Search found 596 matches
- Sun Jun 16, 2013 10:42 pm
- Forum: How Do I...?
- Topic: Layer Dissect
- Replies: 2
- Views: 639
Re: Layer Dissect
I created 4 strings of clouds. In order to do this, I created 4 long lines and used a brush with clouds to generate a stretch of clouds. So, I had 4 strings of clouds of the same size and everything. In order to create some depth for these clouds, I gave each string a different Z-axis value. This wo...
- Sun Jun 16, 2013 6:05 pm
- Forum: How Do I...?
- Topic: Layer Dissect
- Replies: 2
- Views: 639
Layer Dissect
Is it possible to create a 2d plane and then have that place dissect another plane in 3d space? For example, I create plane A and rotate it on the x-axis by 90 degrees so that it's flat on the horizontal plane. I then make plane B and leave it so that it's perfectly vertical. When I move the vertica...
- Sun Jun 16, 2013 4:28 am
- Forum: Feature Request Discussions
- Topic: LIST OF SUGGESTIONS
- Replies: 10
- Views: 7713
LIST OF SUGGESTIONS
========================================================== INTRODUCTION AND UPDATES LAST UPDATED: 6/03/2015 ========================================================== I updated now that AS 11 has been released. My list is getting shorter and shorter. :D ==============================================...
- Thu Jun 06, 2013 11:46 am
- Forum: How Do I...?
- Topic: Working in Groups
- Replies: 1
- Views: 376
Working in Groups
Suppose two animators are working together and they decide to start rigging up a character. Now, suppose one animator creates a bone layer and calls it "HEAD". This animator then proceeds to make vector layers inside of the HEAD bone layer. The first animator shares this file with the seco...
- Mon May 13, 2013 10:53 pm
- Forum: Scripting
- Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
- Replies: 18
- Views: 26585
Re: A BONE CONTROL SCRIPT (NEEDS WORK!)
When I said that I wanted to combine our scripts, I meant use them together and not literally combine them. My script has to be placed on each layer, so it's probably not a good idea to use the switch layer script with it since that would be a lot of redundant code. Basically, the switch layer scrip...
- Mon May 13, 2013 9:36 pm
- Forum: Scripting
- Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
- Replies: 18
- Views: 26585
Re: A BONE CONTROL SCRIPT (NEEDS WORK!)
Vern, I tried out the script you showed and it goes crazy on me. I tried releasing the layers, but it didn't help. Sometimes objects just fly off the screen with it on, so I'm not sure what's going on there. What I have found is that using fAnimPos or fAnimAngle makes the software act very strange. ...
- Sun May 12, 2013 9:37 pm
- Forum: Scripting
- Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
- Replies: 18
- Views: 26585
Re: A BONE CONTROL SCRIPT (NEEDS WORK!)
I ran your script and it seems to work fine. Can you explain what situation causes the parented/child bones to rotate incorrectly? I discovered a slight rotation offset of the child bone layer because I didn't release the layer. If a child layer is controlled by bones you are going to see the child...
- Sun May 12, 2013 6:09 pm
- Forum: Scripting
- Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
- Replies: 18
- Views: 26585
Re: A BONE CONTROL SCRIPT (NEEDS WORK!)
I haven't got time to fully dive into what youre trying to accomplish, so this might be a stupid suggestion, but can't you use the fMovedMatrix of the bones or the GetFullTransform matrix to compensate for the layer or bone transformations of the child layer? No, it's not a stupid suggestion at all...
- Sat May 04, 2013 2:55 pm
- Forum: Scripting
- Topic: CONTROL BONES FROM PARENT LAYER (FINISHED)
- Replies: 18
- Views: 26585
CONTROL BONES FROM PARENT LAYER (FINISHED)
UPDATED: HyXMrQRs9dU Basic Info: This script allows you to control bones within child bone or switch layers. In other words, if you have a situation that looks like this: Bone Layer A: ---Bone Layer B: (Has a bone called "hands") --------Vector Layer (Named Hands) You can control the bone...
- Fri May 03, 2013 3:14 pm
- Forum: Scripting
- Topic: Scripting Frame Question
- Replies: 3
- Views: 1745
Re: Scripting Frame Question
Awesome! Thank you for the quick reply, I've been reading through everything like crazy. I redid my code and it seems to work. function LayerScript(moho) local frame = moho.frame if (frame_table == nil) then frame_table = {} end if (frame_table[frame] == nil) then frame_table[frame] = frame --Layer ...
- Fri May 03, 2013 5:08 am
- Forum: Scripting
- Topic: Scripting Frame Question
- Replies: 3
- Views: 1745
Scripting Frame Question
I'm trying to write an embedded script that will print to the console the frame number that a user is on as they scrub through the frame. function Layerscript(moho) curframe = moho.layer:CurFrame() print(curframe) end Layerscript(moho) I tried this, but got a traceback error. I'm not sure how to ref...