Search found 97 matches

by Onionskin
Wed Jun 11, 2014 1:46 pm
Forum: Scripting
Topic: Multi-select mod for SelectShape tool (Requires CP Product)
Replies: 87
Views: 40545

Re: Multi-select mod for SelectShape tool (Requires CP Produ

Inspired by Selgin's Nudge Keys Toolset fix I managed to fix the lasso/rectangular selection in Rudiger's SelectShape tool for V10 thanks to Synthsin's instructions. Multi-select mod for SelectShape tool for V10 (right click, save link as) In rt_shape_utils.lua find this line table.getn(prevSelIDs) ...
by Onionskin
Mon Apr 07, 2014 2:03 pm
Forum: General Moho Discussion
Topic: Game Character Build Progress
Replies: 1
Views: 376

Re: Game Character Build Progress

Very interesting, nice character. I like animation of his hair very much, it looks very natural not like a helmet. Maybe for standing position (0.56-1.05) it will be good to know technique from Selgin, one when you offset the cycle bones, don't know if you are already familiar with it. Follow with i...
by Onionskin
Thu Mar 06, 2014 10:52 pm
Forum: Share Your Work
Topic: Animation from theater show for the children
Replies: 7
Views: 767

Animation from theater show for the children

I made this animation last year for one theater show for the children. Two actors are playing cartoon characters and at the end of the show they become a "real" cartoon characters on big screen. I recorded the video with the smartphone just a part where is my animation. Music is beautiful and live p...
by Onionskin
Thu Mar 06, 2014 5:49 pm
Forum: Tips & Techniques
Topic: Target bone controling 5 smart bone actions
Replies: 30
Views: 12194

Re: Target bone controling 5 smart bone actions

And how about to assign on the control bone one more smart action, scale controlled bone

Image
by Onionskin
Thu Mar 06, 2014 3:26 pm
Forum: Tips & Techniques
Topic: Target bone controling 5 smart bone actions
Replies: 30
Views: 12194

Re: Target bone controling 5 smart bone actions

I will definitely use the target bones for my head turns and wherever is need, I was also made some experiments like yours Dale but slightly different, I made 2 target bones controlled by "main translate" bone, one is for x and other for y. Left-Right and Up-Down is easy job, but Left-Up, Left-Down ...
by Onionskin
Thu Mar 06, 2014 12:11 pm
Forum: Scripting
Topic: Smart Bone Helpers by Ramón López
Replies: 51
Views: 27637

Re: Smart Bone Helpers by Ramón López

Thanks for the updates, but there is some differences with previous versions, in 9.5 version you could return to the mainline by clicking back on the smart bone 1 button. This was very useful because you don't need to keep the actions window open.
by Onionskin
Fri Jan 17, 2014 10:04 pm
Forum: Share Your Work
Topic: Head Turn test
Replies: 22
Views: 1430

Re: Head Turn test

... Scully, Mulder, Don King.


Nice caricatures!
by Onionskin
Sat Nov 16, 2013 2:58 pm
Forum: Feature Request Discussions
Topic: Event Markers
Replies: 7
Views: 2606

Re: Event Markers

I use one of the camera channel for markers because the camera channels are visible through whole layers, sublayers.
by Onionskin
Wed Nov 06, 2013 7:19 pm
Forum: Scripting
Topic: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)
Replies: 114
Views: 74148

Re: Lost·AS·Tools (LostLayerTool, LDT, LostWiggleTool...)

Thanks Ramón, I also still use LostLayerTool
by Onionskin
Fri Oct 11, 2013 1:17 pm
Forum: Scripting
Topic: Multi-select mod for SelectShape tool (Requires CP Product)
Replies: 87
Views: 40545

Re: Multi-select mod for SelectShape tool (Requires CP Produ

djwaterman wrote:What am I doing wrong here?
You need to put the lm_select_shape folder (with the png icons i it) to the ScriptResources folder.
by Onionskin
Wed Sep 25, 2013 11:16 am
Forum: Tips & Techniques
Topic: Stroke shape arms with sleeves!
Replies: 12
Views: 5327

Re: Stroke shape arms with sleeves!

Hi guys! I guess the Zinger was the first one, but I never saw his tutorial because it was removed. One of my first post about strokes is here http://www.lostmarble.com/forum/viewtopic.php?f=9&t=15816&p=87405#p87405 After discovering "outlined strokes" I always use strokes for arms, legs, fingers, l...
by Onionskin
Tue Sep 24, 2013 12:52 pm
Forum: Scripting
Topic: Script to enable animated noise for multiple vector layers?
Replies: 5
Views: 1552

Re: Script to enable animated noise for multiple vector laye

now I remember, I had script like you described but it won't work in 9.5. It was made by Stan and with some Wes modification it was great http://www.kelleytown.com/forum/animato ... PIC_ID=312
by Onionskin
Tue Sep 24, 2013 12:23 pm
Forum: Scripting
Topic: Script to enable animated noise for multiple vector layers?
Replies: 5
Views: 1552

Re: Script to enable animated noise for multiple vector laye

omg, one correction, seems like script above is not custom, it is official in ASP under scripts/draw/apply sketchy effect
by Onionskin
Tue Sep 24, 2013 12:10 pm
Forum: Scripting
Topic: Script to enable animated noise for multiple vector layers?
Replies: 5
Views: 1552

Re: Script to enable animated noise for multiple vector laye

You can do this with Ramon's lost layer tool http://www.lostmarble.com/forum/viewtopic.php?f=12&t=16862 , but first you have to select all vector layers, if it is to much work try with this menu script, but for noise settings you must go into the script code and change manually. -- *****************...
by Onionskin
Tue Sep 24, 2013 11:45 am
Forum: General Moho Discussion
Topic: Making Bone animation look like frame by frame
Replies: 22
Views: 4759

Re: Making Bone animation look like frame by frame

Is there a technique to make bone styled animation look like frame by frame? To make bone styled ASP animation to look like the classic animation? The answer is Yes! Maybe messing with frame rates or sample rates etc? Idea to decrease number of frames to 12 frames per second like classic cartoons t...