Search found 4 matches
- Thu Nov 18, 2021 3:22 am
- Forum: Feature Request Discussions
- Topic: Pin bone dynamics
- Replies: 2
- Views: 2053
Pin bone dynamics
Currently, pin bones follow the generic bone dynamics rule. When they're rotated , they do the secondary action. However, I want pin bones to be able to have secondary animation for translation. I think I've seen a similar thing in Toon Boom. Also bone dynamics for vertical motion (if squash-and-str...
- Sat Aug 07, 2021 6:29 am
- Forum: Tips & Techniques
- Topic: Target Bone Switch
- Replies: 2
- Views: 2533
- Thu Aug 05, 2021 11:33 pm
- Forum: Tips & Techniques
- Topic: Target Bone Switch
- Replies: 2
- Views: 2533
Target Bone Switch
You can toggle target bone using switches!
- Smart bone dial (set it so the positive and negative angles aren't separate)
- One keyframe where the target is set
- Another keyframe immediately after that untargets the bone
- Mainline
- Test it in the Bone Manipulation tool (works on frame 0)
- Wed Jan 16, 2019 11:06 pm
- Forum: Tips & Techniques
- Topic: Tail behind character (front view)
- Replies: 1
- Views: 2635
Tail behind character (front view)
The tail is behind a big square-ish character at the bottom of the character. How do I make the tail look fine without the Bezier handles acting funny?