Search found 3715 matches

by Greenlaw
Wed Sep 10, 2014 6:28 pm
Forum: General Moho Discussion
Topic: Motivation?
Replies: 22
Views: 4804

Re: Motivation?

Sorry, I accidentally posted that before I finished writing. Hit refresh and you'll get the updated text and link. :)
by Greenlaw
Wed Sep 10, 2014 6:03 pm
Forum: General Moho Discussion
Topic: Motivation?
Replies: 22
Views: 4804

Re: Motivation?

I did this way back in 2005. It was the first short film Alisa and I made together and it's a good example of how a storyboard functions as the blueprint for getting a project finished. sO1E36vq9Ck In the upper left, you can see the animatic, which is basically the storyboard edited on a timeline. T...
by Greenlaw
Wed Sep 10, 2014 4:12 pm
Forum: General Moho Discussion
Topic: Motivation?
Replies: 22
Views: 4804

Re: Motivation?

What do you guys usually do for motivation? Like to make you want to animate? Preproduction! . I avoid animation until after I get my storyboards drawn and an animatic cut with a temp track. Design is also part of preproduction but that can also continue to develop during production. Every successf...
by Greenlaw
Mon Sep 08, 2014 7:20 pm
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

I just now applied to the technique to a final rigged character and the 'switch' in the knee IK works perfectly!

Thanks again for the tips! Now Alisa and I can animate and frame our scenes the way we boarded it. :D

G.
by Greenlaw
Mon Sep 08, 2014 4:28 pm
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

Wow! Thanks for the fast responses guys, and especially to Selgin for creating the video demonstration! This forum has been an incredibly valuable resource. I'll study the video in detail this afternoon. The popping calf bone was indeed an issue I ran into yesterday. I kinda understood what was happ...
by Greenlaw
Mon Sep 08, 2014 7:52 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

Nah, the over-extended Target and rotating child bone trick is not working reliably. After applying this to an actual character, I'm finding that it only works about half the time. I can get the character artwork to properly turn to face the other direction but I think I'm going to have to make a du...
by Greenlaw
Mon Sep 08, 2014 7:24 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

Just for kicks, I just did a test where a SmartBone was used to alter the direction of the pre-bend of the chain. Unfortunately, this doesn't work at all--when I throw the SmartBone switch to change the pre-bend in the bone chain, the Target Constraint stops working completely. I think the Target ac...
by Greenlaw
Mon Sep 08, 2014 6:15 am
Forum: Share Your Work
Topic: Anime Studio with Hash Animation:Master
Replies: 9
Views: 1584

Re: Anime Studio with Hash Animation:Master

That's pretty neat! Thanks for the sneak preview. Looking forward to seeing the finished work. :)
by Greenlaw
Mon Sep 08, 2014 5:48 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

That's what I would think--it's how it works in the 3D programs I animate in. Anyway, in my situation, I don't want the IK to be locked into bending in one direction all the time, I want the flexibility to change the direction of the IK when needed. There is always this freedom to change IK directio...
by Greenlaw
Mon Sep 08, 2014 3:53 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

I guess I could build a forced over-extension for the Target and rotation of the child bone into the SmartBone that changes the leg direction, but that really seems awkward to me. Not sure how it will look in animation--will give it try tonight though. If anybody has a better idea for this, please p...
by Greenlaw
Mon Sep 08, 2014 3:38 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

Okay, it seems like when I over-extend the IK by moving the Target away from the rig and then rotate the child to either side of the chain, I can reliably change the IK direction when I bring the the Target Constraint back in to bend the chain. Is this how it's supposed to work? This seems a bit awk...
by Greenlaw
Mon Sep 08, 2014 3:32 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Re: Target Constraint: How how do you change direction of IK

I did a little test here I rotated the direction of a child at the end of the chain. I'm finding that if I change the direction of the child, I can sometimes influence which way the IK will bend further up the chain using the Target Constraint. I'm not sure if this is actually doing anything though ...
by Greenlaw
Mon Sep 08, 2014 2:43 am
Forum: How Do I...?
Topic: Target Constraint: How how do you change direction of IK?
Replies: 18
Views: 4566

Target Constraint: How how do you change direction of IK?

I'm using a Target Constraint for a character's feet but I noticed that once a Target is activated, the IK will only bend in one direction. Exactly what determines the way the IK chain will bend after activating the Target? More specifically, can I rig this so I can change the direction of the bend ...
by Greenlaw
Sat Sep 06, 2014 7:22 pm
Forum: Share Your Work
Topic: Not an exciting clip, but ZHS is back in the works! :)
Replies: 9
Views: 1978

Re: Not an exciting clip, but ZHS is back in the works! :)

That's very clever...thanks for sharing your technique.
by Greenlaw
Sat Sep 06, 2014 7:18 pm
Forum: General Moho Discussion
Topic: Why Is Anime Studio Pro So Cheap?
Replies: 23
Views: 6560

Re: Why Is Anime Studio Pro So Cheap?

I forgot to mention that one of the reasons I've been drawn to ASP is that its bones and rigging system share many similarities with Lightwave's system, so rigging for ASP feels very natural to me. (As a matter of fact, there exist some ASP rigging features I wish the Lightwave developers would adop...