Yes, good idea! At least for those lines with critical timing this will be a workable solution.Greenlaw wrote:Not exactly a fix but I hope this workaround helps.
Thanks.
Marc
Yes, good idea! At least for those lines with critical timing this will be a workable solution.Greenlaw wrote:Not exactly a fix but I hope this workaround helps.
Yes, this looks very useful. I wonder, whether something like this could be achieved with smart bones.formxshape wrote:Can we have an Anti-Pop feature in the bone rigging?
See limber plugin for After Effects:
https://youtu.be/GrcOQenVLfs?t=598
Hey, Chucky, it seems to me that since your post in October you have only shared progress in one scene, not some scenes. How about another peek, then?chucky wrote:I can't say much at all but I can share some progress on some scenes for the release.
Which is still good advice. I for one found both the user manual and the tutorial manual invaluable and worked through the latter one front to back.hayasidist wrote:... some answers you get might be just "RTFM".
I'd really love to watch a making-of with that workflow. The 2D bits are great.Greenlaw wrote:Boss Baby's 2D segments were created with Moho for all of the character animation, AE for environments, and occasionally I used Harmony for short FBF FX elements.
Yes. Thank you.strider2000 wrote:I hope it's helpful to others.