Search found 13 matches

by concavepgons
Sun Nov 12, 2023 1:13 am
Forum: Bug Discussions
Topic: Scripting: moho:DeleteLayer() shouldn't create an undo step.
Replies: 0
Views: 63235

Scripting: moho:DeleteLayer() shouldn't create an undo step.

When scripting with the Lua API, calling the method moho:DeleteLayer() and moho:DeleteMultipleLayers() automatically creates an undo step and marks the document as "dirty" when deleting the layer. It's really undesirable. Especially when you are making a script that deletes a bunch of laye...
by concavepgons
Thu Nov 09, 2023 10:06 pm
Forum: General Moho Discussion
Topic: Character rotation suggestions
Replies: 2
Views: 2102

Re: Character rotation suggestions

I am currently working on my own rig and still learning as I go but I have a couple of tips from my experience so far: For Reference Layers: One thing to keep in mind is that delete/renaming actions inside of reference layers can cause all of their animation channels to go out of sync. You can resyn...
by concavepgons
Thu Nov 09, 2023 6:28 pm
Forum: Bug Discussions
Topic: 3D OBJ Rendering Problem
Replies: 2
Views: 2880

Re: 3D OBJ Rendering Problem

I tried it with one of the 3D models (the lightning bolt) provided in Moho and I can confirm that motion-blur (with sub-frame enabled) causes render issues with 3D models.
by concavepgons
Thu Nov 09, 2023 6:18 am
Forum: Bug Discussions
Topic: Deleting an Action inside of a Reference Layer will cause it to desync.
Replies: 1
Views: 2596

Deleting an Action inside of a Reference Layer will cause it to desync.

There's a bug where If you delete (or rename) an Action inside of a Reference Layer, all of the animation channels of that layer will go out of sync. This can be managed by manually right-clicking to use "Sync All Channels to Original", but it would be better if we didn't have to worry abo...
by concavepgons
Wed Nov 08, 2023 3:27 am
Forum: Feature Request Discussions
Topic: A feature to fix the "2 smartbone animation breaks problem!
Replies: 2
Views: 2952

Re: A feature to fix the "2 smartbone animation breaks problem!

One of the ways I got around this situation was to use Smart Warp Layers. You can create a box over each individual facial feature and then distort that box for a character's head turnaround. Doing it like this will prevent the facial features from breaking apart when the head turns as long as the l...
by concavepgons
Wed Nov 08, 2023 3:11 am
Forum: Feature Request Discussions
Topic: Allow us to use "Sync Layer Channels to Original" in the Scripting API.
Replies: 0
Views: 62784

Allow us to use "Sync Layer Channels to Original" in the Scripting API.

I am currently getting into scripting by writing a script that can do the equivalent of "Sync Layer Channels to Original" to all reference layers (because it's time consuming to do it one layer at a time manually). There's a property that animation channels have inside the project file's J...
by concavepgons
Wed Oct 11, 2023 4:17 am
Forum: Bug Discussions
Topic: Smart Warp does not warp point bound vector layers
Replies: 7
Views: 3819

Smart Warp does not warp point bound vector layers

After solving the problem from this thread , I have stumbled upon a different issue. Apparently Smart Warp cannot warp vectors layers with point binding to bones in Moho 14. I'm not sure if this is a bug, but it's very different to how it worked in version 12 where they did move them ( and I don't k...
by concavepgons
Tue Oct 10, 2023 12:35 am
Forum: Bug Discussions
Topic: Transform Layer tool does not account for Smart Bone Actions
Replies: 4
Views: 3336

Re: Transform Layer tool does not account for Smart Bone Actions

I've sent a report of it to Lost Marble. Thanks for the help.
by concavepgons
Mon Oct 09, 2023 5:05 am
Forum: Bug Discussions
Topic: Transform Layer tool does not account for Smart Bone Actions
Replies: 4
Views: 3336

Re: Transform Layer tool does not account for Smart Bone Actions

So after banging my head with this issue, I found out the best solution for me was to use Smart Warp Meshes instead of relying on the Transform Layer tool. It seems to work much better for what I'm trying to do with my rig (which was to prevent face animations from distorting in an undesirable way w...
by concavepgons
Fri Oct 06, 2023 11:32 pm
Forum: Bug Discussions
Topic: Transform Layer tool does not account for Smart Bone Actions
Replies: 4
Views: 3336

Transform Layer tool does not account for Smart Bone Actions

sOJI7p3-b1s I'm currently experiencing an issue where the Transform Layer tool doesn't seem to account for Smart Bones transforming the layer. It looks fine when dragging the layer around initially but whenever you play back the animation or save the file, the layer moves to a completely different ...
by concavepgons
Tue Sep 19, 2023 8:04 pm
Forum: How Do I...?
Topic: 3d face/ body turn without smartbones
Replies: 14
Views: 4204

Re: 3d face/ body turn without smartbones

I guess a way you could try to do it in Moho Debut is by using a Switch layer and in its settings, enable "Interpolate sub-layers". You would then create copies of the head layer inside the Switch layer, one for each different rotation of the head. Then when animating you would then create...
by concavepgons
Tue Sep 19, 2023 7:46 pm
Forum: General Moho Discussion
Topic: Liquid shape blend distortion
Replies: 2
Views: 1387

Re: Liquid shape blend distortion

Yeah, I noticed this too. Hopefully it can get fixed soon.
by concavepgons
Fri Sep 08, 2023 3:03 am
Forum: How Do I...?
Topic: Frame by Frame - how to keep line consistency
Replies: 4
Views: 847

Re: Frame by Frame - how to keep line consistency

From my experience, I got the best results by: Turning off: Auto Weld, Weld Ends and Merge Strokes. Set Point Reduction setting to 0% to turn it off completely. (In Blender Grease Pencil this setting is .2% but we can't set it to that in Moho so I recommend turning it off). This should make drawing ...