Search found 73 matches
- Sat Nov 10, 2018 3:28 am
- Forum: How Do I...?
- Topic: How do I stop keyframes from being set for entire rig??
- Replies: 7
- Views: 2480
Re: How do I stop keyframes from being set for entire rig??
Thanks so much, Wes!
- Sat Nov 10, 2018 2:16 am
- Forum: How Do I...?
- Topic: How do I stop keyframes from being set for entire rig??
- Replies: 7
- Views: 2480
Re: How do I stop keyframes from being set for entire rig??
I see. Thanks for taking the time to explain that, Wes. Very much appreciated. I will leave that off too. Last Q: So if I turn off "Auto freeze keys"- will I need to do anything to set a key for the selected bone?? Ex. "Set keyframe"? Or will it still set a keyframe- but just for...
- Sat Nov 10, 2018 1:55 am
- Forum: How Do I...?
- Topic: How do I stop keyframes from being set for entire rig??
- Replies: 7
- Views: 2480
Re: How do I stop keyframes from being set for entire rig??
That was simple Thank you
Will I need to select "relative keyframing" so the selected bone is keyframed then??
Will I need to select "relative keyframing" so the selected bone is keyframed then??
- Sat Nov 10, 2018 12:43 am
- Forum: How Do I...?
- Topic: How do I stop keyframes from being set for entire rig??
- Replies: 7
- Views: 2480
How do I stop keyframes from being set for entire rig??
The default in Moho is to set a keyframe for the entire rig when I move one bone. I just want to set a keyframe for that individual bone though, not the entire rig. Is there a setting I can change to do this? Ex. I move the arm bone but the entire rig and all its bones now has a keyframe set for it ...
- Thu Oct 18, 2018 4:36 am
- Forum: How Do I...?
- Topic: Keyframes missing in Motion Graph
- Replies: 1
- Views: 702
Keyframes missing in Motion Graph
I set some keyframes ad you can see the channels- but the actual keyframe is missing.
Am I missing something? How do I make the keyframes visible so I can edit them??
Am I missing something? How do I make the keyframes visible so I can edit them??
- Wed Sep 26, 2018 9:22 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
TV: Makes sense that you cannot post them. I was reviewing the screenshots of your Puss N Boots rig and it looks like a robust rig. Looking forward to your class. I will be the first to sign up once you launch it.
Thanks again, DR!
Thanks again, DR!
- Wed Sep 26, 2018 9:02 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
Have you ever posted one of your rigs online, DR? It'd be awesome to study one and see how you set one up.
- Wed Sep 26, 2018 8:11 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
Thanks for clarifying, DR! I will try that on my next rig.
- Wed Sep 26, 2018 6:44 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
Thank you very much, DR! Looking through your example rig has been very helpful. Foot pointing down: that sounds like a very smart idea. Just to clarify, the bone points straight down- but the foot artwork is 90° to it? Below is a quick sketch I did on what I thought you did- is this accurate? If so...
- Wed Sep 26, 2018 12:10 am
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
That works perfectly! Thanks so much, DR! Your knowledge and graciousness are a massive asset to this forum. Thanks a bunch for taking the time to solve this and walk me through it. It is so greatly appreciated!!
- Tue Sep 25, 2018 11:21 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
Re: How to flip IK (feet) ??
That is exactly what I want to do! Thanks so much DR! You're awesome! That example that you provided is exactly what I hope to achieve. And to answer your questions, yes, I am using 'independent angles' on the feet.e ' on the foot OK- I think I follow you, but I have follow up questions to clarify: ...
- Tue Sep 25, 2018 7:46 pm
- Forum: How Do I...?
- Topic: How to flip IK (feet) ??
- Replies: 13
- Views: 1873
How to flip IK (feet) ??
I am building a 'Body Turn" bone that turns my rig from front view to 3/4 view. How do I flip my IK so the foot can point in the opposite direction?? Ex. left foot needs to point right when the body is in the 3/4 Right pose. Details: IK created on the foot bone to constrained to the ground usin...
- Tue Sep 25, 2018 7:26 pm
- Forum: How Do I...?
- Topic: Add additional art to a rig??
- Replies: 2
- Views: 573
Re: Add additional art to a rig??
Thanks for your assistance, DR! Very much appreciated. Oops: this issue was actually 100% human error aka stupid me :) I was trying to add laces to wrong foot (left foot) and wondering why they weren't moving when I tested the right leg. Because it was bound to the other foot. Duh!!! To answer your ...
- Tue Sep 25, 2018 1:43 am
- Forum: How Do I...?
- Topic: Add additional art to a rig??
- Replies: 2
- Views: 573
Add additional art to a rig??
I have a rigged character and I want to add more art to it (boot needs more laces).
Can this be done even though its already rigged? If so, how do I do this??
Thanks.
Can this be done even though its already rigged? If so, how do I do this??
Thanks.
- Sat Sep 22, 2018 4:21 am
- Forum: Bug Discussions
- Topic: Actions not working in main timeline
- Replies: 3
- Views: 2642
Re: Actions not working in main timeline
That was it! Action naming. THANK YOU very much, Synthsin75!!! Your assistance and suggestion worked perfectly! I guess it wasn't a technically a bug- although it was unexpected and seemed a little 'buggy'. It seems odd that Moho allows you to rename the actions even though it will make the action n...