In my works, I never used interlacing for the 2d animations. I think it is not required. But for example on the end credits of a film, when the text scrolls through the screen, I must use it always. Rendering in double framerate and full resolution has an advantage: in the basic way of interlacing, ...
I made a very small bugfix in the script_tools. Really I tried to add an option to be able to modify the point positions of frame 0 from any frame on the timeline. This would be very useful if you are working with big camera movements. Maybe not tried hard enough, but I failed. Some operations are s...
_G is the Lua table of the global variables. That means the name "variable" and "_G.variable" means the same (because of this, _G._G is _G). To parse the variables in a table you can use a cycle like this: for name, value in table do if (type(value) == "function") then ...
An idea: if you want to view something on the editor window, you can override the DrawMe() functions of EVERY tools. You just parse through the _G global table, and find function type DrawMe() table elements. You can surely recognise a valid tool table if you look for other function names too. Whene...
Hello Ramon, I think you cannot draw directly from the LayerScript. Maybe AS calls it not only when drawing to the editor window, but when rendering, creating SWF file etc. So sometimes simply there is no view or view:Graphics() at all. You should try the following instead: Create a vector layer, fo...
Sorry Rasheed, I'm too busy these months so I absolutely can't work on these scripts. What you ask is possible but maybe difficult because the different layer types has different animated channels. Some animated channels (for example the curvature value of curve points) are hidden so it requires a l...
Is it possible in py-thon, if you receive a window close request, to remove the maximized or iconized state right before you close the window? Then you can save the normal size and position....
Yes, the pen pressure is a good idea. About the following of curves. It is not easy at all. Maybe you know about my experiments with the points and curvature. These curves are good for animation, but it's hard to follow a path precisely. The freehand tool can add any number of new points anywhere to...
Now I added the usual group menu. I also updated the group menu part in all of the other tools so please, if upgrade, replace these and even the utility/fa_sharedutils.lua file. ADDED - Replace Line tool: and I added a freehand tool style line width handling, and an individual point selection/transl...
elbramtsol wrote:Suggestion for the edited version of Scale points:
When I want to rotate the object without scaling it, I would press the "alt key", click in the center and then move the mouse.
It can do this now.
I've corrected some bugs in the Replace Line tool, so please upgrade it.
By the scriptwriting manual, perhaps it is possible to write Lua tools to create and manipulate 3D objects, inside of Moho/AS. Is it really possible? Is there any example for this kind of scripts? I would like to try to write something, but, I am sure, it requires special administration, like creati...
I don't use 3D at all and there are a very few inexpensive solutions to use 3D under Linux. I prefer the Pov renderer and KPovModeler over it, but Pov is very good even with a simple text editor. Unfortunately, KPovModeler (and all other Pov frontends I know) doesn't support animation at all. Pov's ...