Search found 6637 matches

by heyvern
Tue Feb 28, 2006 8:24 pm
Forum: Scripting
Topic: Heyvern's... Modified Universal Point Tool -- beta
Replies: 13
Views: 7840

I have updated some info on the original post regarding the "add point" issue.

Also no problems using it extensively from my end. I think it is safe to use now.

-Vern
by heyvern
Mon Feb 27, 2006 5:22 pm
Forum: Scripting
Topic: Simulating a double click for a tool?
Replies: 2
Views: 2388

Huh... I am actually able to register a double-click using os.clock(). I store self.elapsedTime at the beginning of the tool script. on mouse up I compare the time that has elapsed. If you are "using" a tool while the mouse is down then the time will always be larger than a "default" range. For my s...
by heyvern
Mon Feb 27, 2006 2:21 pm
Forum: Tips & Techniques
Topic: Pupils
Replies: 8
Views: 6800

When I first started dealing with eyes and eye holes on a face... I would create the face with the holes "built in" without masking (compound shape?) and place the eyeballs underneath. However since then I like to use layers and shapes for subtle soft shading over the face... ... this of course puts...
by heyvern
Mon Feb 27, 2006 11:26 am
Forum: Scripting
Topic: Heyvern's... Modified Universal Point Tool -- beta
Replies: 13
Views: 7840

I added a selection radius... thingy changer doodad... link above is updated. The default value is 0.45. The max can be set to 0.50. If you set it to 0.50 the selection tool works just like the other one... sort of. It just selects the nearest point to the click. Still based on "world space" not "sc...
by heyvern
Mon Feb 27, 2006 11:19 am
Forum: Scripting
Topic: Perspective points tool... H and V "all in one"
Replies: 1
Views: 2287

Perspective points tool... H and V "all in one"

I looked and looked and couldn't find a modified perspective points tool... so... It only took a few minutes... might as well share for those who don't have a few minutes. If this is done somewhere else... oh well. Use the <ALT> (Option on Mac) to switch from horizontal to vertical perspective editi...
by heyvern
Mon Feb 27, 2006 12:01 am
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

See the new thread on this tool script here:

http://www.lostmarble.com/forum/viewtopic.php?t=3298

-Vern
by heyvern
Sun Feb 26, 2006 11:31 am
Forum: Scripting
Topic: Simulating a double click for a tool?
Replies: 2
Views: 2388

Simulating a double click for a tool?

Has anyone tried this or would this be possible? Of course I am assuming a double click is not already available in lua or Moho... I didn't see one in the reference. ------------------- It would have to be some kind of timer that could determine how quickly two mousedown/mouseups have occurred. A ti...
by heyvern
Sun Feb 26, 2006 9:39 am
Forum: Scripting
Topic: Heyvern's... Modified Universal Point Tool -- beta
Replies: 13
Views: 7840

Heyvern's... Modified Universal Point Tool -- beta

Be careful with this one! I wouldn't use it quite yet on anything important! (Actually I have been using it for everything now and it works fine. I have had no problems with it. YMMV) It works pretty well from my testing but there are some small problems with it and modifications and changes needed...
by heyvern
Sat Feb 25, 2006 9:52 am
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

I know I should just shut up till it's done... ... but it is so much fun! I made a big jump in my understanding of Lua and the code structure in Moho scripting. I don't really need the ScreenToWorld stuff now. Just "stole" the code from the magnet.lua as suggested for finding the mouse click relatio...
by heyvern
Sat Feb 25, 2006 7:06 am
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

Oh good grief! ScreenToWorld... so it goes the other way too? Should've known. That would be simpler. As soon as I get something reasonably functional that doesn't "break" Moho I will post it. Currently I can select and deselect a point based on a mouse click near a point (within 5 pixels). I am wor...
by heyvern
Fri Feb 24, 2006 10:19 pm
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

I... see the light... the light at the end of the tunnel! I can see the glow of hope approaching me... Why do I get as much joy from solving a programming problem as I do creating a beautiful picture? The two sides of my brain constantly fight for control. This is fun. It is hard work considering I ...
by heyvern
Thu Feb 23, 2006 6:35 am
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

Thanks 7feet. If you feel inspired to do so that would be great and much appreciated. However hearing from you that it probably should work... ... and after going through the code very carefully and studying the LUA script reference and tutorials for Moho... I think... maybe... with time and patienc...
by heyvern
Wed Feb 22, 2006 9:16 pm
Forum: Scripting
Topic: Universal Point Tool - possible modification?
Replies: 7
Views: 3915

Universal Point Tool - possible modification?

I love that UPT! It is perfect... uh... I have an idea though. There was talk about the limits on modifier keys... and I keep thinking it would make more sense if it worked just by clicking one point or drag selecting multiple points without using a modifier. Would it be possible to change the funct...
by heyvern
Wed Feb 22, 2006 7:23 am
Forum: Share Your Work
Topic: Old character... new life in Moho
Replies: 32
Views: 15845

I appreciate your honesty PhantomIre. ;) And I will see if I can whip up a tutorial soon. And I will stop calling myself a new user! Thanks for the compliments. I guess 3 months is a pretty long time. Time flies when you're having fun. I keep finding out stuff all the time... it makes me feel like a...
by heyvern
Wed Feb 22, 2006 5:19 am
Forum: Bug Discussions
Topic: Gradient key frame problem
Replies: 8
Views: 4318

I wish to update my earlier complaints. I have now stopped keying my gradient fills by accident!! WooHoo! I also have created a layer with some of my more "important" gradient fills "stored" on shapes for use if I do accidentally mess up. I can then just steal it from there if I inadvertently key fr...