictable. Sometimes I'll combine the above with Point Binding. For example, last year I had to rig a character whose head had to mov...
by Hamedss
Thu Feb 18, 2021 8:33 am
Forum: How Do I...?
Topic: How use action when bone is targeted?
Replies: 5
Views: 2907

How use action when bone is targeted?

HI every one I am rigging a character that has chubby foot and now I am stuck with action for the knee bend. the shin bone does not behave ik move in action mode. is there any way? :cry: https://s16.picofile.com/file/8425430534/Capture.JPG I attached the moho file https://s17.picofile.com/file/84254...