Search found 4 matches

by TrikiNya
Thu Nov 18, 2021 3:22 am
Forum: Feature Request Discussions
Topic: Pin bone dynamics
Replies: 2
Views: 2053

Pin bone dynamics

Currently, pin bones follow the generic bone dynamics rule. When they're rotated , they do the secondary action. However, I want pin bones to be able to have secondary animation for translation. I think I've seen a similar thing in Toon Boom. Also bone dynamics for vertical motion (if squash-and-str...
by TrikiNya
Sat Aug 07, 2021 6:29 am
Forum: Tips & Techniques
Topic: Target Bone Switch
Replies: 2
Views: 2533

Re: Target Bone Switch

Daxel wrote: Fri Aug 06, 2021 8:56 am can be extended to "you can keyframe almost everything on Moho, and every thing that you can keyframe, you can control with a smartbone".
The power of Moho!
by TrikiNya
Thu Aug 05, 2021 11:33 pm
Forum: Tips & Techniques
Topic: Target Bone Switch
Replies: 2
Views: 2533

Target Bone Switch

You can toggle target bone using switches!
  1. Smart bone dial (set it so the positive and negative angles aren't separate)
  2. One keyframe where the target is set
  3. Another keyframe immediately after that untargets the bone
  4. Mainline
  5. Test it in the Bone Manipulation tool (works on frame 0)
by TrikiNya
Wed Jan 16, 2019 11:06 pm
Forum: Tips & Techniques
Topic: Tail behind character (front view)
Replies: 1
Views: 2635

Tail behind character (front view)

The tail is behind a big square-ish character at the bottom of the character. How do I make the tail look fine without the Bezier handles acting funny?