Search found 5997 matches

by synthsin75
Sun Apr 06, 2008 1:28 am
Forum: Other Software
Topic: Synfig 0.61.08 is out!
Replies: 11
Views: 4619

This looks real interesting, but it looks like it uses something closer to ToonBoom's peg system than Anime Studio's bones. If they ever implement a good bone system, I'll definitely be interested.
by synthsin75
Sun Apr 06, 2008 12:35 am
Forum: Papagayo
Topic: how to create new mouths in papagayo
Replies: 6
Views: 9467

In Papagayo, there is a drop down menu for the mouth. If you have it in the right folder, it'll show as an option here. I believe all of this is covered in the Papagayo help.
by synthsin75
Sat Apr 05, 2008 9:05 pm
Forum: Papagayo
Topic: how to create new mouths in papagayo
Replies: 6
Views: 9467

Well since you're making mouth shapes in Anime Studio anyway, you can render these and save them as jpegs. Put these in a folder, and place it in the 'Mouths' folder in the Papagayo program folder. Just be sure to name your jpegs using the Papagyo phonemes.
by synthsin75
Sat Apr 05, 2008 8:55 pm
Forum: General Moho Discussion
Topic: Version 5.6
Replies: 121
Views: 29466

Rhoel wrote:
tonym wrote: I have the $30 Pro version


:shock:

Damn! The world is full of surprises: Get the cheque books out lads, prices have been slashed since Smith Micros took over from eFrontier. :wink:

Rhoel
:lol: That's funny! :lol:

I assume he meant Quicktime Pro. :roll:
by synthsin75
Sat Apr 05, 2008 8:51 pm
Forum: How Do I...?
Topic: Bones & swithces...the untold story.
Replies: 2
Views: 901

Without seeing your setup, I'm only guessing, but I would assume that your hand switch layer is not layer bound to your hand bone.
by synthsin75
Sat Apr 05, 2008 5:22 pm
Forum: How Do I...?
Topic: Image Texture - messy
Replies: 12
Views: 1922

I don't really think that the image texture was intended to be used with distorting shapes. I tryied everything I could think of, but you seem to have the best it can do. The problem seems to be that when two parts of the same image texture shape overlap they cancel each other. Your problem is occur...
by synthsin75
Sat Apr 05, 2008 3:28 am
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

Damn. I looked at the Fazek reparent script, but it varies too widely from the LM script for me to tell much. He references his utility quite a lot. I can understand a little bit of the scripts, but apparently the bits I want to change elude me. If I wanted to become a scripting pro, I would have co...
by synthsin75
Sat Apr 05, 2008 3:11 am
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

Also, I could really use a bind points tool that would allow me to marquee/lasso select the bone as well as the vector points. Preferably in the same selection.

Any ideas here?
by synthsin75
Sat Apr 05, 2008 2:55 am
Forum: How Do I...?
Topic: please help with the render feature!
Replies: 3
Views: 1006

Render is only available in Anime Studio Pro. You'll have to 'export animation' in order to see the final.
by synthsin75
Sat Apr 05, 2008 12:19 am
Forum: Feature Request Discussions
Topic: separate rigging/compositing
Replies: 17
Views: 8309

While separate construction curves and fill/outlines sounds nice, I think that unifying the construction curve systems (i.e. vectors and bones) would be easier to implement. I'm working on a technique that would accomplish much of what you're looking for. With some tool improvements, I may have a fe...
by synthsin75
Fri Apr 04, 2008 11:59 pm
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

Have you installed fazek's replacements tools? they work pretty well on that. (I don't understand you if you already have installed them) Yes, I have Fazek's tools, but they don't do what I'm looking for. ...and click outside any bones to unparent (shouldn't that be to orphan?) a bunch of bones. Th...
by synthsin75
Fri Apr 04, 2008 11:53 pm
Forum: Tips & Techniques
Topic: posting not working....anyway ive got a very anoyin problem.
Replies: 2
Views: 1776

Or if you copy this keyframe to frame zero, you should then be able to delete it.
by synthsin75
Fri Apr 04, 2008 11:30 pm
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

You could probably modify the create bones tool to unselect a bone after you've created it. That way new bones don't get children of the previous. Should be fairly easy. I've looked and messed around with the script, but haven't found the reference that handles this. :cry: If I create all of my bon...
by synthsin75
Fri Apr 04, 2008 12:23 pm
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

Well I imagined this could be interfaced in the tool options on the workspace window, but I don't know enough about scripting. Thanks for letting me know.
by synthsin75
Fri Apr 04, 2008 3:47 am
Forum: Scripting
Topic: Better bone parenting tools
Replies: 12
Views: 4374

Better bone parenting tools

Has anyone scripted an add bone tool that includes parenting options? I think it'd be really helpful if I could either disable auto-parenting as I'm adding bones, and/or parent every following bone to the selected bone. Please help. I'm so tired of either trying to remember to hit enter to deselect,...