Search found 32 matches

by Andy Blazdell
Mon Nov 17, 2014 4:39 am
Forum: Other Software
Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
Replies: 22
Views: 12409

Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS

your price point is a joke when Anime Studio doesn't cost much more than the plugin for that 3D app. Nowhere in my post did I compare our price with Anime Studio's price. In fact, I often recommend Anime Studio to people who don't need what CelAction2D can do - probably far more often than I should...
by Andy Blazdell
Mon Nov 17, 2014 2:12 am
Forum: Other Software
Topic: 3DCutOut - A New Fully 2,5D Animation System inside 3DS Max
Replies: 22
Views: 12409

Re: 3DCutOut - A New Fully 2,5D Animation System inside 3DS

When I see at a glance, 3DCutout has very similar concept with Celaction2D. If you have 3DS Max license, it will be more advantageous to use it than Celaction. Well I guess we must be doing something right, if people are using us as the apex benchmark for cut-out animation and comparing us to a pac...
by Andy Blazdell
Sun Apr 24, 2011 4:46 pm
Forum: Other Software
Topic: Cel action
Replies: 56
Views: 17462

Andy, you mention the feet sliding in Gilles example. He could have corrected that easily if he'd just spent a little more time on it. Also, likewise with the trouser legs. Gilles could do another pass and animate the points on the trousers and they'd look a lot better. Absolutely correct. But it a...
by Andy Blazdell
Sat Apr 23, 2011 7:13 pm
Forum: Other Software
Topic: Cel action
Replies: 56
Views: 17462

In response to Andy's post, I made this small walk cycle test in ASP, took like 15 minutes to animate, no feet sliding and quality is awesome if you do not mind me being a bit full of myself. Nice work, Gilles! Unfortunately the foot sliding is a big deal, at least to our clients, also the shirt sl...
by Andy Blazdell
Sat Apr 23, 2011 5:37 pm
Forum: Other Software
Topic: Cel action
Replies: 56
Views: 17462

So, let's start by your points: I'll not bother quoting all your post, so as to save space. Remember, I'm not criticising you or your animation - if anything, I'm just explaining the differences between an animation test and a full-blown TV quality animation production. 1. Feet sliding - Yes, of co...
by Andy Blazdell
Sat Apr 23, 2011 5:10 pm
Forum: Other Software
Topic: Cel action
Replies: 56
Views: 17462

They've written. I've applied for that, for a demonstration and for buying the product. But no reply from them :( Maybe your e-mail got stuck in our Spam filter. Did you send it from a free e-mail provider (Hotmail, Yahoo, Gmail, etc.)? We do reply to all the e-mails we receive. But you have PM'd m...
by Andy Blazdell
Thu Apr 21, 2011 8:34 pm
Forum: Other Software
Topic: Cel action
Replies: 56
Views: 17462

I can give you a few insights about the production of Humf and the use of CelAction2D. Firstly, that's nice work Selgin! Especially for such a short amount of time! However, there's a few important things that you are missing in your animation that our clients (King Rollo Films) would not find accep...
by Andy Blazdell
Thu Jun 17, 2010 5:38 pm
Forum: Other Software
Topic: CelAction
Replies: 6
Views: 2458

Imago wrote:I found the website, but I can't see the movies on the gallery.
They're just pictures, there are no movies.
by Andy Blazdell
Wed Jun 16, 2010 5:47 pm
Forum: Other Software
Topic: CelAction
Replies: 6
Views: 2458

A bit nervous since you got a slap on the wrist in the other thread Andy? :D Actually, I didn't think the slap on the wrist was for me, since I didn't start anything. :) I only come on this forum to correct misinformation or if I can actually help AS users. I didn't even mention our new 3-D stereos...
by Andy Blazdell
Tue Jun 15, 2010 3:24 pm
Forum: Other Software
Topic: CelAction
Replies: 6
Views: 2458

I think it's inappropriate for me to promote CelAction2D here on this forum, but I'm happy to answer specific questions about it, especially where it involves a pipeline that includes Anime Studio. If people are interested in general information about CelAction, they should go to our website (which ...
by Andy Blazdell
Mon Jun 14, 2010 6:16 pm
Forum: General Moho Discussion
Topic: Anime Studio's inability to animate a bouncing ball properly
Replies: 43
Views: 6941

Okay guys, let's stay on topic. YOu want to talk about CelAction move it to the other software forum or to their forum. Apologies, Vern, I was just correcting someone else's false assumption. If anyone wants to continue to talk about CelAction in the Other Software section, I'll be happy to meet th...
by Andy Blazdell
Mon Jun 14, 2010 3:42 pm
Forum: General Moho Discussion
Topic: Anime Studio's inability to animate a bouncing ball properly
Replies: 43
Views: 6941

CelAction is great but, animation wise, there is nothing in CelAction you can't do in Anime Studio as far as I remember. In fact you are limited to cut-out style and (unless it's changed) you can't animate the layer order and no nice smooth bending joints. If you just want to do basic cut-out anima...
by Andy Blazdell
Thu Sep 28, 2006 10:10 am
Forum: Animation
Topic: King Arthur's Disasters
Replies: 12
Views: 6285

my book says the drawings were created "in the Animo computer".
In my copy of the book that line refers to the Jolly Roger short film that Mark Baker made before The Big Knights.

Jolly Roger was made with Animo, The Big Knights was made with CelAction2D.
by Andy Blazdell
Thu Sep 21, 2006 12:27 pm
Forum: Animation
Topic: King Arthur's Disasters
Replies: 12
Views: 6285

no vectors, or deformation apart from simple squash and stretch CelAction2D does work with vectors, and has done since 1997. The new version 3 has tools for vector deformation. But CelAction2D doesn't work in the same way as Anime Studio, you don't draw and edit vectors "live". It's a dif...
by Andy Blazdell
Mon Aug 21, 2006 2:15 pm
Forum: Other Software
Topic: Somebody Knows Something About Harmony/ CelAction??
Replies: 45
Views: 26348

But they were talking about my program! :D

Someone must have been standing in front of a mirror and said my name five times... :wink: