Search found 34 matches
- Thu Nov 30, 2023 3:04 pm
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
That definitely looks like a bug. Then the best we can do is to find out the steps to reproduce the bug in the simplest way possible and then open a suport ticket and report it so Moho devs can tackle it sooner than later. Do you know how to reproduce the bug? https://www.lostmarble.com/support/ Ye...
- Wed Nov 29, 2023 8:22 pm
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
I don't think masking groups should be a problem but try different things to see if you can isolate the problem. Vitruvian bones are just a different way to swap drawings instead of animating their visibility, but if you want to keep the point animation of those drawings in sync you still need refe...
- Wed Nov 29, 2023 4:29 am
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
I tested creating multiple references at the same time and it worked correctly here (moho 14.1). I can then locate the originals normally. Maybe this other video by Mult Rush can help you. It's about the exact thing you are trying to achieve and has an example rig you can examine: https://www.youtu...
- Tue Nov 28, 2023 8:56 pm
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
The problem I linked there happens when you try to make references of references. For example if you are trying to make a reference of an arm that consists of one original layer and one reference layer. Are you making references of references? I don't understand this: "I have all the layers se...
- Tue Nov 28, 2023 8:04 pm
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
I'm not sure if I understand what the problem is. Could be related to this? https://www.lostmarble.com/forum/viewtopic.php?t=35262 I build my character 3/4 view first, then rotate to the front in smart bone action. The front arm is under the torso in the front view, so I made reference layers of th...
- Tue Nov 28, 2023 7:28 pm
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Re: Reference layer's original changes
Anyone? Is this a bug?
- Tue Nov 28, 2023 4:47 am
- Forum: General Moho Discussion
- Topic: Reference layer's original changes
- Replies: 12
- Views: 7910
Reference layer's original changes
This happens to me twice now. I have no clue why this happens. My reference layer's original would change to the other layer. I make multiple layers to reference layers, and looks good. I select "sync all chanels to original, everything looks fine. After I start editing the drawings, and realiz...
- Tue Nov 21, 2023 4:57 am
- Forum: Feature Request Discussions
- Topic: A check sign for "Sync All Channels To Original"
- Replies: 0
- Views: 64378
A check sign for "Sync All Channels To Original"
I've been using reference layer a lot get the z-depth for head and body rotation. It would be nice to have a check mark sign for the "Sync All Channels To Original" if it's been done.
- Tue Nov 21, 2023 4:44 am
- Forum: General Moho Discussion
- Topic: REQUEST A check sign for "Sync All Channels To Original"
- Replies: 2
- Views: 2372
Re: REQUEST A check sign for "Sync All Channels To Original"
You can open a ticket here and then select the feedback/feature request option: https://www.lostmarble.com/support/open.php There is also a section in this forum for feature requests that Moho devs sometimes read but it's not guaranteed. You sometimes get user's feedback though. I thought the remov...
- Mon Nov 20, 2023 6:29 pm
- Forum: General Moho Discussion
- Topic: REQUEST A check sign for "Sync All Channels To Original"
- Replies: 2
- Views: 2372
REQUEST A check sign for "Sync All Channels To Original"
I've been using reference layer a lot get the z-depth for head and body rotation. How can I request moho to have a check mark sign for the "Sync All Channels To Original". It would be nice to see if I've done it or not.
- Tue Nov 14, 2023 7:19 pm
- Forum: How Do I...?
- Topic: Flipped Bones Body and Head Turns
- Replies: 7
- Views: 3096
Re: Flipped Bones Body and Head Turns
Your file can't locate the original psd location, it doesn't preview properly.
- Fri Nov 10, 2023 7:46 pm
- Forum: General Moho Discussion
- Topic: Character rotation suggestions
- Replies: 2
- Views: 2477
Re: Character rotation suggestions
There's more things I could list, but these are the things I've been considering at the top of my head. I also made scripts to help me during my rigging process but I don't know where to upload them. :o Thank you for your tips. The style of my workplace is not to use mesh for a lot of things, unles...
- Thu Nov 09, 2023 6:45 pm
- Forum: General Moho Discussion
- Topic: Character rotation suggestions
- Replies: 2
- Views: 2477
Character rotation suggestions
I'm working on my first moho character that going to be used throught out the whole serie. The character will need 180 head turn control, head tilts for front/QF/profile views control, and 180 full turn control. I've been doing some researches on the forum and youtube and read SimplSam's, Daxel's an...
- Thu Nov 09, 2023 5:09 pm
- Forum: General Moho Discussion
- Topic: Distortion, Why??
- Replies: 9
- Views: 4317
Re: Distortion, Why??
Did you fix the issue? I'm having the same problem
- Thu Nov 02, 2023 6:18 pm
- Forum: General Moho Discussion
- Topic: Moho Equivalent of Toon Booms 'Auto Patch'
- Replies: 16
- Views: 10916
Re: Moho Equivalent of Toon Booms 'Auto Patch'
Yea, especially when it comes to animation, seeing it live helps so much