Search found 2572 matches

by funksmaname
Wed Mar 22, 2017 4:28 am
Forum: General Moho Discussion
Topic: Hello there! from the Moho Team
Replies: 13
Views: 1541

Re: Hello there! from the Moho Team

dueyftw wrote:
SimplSam wrote:
funksmaname wrote:'Lenny's Place' forum?
Now you've sparked my curiosity....

Is that the place for secret squirrels?
Squirrels??? Na, nuts? maybe.

Dale
Ha! :)
by funksmaname
Tue Mar 21, 2017 9:21 pm
Forum: General Moho Discussion
Topic: Hello there! from the Moho Team
Replies: 13
Views: 1541

Re: Hello there! from the Moho Team

Welcome Rafael :)
Do you have access to 'Lenny's Place' forum?
by funksmaname
Tue Mar 21, 2017 2:00 am
Forum: Scripting
Topic: *NEW* Animated hide edge tool
Replies: 10
Views: 4030

Re: *NEW* Animated hide edge tool

Wow Wes, not tried yet but this is awesome - solves a huge problem!
Thanks mate.
by funksmaname
Tue Feb 21, 2017 2:40 am
Forum: Papagayo
Topic: Papagayo Help
Replies: 3
Views: 2019

Re: Papagayo Help

It's been a long time, but I think you import a dat file directly into a switch layer? check the switch layer settings...

...also, don't be so hard on yourself. ;)
by funksmaname
Tue Feb 21, 2017 1:18 am
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 18807

Re: My future with Moho

Good to hear from you Victor, I've not seen you post much lately and worried you might have turned your back on Moho and the community after learning that you were 'let go' by SM... glad this isn't the case, we need you - even if you're back in our ranks :)
by funksmaname
Mon Feb 13, 2017 4:32 am
Forum: How Do I...?
Topic: Bones as a control lever, how do I...?
Replies: 1
Views: 276

Re: Bones as a control lever, how do I...?

1. create a bone 2. create an action (it should automatically name itself the same as the selected bone in Moho12) 3. in the action create a rotation keyframe for the bone at a later frame (100 for example) 4. make animation at that frame. back in the main timeline, off frame 0, rotating the bone wi...
by funksmaname
Mon Feb 13, 2017 2:09 am
Forum: General Moho Discussion
Topic: My future with Moho
Replies: 120
Views: 18807

Re: My future with Moho

Wow, sorry to hear that Mike, I hope it doesn't feel too much like someone is snatching your baby... You not only created an amazing software, but as a result a really strong community and for all that we have to be thankful. All the best of luck in the future, and I hope you will remain part of the...
by funksmaname
Tue Feb 07, 2017 3:57 am
Forum: Scripting
Topic: Bake Bones Script
Replies: 13
Views: 3799

Re: Bake Bones Script

very true :)
by funksmaname
Tue Feb 07, 2017 2:43 am
Forum: Scripting
Topic: Bake Bones Script
Replies: 13
Views: 3799

Re: Bake Bones Script

COol! thanks as always :)
I've not tried yet - is there an option to just 'bake current frame'? that could be useful too!
Keep up the good work mate.
by funksmaname
Tue Jan 31, 2017 1:44 am
Forum: Scripting
Topic: Modified magnet and points tools.
Replies: 19
Views: 4049

Re: Modified magnet and points tools.

Awesome! thanks mate :)
by funksmaname
Thu Jan 26, 2017 5:02 am
Forum: Tips & Techniques
Topic: "Switch Bones" technique (a very useful one...)
Replies: 38
Views: 12838

Re: "Switch Bones" technique (a very useful one...)

HOW THE H.... :shock:
!!

---

aah, I see... nice work... but, while the entire rig is interchangeable, you can't mix and match head/arm/torso combinations without them all being set up as single options... hmmm
by funksmaname
Thu Jan 26, 2017 1:21 am
Forum: Tips & Techniques
Topic: "Switch Bones" technique (a very useful one...)
Replies: 38
Views: 12838

Re: "Switch Bones" technique (a very useful one...)

Hey synth, but this is assuming all bone swaps have the same bone structure so they can be controlled by a core 'controller' bone, in which case you may as well just swap the artwork with a switch? - what if you wanted to swap a 3 bone body with a 1 bone body?
by funksmaname
Thu Jan 26, 2017 12:45 am
Forum: Tips & Techniques
Topic: "Switch Bones" technique (a very useful one...)
Replies: 38
Views: 12838

Re: "Switch Bones" technique (a very useful one...)

I think the problem is if you have multiple limb options that need to reparent to multiple body options it becomes impossible to maintain. I expect a script and naming convention could possible handle linking of parts when switched but I can't think of a way to do it with the existing tools (I tried...
by funksmaname
Mon Jan 23, 2017 4:38 am
Forum: Tips & Techniques
Topic: "Switch Bones" technique (a very useful one...)
Replies: 38
Views: 12838

Re: "Switch Bones" technique (a very useful one...)

Excellent, and makes perfect sense! A real 'why didn't I think of that' simplicity and super useful/powerful. Thanks for sharing :)