How does one get the selected bones? My guy can get selected Layers but he can't figure out how to get the selected bones.
Thx.
Search found 125 matches
- Mon Oct 19, 2015 11:11 pm
- Forum: Scripting
- Topic: Get Selected Bones
- Replies: 2
- Views: 1451
- Sat Oct 17, 2015 1:18 am
- Forum: How Do I...?
- Topic: Need to Animate Edges (chainsaw)
- Replies: 7
- Views: 947
Re: Need to Animate Edges (chainsaw)
Maybe a fast looping 3 frame cycle?
- Fri Oct 16, 2015 7:47 pm
- Forum: General Moho Discussion
- Topic: Simple reading/modifying the new file format with Python
- Replies: 5
- Views: 882
Re: Simple reading/modifying the new file format with Python
Thanks for sharing! Very helpful.
- Wed Oct 14, 2015 2:03 am
- Forum: General Moho Discussion
- Topic: What's he doing here?
- Replies: 60
- Views: 17345
Re: What's he doing here?
Wow, that is a neat rig but I'm blown away at how fast Victor figured it out though I guess I shouldn't be considering he's the master.
This could be your next webinar. Advanced rigging concepts.
This could be your next webinar. Advanced rigging concepts.
- Fri Oct 09, 2015 6:16 am
- Forum: Animation Jobs
- Topic: ABCMouse job posting
- Replies: 0
- Views: 2498
ABCMouse job posting
LinkedIn says this place is looking for an ASP animator.
https://www.abcmouse.com/html5/careers/ ... b_id=23351
https://www.abcmouse.com/html5/careers/ ... b_id=23351
- Fri Oct 09, 2015 5:27 am
- Forum: How Do I...?
- Topic: Add bones while seeing points of vector layers
- Replies: 4
- Views: 700
- Fri Oct 09, 2015 1:49 am
- Forum: How Do I...?
- Topic: Add bones while seeing points of vector layers
- Replies: 4
- Views: 700
Add bones while seeing points of vector layers
Is it possible to add bones while seeing the points of my vector layers? It would be helpful to see the vector points so I know where to draw my bones.
- Wed Oct 07, 2015 11:43 pm
- Forum: Share Your Work
- Topic: Puffin Rock
- Replies: 35
- Views: 8253
Re: Puffin Rock
Very impressive work.
- Mon Oct 05, 2015 6:37 pm
- Forum: General Moho Discussion
- Topic: My new position at Smith Micro
- Replies: 35
- Views: 16483
Re: My new position at Smith Micro
Congrats Victor!
- Wed Sep 30, 2015 9:41 pm
- Forum: Bug Discussions
- Topic: Action name doesn't update when bone name is changed
- Replies: 4
- Views: 1547
Re: Action name doesn't update when bone name is changed
Yes I like this idea. I'll open a mantis ticket.Víctor Paredes wrote: I think a good solution would be if, after changing a bone's name, the software would ask you "This bone has actions associated to it, do you want to also update the actions names?".
- Wed Sep 30, 2015 8:06 pm
- Forum: Bug Discussions
- Topic: Action name doesn't update when bone name is changed
- Replies: 4
- Views: 1547
Action name doesn't update when bone name is changed
Not sure if this is a bug or how ASP is supposed to work. 1. Make a smart bone dial. Bone defaults to B#. 2. Action associated with that bone has the same B#. 3. Change the name of the smart bone. 4. Action's name from step 2 doesn't update to reflect step 3. Is this a bug or is this because Actions...
- Tue Sep 29, 2015 12:43 am
- Forum: How Do I...?
- Topic: Bind with default values
- Replies: 0
- Views: 753
Bind with default values
I'm sure this is user error so please bear with me... In the course of trying to rig this character, I did a mix of binding points, flexi-binding, releasing layers, binding layers, etc. After all of this 'experimentation' I ended up with deformations that were worse than when I just initially laid d...
- Mon Sep 28, 2015 7:52 pm
- Forum: How Do I...?
- Topic: Add a bone that's constrained to world 90 degrees
- Replies: 0
- Views: 803
Add a bone that's constrained to world 90 degrees
So I can add a bone that lines up directly with the parent's rotation by holding ctrl while I drag out the child bone. Is there a way to add a bone that's constrained to world space? For example, my parent bone is at an angle, I want my child bone to be aligned perfectly up and down or left and righ...
- Mon Sep 28, 2015 1:23 am
- Forum: General Moho Discussion
- Topic: Quality productions
- Replies: 11
- Views: 2195
Re: Quality productions
I enjoyed this immensely.JaMike wrote:The now defunct Freakish Kid did some excellent things for Nickelodeon:
- Sun Sep 27, 2015 3:47 am
- Forum: How Do I...?
- Topic: Mystery thing
- Replies: 2
- Views: 546
Re: Mystery thing
I believe that's because you keyframed the parenting of that bone. I know one of my animators ran into that problem and he had accidentally did that.