Search found 730 matches

by Rudiger
Tue Jul 31, 2007 11:31 pm
Forum: Share Your Work
Topic: What do you think of these characters? (WIP)
Replies: 82
Views: 25741

Wow, I instantly connected with these characters. I really do want to find out more about them. Here's hoping you continue development on this and end up making some short YouTube episodes or something. Who knows, 20 years from now we could be lining up to see "The Coneys Movie" :D !!
by Rudiger
Sun Jul 08, 2007 12:18 pm
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 79996

Cool, that sounds like it should work pretty well. I like that you intend to store the normal vector and let it transform with the shape instead of calculating it on the fly. Should be faster. I wouldn't sweat the shape orientation issue at all. It's just a fact of life with all 3D programs. I've ce...
by Rudiger
Sun Jul 08, 2007 10:03 am
Forum: Tips & Techniques
Topic: Auto Scripted 3D rig. Files and Video Tutorial
Replies: 116
Views: 79996

Lighting ideas

This is from another thread, http://www.lostmarble.com/forum/viewtopic.php?t=8942 , proposing an alternate 3D vector system for the next version of Anime Studio. I thought I'd post my reply here as it's more relevant to this thread than that one. Regarding to the mention of heyvern about the lightin...
by Rudiger
Sat Jul 07, 2007 5:30 pm
Forum: Feature Request Discussions
Topic: 3D Vector Shapes
Replies: 4
Views: 4793

I'm certainly aware of the work that you and Genete have done with the 3D rig, but I'd be lying if I said I fully understood it. The fact that you guys have done this within a 2D framework is a great achievement. I'll watch Genete's video tutorial when I get the chance. Correct me if I'm wrong, biut...
by Rudiger
Sat Jul 07, 2007 11:15 am
Forum: Feature Request Discussions
Topic: 3D Vector Shapes
Replies: 4
Views: 4793

3D Vector Shapes

Postality posted this in the "Request for top 10 Anime Studio Pro Version 6 Features" thread a while back and I thought it warranted further discussion. It seems like adding extra 3D functionality to Anime Studio is a bit controversial, so please don't post if you are against the idea of more 3D fea...
by Rudiger
Wed Jun 06, 2007 5:06 am
Forum: Miscellaneous Chit-Chat
Topic: Upcoming Anime Studio versions
Replies: 106
Views: 73946

Just to clarify, is this update going to be the long awaited Anime Studio Pro 6 or just a patch for Anime Studio Pro 5?
by Rudiger
Mon May 07, 2007 3:02 am
Forum: Feature Request Discussions
Topic: Request for top 10 Anime Studio Pro Version 6 Features
Replies: 317
Views: 132308

I did a bit more investigating, and I reckon that the value set by the Zoom Tool is the "vertical viewing angle" in degrees. In photography and cinematography it is usually the diagonal viewing angle that is used, and the often quoted value of 60 degrees for the human eye refers to this measure. So ...
by Rudiger
Sat May 05, 2007 6:21 am
Forum: Feature Request Discussions
Topic: Request for top 10 Anime Studio Pro Version 6 Features
Replies: 317
Views: 132308

10. Better 3d support for modeling/(cel) shading/lighting. Also perhaps abilty to choose different Camera Lenses as it currently only seems to offer one that gives a slightly weird fish-eye effect. Actually, you can choose different camera lenses already, but it isn't very intuitive. Not many peopl...
by Rudiger
Sun Apr 22, 2007 7:20 am
Forum: Feature Request Discussions
Topic: Request for top 10 Anime Studio Pro Version 6 Features
Replies: 317
Views: 132308

Wow, some great suggestions so far. Good, intelligent software attracts good, intelligent users, I guess . Anyway, with that perhaps not so much in mind, here's my list: 1. Better timeline controls (move, delete, or add keyframes on ALL selected layers -- requires ability to select multiple layers a...
by Rudiger
Sun Dec 18, 2005 2:55 am
Forum: Feature Request Discussions
Topic: Finer control of the Soft Edge effect
Replies: 1
Views: 965

Finer control of the Soft Edge effect

I am trying to use Moho to emulate hand-drawn Anime and can get pretty close thanks to the new decimal line-width control. What I would like to see is a similar level of control to the Soft Edge effect as the default lines in Moho look just a little bit too sharp compared with hand-drawn cels. Anoth...