Search found 16 matches
- Wed Feb 24, 2021 1:07 pm
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2873
Re: How use action when bone is targeted?
thank you all friends. that solved problem
- Sat Feb 20, 2021 1:36 pm
- Forum: How Do I...?
- Topic: When to use which binding
- Replies: 9
- Views: 4683
Re: When to use which binding
I haven't had a chance to look at your file but, at a glance, I'd use Point Binding for the toes and heel. Bind these directly to the toe and heel bones, and the other bones should have no effect on them. If I'm able to make time, I'll take a look this evening. thank you. but i need solid binding f...
- Sat Feb 20, 2021 1:27 pm
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2873
Re: How use action when bone is targeted?
thank you my friend but what do you mean by" B9's rotation maps to translation of B6 :? "?. the rotation of B6 is what affect the vector layer so I think B6 must be the smart bone in action. i tried this method: I created an action for B6 and the brought down the B5 then rotated B6 and mod...
- Thu Feb 18, 2021 8:40 am
- Forum: How Do I...?
- Topic: When to use which binding
- Replies: 9
- Views: 4683
Re: When to use which binding
A few tips... Personally, I like to use Use Selected Bones for Flexibinding most of the time. It's easy to setup up, deforms nicely most of the time and reasonably predictable. Sometimes I'll combine the above with Point Binding. For example, last year I had to rig a character whose head had to mov...
- Thu Feb 18, 2021 8:33 am
- Forum: How Do I...?
- Topic: How use action when bone is targeted?
- Replies: 5
- Views: 2873
How use action when bone is targeted?
HI every one I am rigging a character that has chubby foot and now I am stuck with action for the knee bend. the shin bone does not behave ik move in action mode. is there any way? :cry: https://s16.picofile.com/file/8425430534/Capture.JPG I attached the moho file https://s17.picofile.com/file/84254...
- Sat Apr 20, 2019 3:07 pm
- Forum: General Moho Discussion
- Topic: Rotating points
- Replies: 2
- Views: 1198
Rotating points
Hi
Is there any way to rotate a group of points. I tried this with transform tool and result was weired. If you rotate a groupe of points they goes in straight line to new postion
look what happened in in between of transform
Is there any way to rotate a group of points. I tried this with transform tool and result was weired. If you rotate a groupe of points they goes in straight line to new postion
look what happened in in between of transform
- Sun Mar 31, 2019 7:07 pm
- Forum: How Do I...?
- Topic: image interpolation setting?
- Replies: 10
- Views: 2196
Re: image interpolation setting?
Hi and I am sorry for long delay to back here.
thank you all
the Greenlaw's solution is awesome it work like a charm
the Slowtiger's solution is also awesome
I wish you best
thank you all
the Greenlaw's solution is awesome it work like a charm
the Slowtiger's solution is also awesome
I wish you best
- Sun Mar 31, 2019 6:54 pm
- Forum: General Moho Discussion
- Topic: Arc Ik Solver
- Replies: 8
- Views: 2910
Re: Arc Ik Solver
Yeah. that's it.Maestral wrote:Perhaps you could simplify the rig, like in this thread
thank you
but Why he use internal line to connect points ?
- Sun Mar 31, 2019 8:30 am
- Forum: General Moho Discussion
- Topic: Arc Ik Solver
- Replies: 8
- Views: 2910
Re: Arc Ik Solver
Oh. Really Thanks
you remember my rigging works in 3ds max
but let me say that bone chain is a long leg of a character that needs to bend correctly in arc shape. I tried any techniques before but I think Smith Micro need to solve some issue in next version
you remember my rigging works in 3ds max
but let me say that bone chain is a long leg of a character that needs to bend correctly in arc shape. I tried any techniques before but I think Smith Micro need to solve some issue in next version
- Sat Mar 30, 2019 10:08 am
- Forum: General Moho Discussion
- Topic: Arc Ik Solver
- Replies: 8
- Views: 2910
Arc Ik Solver
Hi everyone.
I wondered how Are Ik Solver work!
I created one bone chain consist of 5 bone with one target and set the chain to arc Solver. But instead of an arc shape I got a ? Shape on these bones!
Is these feature going to work like this?
I wondered how Are Ik Solver work!
I created one bone chain consist of 5 bone with one target and set the chain to arc Solver. But instead of an arc shape I got a ? Shape on these bones!
Is these feature going to work like this?
- Thu Aug 23, 2018 2:51 pm
- Forum: How Do I...?
- Topic: image interpolation setting?
- Replies: 10
- Views: 2196
Re: image interpolation setting?
thanks
I will test it But i think the corners of overlapping bitmap sticks out.
I will test it But i think the corners of overlapping bitmap sticks out.
- Thu Aug 23, 2018 1:20 pm
- Forum: How Do I...?
- Topic: image interpolation setting?
- Replies: 10
- Views: 2196
image interpolation setting?
Hi to every one. As my previous post I am sorry for my bad english. :oops: In this picture you can see a leg of character that bend in knee. A complex bone system controls bending knee(and this system has no effect in my problem). the problem is the low quality of interpolation in knee area. The lay...
- Tue Aug 07, 2018 1:01 pm
- Forum: Animation Contests
- Topic: Qustions about animating in moho
- Replies: 5
- Views: 11386
Re: Qustions about animating in moho
Hi maestral and thanks for guiding me. 1- I went into some point in my animation and activated Relative keyframing and pulled the ball somewhere. No difference and it just add a keyframe for moving ball. 2- I know how bezier work and how set default keyframing. That is not the answer :wink: 3- I had...
- Mon Aug 06, 2018 5:11 pm
- Forum: Animation Contests
- Topic: Qustions about animating in moho
- Replies: 5
- Views: 11386
Re: Qustions about animating in moho
That's sounds great. Thanks. I will check it.
- Mon Aug 06, 2018 3:04 pm
- Forum: Animation Contests
- Topic: Qustions about animating in moho
- Replies: 5
- Views: 11386
Re: Qustions about animating in moho
Thanks tiger I know the step is stop movement but I think ( as I did before and) you suggested i most do fast interpolation manualy. I wish it appear in next version of moho. I usually click and animate a bone and not select from a ( big!) list . there is not any way to override the near bone proble...