Search found 999 matches
- Sat May 11, 2019 12:16 pm
- Forum: How Do I...?
- Topic: Bezier points animation bug in rotating and shortening bone
- Replies: 25
- Views: 17182
Bezier points animation bug in rotating and shortening bone
Hello! This original post is edited because now I have more information to provide. I will update it to resume the information obtained so the developers don't need to read all the comments. there are two different things being talked about in this post: 1) Like all of you made me understand, Moho b...
- Thu May 09, 2019 11:25 pm
- Forum: How Do I...?
- Topic: do the most versatile and flexible character rig?
- Replies: 3
- Views: 2377
Re: do the most versatile and flexible character rig?
Thank you so much for all that useful information! This is the most interesting topic for me and there is almost no info about it.Greenlaw wrote:I like to make both, 'general purpose' rigs and 'one-offs', in production. Which type to use ...
Hope this helps.
- Wed May 08, 2019 5:37 pm
- Forum: How Do I...?
- Topic: do the most versatile and flexible character rig?
- Replies: 3
- Views: 2377
do the most versatile and flexible character rig?
Hello! One of the things that impressed me the most about moho was the body turns and versatile rigs that I saw on youtube. I'm learning the program and I would love to know your experienced opinions on the pros and cons of this kind of "all in one" 360º rigs vs characters with more than o...
- Sat Apr 27, 2019 11:40 pm
- Forum: How Do I...?
- Topic: Problem cutting parts for rigging
- Replies: 7
- Views: 2368
Re: Problem cutting parts for rigging
It takes a few steps: first select the path you wish to 'cut', enable Show Bezier and Fixed Bezier, then cut the shape using another path (or multiple paths) with Weld Crossing . Copy the path and wipe the path edges with the Delete Edge tool to remove unwanted segments, paste a copy and remove the...
- Sat Apr 27, 2019 11:14 am
- Forum: How Do I...?
- Topic: Problem cutting parts for rigging
- Replies: 7
- Views: 2368
Re: Problem cutting parts for rigging
Over here we do that differently: we already build the arm from several shapes which only appear as one. Thanks for answering. Yes I guess each software has different workflows but I find that a cutter that don't deform anything is very usefull in many situations. And if not a cutter, just being ab...
- Fri Apr 26, 2019 5:27 pm
- Forum: How Do I...?
- Topic: Problem cutting parts for rigging
- Replies: 7
- Views: 2368
Problem cutting parts for rigging
Hello! I come from another animation software, and I'm used to cut some parts of a vector drawing for a variety or reasons. Example: I draw an arm (one shape in one layer), and then I decide to split it in two (below/above elbow) to have each part in a different layer. With my old software I just us...
- Sun Apr 14, 2019 12:18 pm
- Forum: How Do I...?
- Topic: Style animation imposible to delete. Help
- Replies: 4
- Views: 1898
Re: Style animation imposible to delete. Help
You're right I didn't know how to name things haha I have much to learn.synthsin75 wrote:You didn't say you had created a custom style, but glad you figured it out.
- Sat Apr 13, 2019 5:57 pm
- Forum: How Do I...?
- Topic: Style animation imposible to delete. Help
- Replies: 4
- Views: 1898
Re: Style animation imposible to delete. Help
Select the shape and delete the fill/stroke keyframes in the timeline. Thank you for that fast answer! It wasn't exactly that but close, and that information made me see what was happening. In case someone is looking for this in the future: Like Wes made me understand, you can see the keyframes onl...
- Sat Apr 13, 2019 11:59 am
- Forum: How Do I...?
- Topic: Style animation imposible to delete. Help
- Replies: 4
- Views: 1898
Style animation imposible to delete. Help
Hi! this is my first new topic, so hello to everyone! I'm Spanish so sorry if my english isn't very good. I was learning about the styles and changed the style of a shape. I didn't see I wasn't on frame 0 and then I realized that my change just made an animation changing the style. So far so reasona...