Search found 7472 matches
- Fri Dec 04, 2020 1:05 am
- Forum: Scripting
- Topic: Moho Scripts List
- Replies: 10
- Views: 8979
Re: Moho Scripts List
Hi, I don't have time to go into detail but here's a few tips: install your scripts in the Custom Content Folder. You can access that from the file Menu. If you haven't set it yet, you should do it when prompted. Once you have this folder open, you can install scripts in the Script folder. Note that...
- Fri Dec 04, 2020 12:29 am
- Forum: How Do I...?
- Topic: Flip View?
- Replies: 12
- Views: 4557
Re: Flip View?
You could drop everything inside a group and use the flip layer button. The buttons are only visible when the Transform Layer tool is active, but if you need the flip layer buttons to be visible all the time, you could create a button panel using autohotkey. (That's how I built the MQC panel I use.)...
- Mon Nov 23, 2020 4:14 am
- Forum: Miscellaneous Chit-Chat
- Topic: how to reinstall Moho 13
- Replies: 6
- Views: 7380
- Sat Nov 21, 2020 3:53 am
- Forum: How Do I...?
- Topic: No Pinbones?
- Replies: 5
- Views: 2691
Re: No Pinbones?
Something to try: Create a regular bone and then set the length to 0. This should change it into a Pin Bone (a pin bone is essentially a bone with no length.) Does that work or does the bone disappear? Another thing to try: What happens when you disable your Custom Content Folder? Just wondering if ...
- Sat Nov 21, 2020 3:49 am
- Forum: How Do I...?
- Topic: No Pinbones?
- Replies: 5
- Views: 2691
Re: No Pinbones?
That sounds odd. AFAIK, they should just be available with Add Bones in 12.5, no need to 'turn them on'. Just to confirm, you're only clicking (with no dragging,) to create them right? Do regular bones appear when you click and drag? Also, you're on frame 0, correct? I know these are basic questions...
- Mon Nov 16, 2020 10:16 pm
- Forum: General Moho Discussion
- Topic: Update action from reference
- Replies: 3
- Views: 2603
Re: Update action from reference
I should clarify the above: You can edit the action for the reference, but to do this you first need to select and open the original while the Action is selected. Then , you can select the reference layer and edit the vectors in that. If you try to edit the reference layer directly under the Action,...
- Mon Nov 16, 2020 10:10 pm
- Forum: General Moho Discussion
- Topic: Update action from reference
- Replies: 3
- Views: 2603
Re: Update action from reference
I always found that annoying too but, no, you need to open the original first.
The 'workaround' is to break the reference layer, which I sometimes do if I find myself revision it often.
Optionally, I guess you could use Layer Shortcuts to create a selector for the original layer.
The 'workaround' is to break the reference layer, which I sometimes do if I find myself revision it often.
Optionally, I guess you could use Layer Shortcuts to create a selector for the original layer.
- Wed Nov 11, 2020 9:55 pm
- Forum: General Moho Discussion
- Topic: Anyone interested in a Discord?
- Replies: 32
- Views: 21049
Re: Anyone interested in a Discord?
Huh, I think you're right. I hop in here routinely to check on new posts so I don't think I noticed this until you mentioned it. I just looked through my email and it looks like the last email I received from Lost Marble was back in February. Edit: Checked my forum email notification settings and th...
- Tue Oct 27, 2020 11:25 pm
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2596
Re: Bone flip deforms artwork
Bezier curves aren't actually buggy, they're behaving exactly as expected. They're great work drawing shapes with fewer points and greater accuracy but they're somewhat unpredictable for interpolation and deformation. Back when Mike Clifton implemented Bezier handles in Moho, he posted a video that ...
- Thu Oct 22, 2020 8:11 pm
- Forum: General Moho Discussion
- Topic: Bone flip deforms artwork
- Replies: 4
- Views: 2596
Re: Bone flip deforms artwork
Re: Dropbox, Here's how to do it: 1. In the online DropBox page for the image, select the image and create a link for it. Copy the link. 2. In the forum's post editing window, click the picture link icon button and replace the text 'Image URL' with the DropBox link. 3. Here's the important part: Cha...
- Wed Oct 21, 2020 6:03 pm
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11208
Re: Moho's future
I'd also like to see a native equivalent of MQC, the on-screen button panel I made for Moho. Other paint/animation programs have user-customizable panels where you can add clickable buttons for almost any available command, script, or tools. (Photoshop, Clip Studio Paint, Toon Boom, and Painter come...
- Wed Oct 21, 2020 5:52 pm
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11208
Re: Moho's future
I think there are still alot of things that could get Moho better. Think of a reliable vector drawing engine. Constructing characters in Moho is okay, importing bitmap characters is okay. But native drawing in Moho would be great (and I don't mean this weird drawing stuff in M13). This would be gro...
- Wed Oct 21, 2020 3:43 am
- Forum: General Moho Discussion
- Topic: Moho's future
- Replies: 27
- Views: 11208
Re: Moho's future
Do you guys think it will still exist for some time? How close is it to become an industry standard? Re: 'industry standard', it's being used at two major animation studios that I'm aware of. Where I work, we use Moho Pro 12.5 for sequences in our TV shows on Netflix and other streaming channels. Y...
- Mon Oct 12, 2020 10:50 pm
- Forum: How Do I...?
- Topic: Is it bad practice to scale layers at frame 0?
- Replies: 14
- Views: 4624
Re: Is it bad practice to scale layers at frame 0?
I generally leave artwork layers at their original size on frame zero and scale the contained vector artwork instead. By keeping the layers themselves at 100%, animating and modifying the rig is more predictable. Understandably, it may not seem practical to do this for many vector layers. In this ca...
- Mon Oct 12, 2020 7:57 pm
- Forum: How Do I...?
- Topic: Stop layer translation affecting bone dynamics
- Replies: 6
- Views: 2637
Re: Stop layer translation affecting bone dynamics
I avoid using bone dynamics for hair. To me, hair with bone dynamics never looks as good or as convincing as keyframed hair bones. If you want to automate hair animation, I suggest using a Smart Bone Action with some added keyframed animation as needed. Usually I have the SBA animate the broad motio...