Search found 1560 matches

by neeters_guy
Tue Jan 23, 2018 6:28 pm
Forum: Other Software
Topic: Make a 3d face from a 2d Image
Replies: 8
Views: 2426

Re: Make a 3d face from a 2d Image

That's pretty cool. Good idea using this to make reference images for head turns.
by neeters_guy
Tue Jan 23, 2018 6:07 pm
Forum: General Moho Discussion
Topic: I Need Help With Character Rigging Methods
Replies: 10
Views: 1306

Re: I Need Help With Character Rigging Methods

masusaca wrote:First of all, I am sorry if some similar problem has been posted and if this is not the right section. I feel that my issue is a little bit bigger.
Did your original thread not help?
by neeters_guy
Mon Jan 22, 2018 9:32 pm
Forum: Tips & Techniques
Topic: Better Control Over Line Width Issues..?
Replies: 5
Views: 1082

Re: Better Control Over Line Width Issues..?

This is a great tip. Being able to apply two styles allows this, one for the fill and one for stroke.
by neeters_guy
Thu Jan 18, 2018 9:00 pm
Forum: Tips & Techniques
Topic: Super Head Turn
Replies: 9
Views: 4340

Re: Super Head Turn

I found the original concept confusing before, but after reading these and re-watching the videos, it makes more sense now.

Your example looks really good. Thanks for posting.
by neeters_guy
Wed Jan 10, 2018 10:40 pm
Forum: General Moho Discussion
Topic: Advanced character animation tutorial set
Replies: 13
Views: 2426

Re: Advanced character animation tutorial set

Gilles's youtube channel contains some videos on animation principles. While only a small subset of the full course, it does gives you an idea of the direction the tutorials might have gone. Also, as mentioned, he did provide his fine Sally rig. I ordered this as well, but I think he did the best he...
by neeters_guy
Wed Jan 03, 2018 9:58 pm
Forum: Share Your Work
Topic: The Ageless: Blake's Quest for Vigil (Y1501, D67)
Replies: 4
Views: 834

Re: The Ageless: Blake's Quest for Vigil (Y1501, D67)

I've been looking forward to this since your first posts. Good work and congratulations on finishing!
I hope you continue, but I understand you probably need a break.

PS. Video seems to play fine on my laptop.
by neeters_guy
Wed Jan 03, 2018 9:55 pm
Forum: Share Your Work
Topic: Girl riding a futuristic car :)
Replies: 3
Views: 725

Re: Girl riding a futuristic car :)

I like, but won't she get a traffic ticket? :wink:
by neeters_guy
Wed Jan 03, 2018 9:53 pm
Forum: Share Your Work
Topic: Cute ball character design + rigging
Replies: 6
Views: 909

Re: Cute ball character design + rigging

Nice, and I like your other rigs on your channel too.
by neeters_guy
Mon Dec 25, 2017 12:27 am
Forum: Share Your Work
Topic: Happy 2018!
Replies: 4
Views: 747

Re: Happy 2018!

I always look forward to these every year. Thanks for sharing your expertise on this forum. :D
by neeters_guy
Mon Dec 25, 2017 12:23 am
Forum: Share Your Work
Topic: Season’s Greetings from Justeleven (2017)
Replies: 2
Views: 540

Re: Season’s Greetings from Justeleven (2017)

To a peaceful 2018!
by neeters_guy
Mon Dec 25, 2017 12:22 am
Forum: Share Your Work
Topic: Happy Holidays
Replies: 3
Views: 535

Re: Happy Holidays

Thanks for all your contributions! Enjoy your well deserved break!
by neeters_guy
Mon Dec 25, 2017 12:21 am
Forum: Share Your Work
Topic: Yuletide greetings
Replies: 2
Views: 417

Re: Yuletide greetings

Great! Happy Holidays to you as well! :D
by neeters_guy
Sun Dec 24, 2017 4:47 am
Forum: General Moho Discussion
Topic: Most Efficient Way to Animate Character Walking Towards Cam?
Replies: 4
Views: 654

Re: Most Efficient Way to Animate Character Walking Towards

slowtiger demonstrates the scaling technique here: Dream sequence telephone desert I should've read slowtiger's post more carefully. He explains: I ended up placing keys every 4 frames and adjust the position with the help of onionskinning. (Remember: a constant movement in perspective can be const...
by neeters_guy
Fri Dec 22, 2017 7:21 am
Forum: General Moho Discussion
Topic: Most Efficient Way to Animate Character Walking Towards Cam?
Replies: 4
Views: 654

Re: Most Efficient Way to Animate Character Walking Towards

I wouldn't overthink the exact timing and scaling if it's a short distance. The simplest way is to set the origin at the vanishing point at, say, the feet of character and scale the whole figure. For example, this is a simple linear scale from 44% to 100%: http://i68.tinypic.com/2ykbzbn.jpg If you w...
by neeters_guy
Tue Dec 12, 2017 1:15 am
Forum: General Moho Discussion
Topic: Moho 12 Christmas Asset anc characters pack
Replies: 16
Views: 1653

Re: Moho 12 Christmas Asset anc characters pack

Hi neeters_guy I really could tell you no one could do all this asset in an hour, less that all are at least basic rigged, and yes my point is simplistic, because the meaning to provide assets this way at least for me, is to help others who, maybe dont want to draw and rig, or expend so much time d...