Search found 730 matches

by Rudiger
Thu Feb 09, 2012 9:54 pm
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Yep, Funk is right. MorphDials already supports multi-frame morphs, but multi-frame morphs that actually get synced to the frame where their weight was last zero is an intended feature of, you guessed it, the advanced version of MorphDials ;). However, I think this would have to be a bake-only featu...
by Rudiger
Mon Feb 06, 2012 1:28 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

I am looking forward to that. I'll have to test if a bone from one MorphDials layer can be controlled with a bone from another MorphDials layer. (Maybe you already know if this works) If that works, and the viewport update would play nice, one could split a basic facial rig into parts, for example ...
by Rudiger
Sat Feb 04, 2012 5:52 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Hey ya'll, I've been doing some facial rigging with the script and have come across a problem. When you want to control another bone with the BoneDials through an action, you always have to scrub one frame in the timeline in order to see the animation update. For example, (very basic) I draw a ball...
by Rudiger
Sat Feb 04, 2012 5:52 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Hey ya'll, I've been doing some facial rigging with the script and have come across a problem. When you want to control another bone with the BoneDials through an action, you always have to scrub one frame in the timeline in order to see the animation update. For example, (very basic) I draw a ball...
by Rudiger
Tue Jan 31, 2012 4:53 am
Forum: Scripting
Topic: Rendering Group Folders Separately in a File
Replies: 12
Views: 3145

Seems like this forum forgot which forum posts I was subscribed to as I never seem to get informed about replies to older threads any more :(. Unfortunately, Smith Micro took ASPWrap off of Content Paradise as it hadn't earned them enough money in the required amount of time :(. It's a pity as there...
by Rudiger
Sun Jan 08, 2012 8:47 am
Forum: General Moho Discussion
Topic: using masks in ASP 8 isn't recommended
Replies: 42
Views: 6108

It sounds like you need to download version 8.1 as it lets you turn off the expand by 1 pixel feature.
by Rudiger
Sun Jan 08, 2012 4:02 am
Forum: General Moho Discussion
Topic: using masks in ASP 8 isn't recommended
Replies: 42
Views: 6108

Can you please detail the new buggy behaviour in 8.1? sure, well, sort of, i'm not wanting to go over and over this too much but i did outline this in several ways so i'll redirect you to the fourth post in this topic by neeters_guy where they outline simply what i'd previously stated. i've just ch...
by Rudiger
Sat Jan 07, 2012 10:55 pm
Forum: General Moho Discussion
Topic: using masks in ASP 8 isn't recommended
Replies: 42
Views: 6108

Can you please detail the new buggy behaviour in 8.1?
by Rudiger
Mon Dec 12, 2011 4:17 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Yeah, I think you're right. They must have optimized some of the scripting functions to make the built-in relative blending work faster and it has hugely sped up my scripted version as a side effect. This is great as it means I may not even have to use the built-in blend morphs script function at al...
by Rudiger
Sun Dec 11, 2011 2:50 pm
Forum: Scripting
Topic: Bitmap drawing tool test
Replies: 27
Views: 9110

...... write a quick AS lua script with the line: require "gd" . How would I do that, and where? Something like this: -- ************************************************** -- Provide Moho with the name of this script object -- ************************************************** ScriptName = "RT_GDTe...
by Rudiger
Sun Dec 11, 2011 4:42 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Glad to hear you got it working, Matsuemon.

Thanks for providing all that technical support, jonbo.

By the way, has anyone else noticed a massive speed up of this script in 8.1?

It seemed to work around 10 times faster for me, but that was on the still unreleased Beta version.
by Rudiger
Sun Dec 11, 2011 4:30 am
Forum: Scripting
Topic: Bitmap drawing tool test
Replies: 27
Views: 9110

Sounds like what I am looking for. Pity not possible for osx though. Mike Actually, that may no longer be the case with version 8.1! Unfortunately, I don't have a Mac to experiment with. The first step would be to get the GD lua library working with a standalone version of Lua on your system. I cou...
by Rudiger
Fri Nov 25, 2011 3:12 am
Forum: General Moho Discussion
Topic: AS 8.1 1 found 2 insect (b_g)
Replies: 14
Views: 1293

GCharb wrote:Most of the time bugs really are just a mistake peoples make.
True, but you can't know for sure until you investigate it and you can't investigate it until it's been reported!
by Rudiger
Fri Nov 25, 2011 2:51 am
Forum: General Moho Discussion
Topic: AS 8.1 1 found 2 insect (b_g)
Replies: 14
Views: 1293

I don't understand why you don't just report the bug either here or at the Smith Micro website. A bug is only a bug until it gets fixed :).
by Rudiger
Wed Nov 23, 2011 7:32 am
Forum: Scripting
Topic: Bone morph dials script
Replies: 424
Views: 167282

Sorry for not replying to your post sooner, but didn't get an email notification for some reason. I would be surprised if it is necessary to pull out your layers from the group layer and put them back to get it to work. It is true that you do have to embed the layer script on every layer including a...