Search found 5926 matches

by synthsin75
Sun Jan 27, 2008 1:37 am
Forum: Tips & Techniques
Topic: Actions in non-Pro AS
Replies: 18
Views: 5730

ouch No offense intended there. 1) Multi layer action ability (including layer z depth animation, very important on DF head turn technique) I'm still new to this, but I thought that putting it all on one layer and sorting the shape depth would take care of this. Is depth sorting of shapes not an an...
by synthsin75
Sun Jan 27, 2008 1:22 am
Forum: Tips & Techniques
Topic: Actions in non-Pro AS
Replies: 18
Views: 5730

just open the file with notepad or similar
I mean after that. I keep flirting with the idea of learning scripting, but my main focus is the art.
by synthsin75
Sun Jan 27, 2008 1:17 am
Forum: Tips & Techniques
Topic: Actions in non-Pro AS
Replies: 18
Views: 5730

I bet that it involves manual modification of the anme file.
If only I had any clue as to how to do that.
by synthsin75
Sun Jan 27, 2008 1:10 am
Forum: Tips & Techniques
Topic: Actions in non-Pro AS
Replies: 18
Views: 5730

Okay, here goes nothing... All actions really do for you is remember keyframes and names for them, making them easy to find and reuse. Non-Pro users just need to keep track of where the keyframes are themselves. First you need to estimate how many actions your going to need in terms of frames. Darth...
by synthsin75
Sat Jan 26, 2008 10:26 pm
Forum: Tips & Techniques
Topic: Actions in non-Pro AS
Replies: 18
Views: 5730

Actions in non-Pro AS

I'm sure someones already posted this somewhere, so I'll just ask first. Would anyone be interested in knowing how to build actions in non-Pro AS? If so, I write it up for ya. I can even give pointers on how you'd modify Darthfurby's great 'head turn with actions' tutorial for use with non-Pro AS
by synthsin75
Thu Jan 24, 2008 1:25 pm
Forum: Scripting
Topic: Consolidating my embedded layer scripts...
Replies: 15
Views: 7068

Whew! Well that's a relief. Hey, if you can get around naming conventions with a constraint menu, that's more than I could hope for. Can't wait to see this consolidation. Keep up the good work.
by synthsin75
Wed Jan 23, 2008 11:59 pm
Forum: Scripting
Topic: Consolidating my embedded layer scripts...
Replies: 15
Views: 7068

So, if I understand you, tool and menu scripts create content while only layer scripts can modify ( after the fact)? Well if you can still consolidate your layer scripts that would be helpful. If you only have to embed one script that covers all of your scripts, then you wouldn't have to pick and ch...
by synthsin75
Tue Jan 22, 2008 6:50 am
Forum: Scripting
Topic: Is there a script that can do this?
Replies: 6
Views: 3075

Ah, I see now. I took that 'problem', and used it to test my assumption that parenting is handled something like bone locking. Using only bones 1&2 parented like you said, I constrained bone 2 to the position of bone 1. Then I locked bone 2. Now when I drag bone 1 I get something like your 'wrong wa...
by synthsin75
Tue Jan 22, 2008 2:01 am
Forum: Scripting
Topic: Is there a script that can do this?
Replies: 6
Views: 3075

There is ANOTHER even more annoying problem with constraints. If you have an unparented bone that is the target and the constrained bone has a parent a translation constraint goes THE WRONG WAY. Because the bone is parented it's x and y seem to get "reversed". I'm trying to duplicate this to help m...
by synthsin75
Tue Jan 22, 2008 1:31 am
Forum: Scripting
Topic: Is there a script that can do this?
Replies: 6
Views: 3075

So parenting isn't so much a translation-like constraint as it is a sort of 'lock to parent'? And a child has no absolute positional values that can be passed on, only the unchanging relative value to its parent? And how does rotation differ? Is it that the relative change from pivot to tip is all i...
by synthsin75
Tue Jan 22, 2008 12:45 am
Forum: Scripting
Topic: Is there a script that can do this?
Replies: 6
Views: 3075

Is there a script that can do this?

Okay, this could also be a feature request, but I figured I'd start here. I've been studying the bone constraints and parenting, and it seems a bit unbalanced. What I've noticed is this: Translate- a translated parent translates its child equally - position constraint only works from a manually tran...
by synthsin75
Mon Jan 21, 2008 1:40 am
Forum: Tips & Techniques
Topic: Parenting cross-constraint example
Replies: 8
Views: 2044

While I'm thinking about it, is the only way to include an image layer to zip it up with the .anme file?
by synthsin75
Mon Jan 21, 2008 1:23 am
Forum: Tips & Techniques
Topic: Parenting cross-constraint example
Replies: 8
Views: 2044

Thanks Vern, mine works fine. I'll try again. If not I'll just copy your link. And yeah, I meant to give you credit Genete. That's by no means my discovery. I figured the heavy scripting folks would just ignore it. Like I said, non-Pro users may find some of those rigs useful. Not to mention myself,...
by synthsin75
Sun Jan 20, 2008 11:06 pm
Forum: Tips & Techniques
Topic: Parenting cross-constraint example
Replies: 8
Views: 2044

Parenting cross-constraint example

I made this up for my own reference, but maybe someone else could find it helpful. These are examples of using bone parenting to make one constraint input (translate,rotate,or scale) output to a different constraint of another bone. I think these will help minimize control points on a rig. Another b...
by synthsin75
Sun Jan 20, 2008 8:01 am
Forum: Bug Discussions
Topic: Translate points auto-weld quit working
Replies: 4
Views: 2878

I may have the wrong version of Fazek's utility. I'll mess with it later. I'm trying to sacrifice know for doing at this point.