Search found 7521 matches
- Wed May 01, 2024 8:09 pm
- Forum: General Moho Discussion
- Topic: Stroke width not same at render
- Replies: 23
- Views: 627
Re: Stroke width not same at render
You might want to check the render settings. What immediately stood out to me was the poor antialiasing quality in the rendered version of your post. The settings to check: - Enable Antialiased Edges . (I guess this one is obvious) - Enable Extra Smooth Images . This tells Moho to render the project...
- Wed May 01, 2024 7:42 pm
- Forum: General Moho Discussion
- Topic: Can you shortcut to a Switch Layer??
- Replies: 6
- Views: 244
Re: Can you shortcut to a Switch Layer??
I should have mentioned that Shift+Alt+RMB has a companion shortcut: Alt+RMB. This variation selects the layer directly. I use this one all the time.
- Wed May 01, 2024 7:37 pm
- Forum: General Moho Discussion
- Topic: Can you shortcut to a Switch Layer??
- Replies: 6
- Views: 244
Re: Can you shortcut to a Switch Layer??
Yes! There's a limitation with the official shortcut, though. To select a group that an artwork layer belongs to, just Shift+Alt+RMB on the artwork in the working area. If the art belongs to a Switch layer, this shortcut selects it. Bonus: if you're using the Switch Selection Window, the Switch laye...
- Wed May 01, 2024 6:23 pm
- Forum: General Moho Discussion
- Topic: Stroke width not same at render
- Replies: 23
- Views: 627
Re: Stroke width not same at render
Hi Nicohk92, I'm not sure why this happens on your end, but here are the results I see with your file: https://i.imgur.com/92w6PEM.jpeg On the left is what I see on my display, and on the right is the Ctrl-R render. The two images look very similar on my computer. I'm using Moho 14.1 on a Surface La...
- Wed May 01, 2024 4:36 pm
- Forum: How Do I...?
- Topic: Project organisation
- Replies: 13
- Views: 374
Re: Project organisation
Just a variation on Hayasidist's post above... I number my shots by ones, using three positions, so s001, s002, s003, etc. The shot numbering is worked out in the storyboard and animatic, and the assigned numbers rarely change after I begin animation. Still, occasionally, I find I need to add new sh...
- Wed May 01, 2024 4:15 pm
- Forum: General Moho Discussion
- Topic: How can I "release" a Frame by frame layer?
- Replies: 2
- Views: 169
Re: How can I "release" a Frame by frame layer?
Just a thought: Can you use the Bind Layer tool to bind the FBF to an unparented bone? If it needs to move with the rig, use Bind Layer to bind the FBF to the appropriate bone in the skeleton.
Anything bound using the Bind Layer tool will be excluded from being affected by other bones.
Anything bound using the Bind Layer tool will be excluded from being affected by other bones.
- Wed May 01, 2024 4:05 pm
- Forum: Share Your Work
- Topic: Foot roll rig
- Replies: 8
- Views: 1842
Re: Foot roll rig
Hi Borchc,
Wow! Lucky coincidence! I literally came back to this topic five minutes ago to watch the original video to see if I could reverse-engineer your setup, and in that time you posted the file!
Thank you very much for sharing your file and tutorial video. I'll be studying this today.
Wow! Lucky coincidence! I literally came back to this topic five minutes ago to watch the original video to see if I could reverse-engineer your setup, and in that time you posted the file!
Thank you very much for sharing your file and tutorial video. I'll be studying this today.
- Tue Apr 30, 2024 4:21 pm
- Forum: Miscellaneous Chit-Chat
- Topic: Anybody has experience with Wacom Intuos Pro?
- Replies: 6
- Views: 2710
Re: Anybody has experience with Wacom Intuos Pro?
I agree with Alejandro: Wacom is the best, but you do pay a high price for it. A few years ago, I bought a 13-inch XP Pen display tablet and a similar Huion display tablet, each to use with the laptop I had at the time. Back then, I wanted a display tablet I could attach to the laptop without a sepa...
- Tue Apr 30, 2024 2:35 pm
- Forum: General Moho Discussion
- Topic: Model Rigging Q: Best Practice for character turnarounds
- Replies: 5
- Views: 295
Re: Model Rigging Q: Best Practice for character turnarounds
This might sound like a cop-out answer, but there are so many ways to handle the mouth, and the best method depends on the character design and how it will be animated. I suggest experimenting and finding what works best for your situation. For me, I usually place the mouth in a Switch Layer and use...
- Tue Apr 30, 2024 1:06 am
- Forum: General Moho Discussion
- Topic: Model Rigging Q: Best Practice for character turnarounds
- Replies: 5
- Views: 295
Re: Model Rigging Q: Best Practice for character turnarounds
It depends on how complex you want to get. For some characters, going from 3/4 to 3/4 can be accomplished in a Smart Bone action. A common way is to parent the parts of the face to a bone and slide the bone from side to side. If you're working with Moho's vector layers, the Smart Bone Action can smo...
- Tue Apr 30, 2024 12:48 am
- Forum: How Do I...?
- Topic: Project organisation
- Replies: 13
- Views: 374
Re: Project organisation
Of course, you should do what works best for you and your project. If placing everything inside Moho works out for you, that's great! Every project is unique, so plan some time for experimentation. If it doesn't work out, there are other options to try. Let us know how it goes, especially if you lea...
- Tue Apr 30, 2024 12:25 am
- Forum: How Do I...?
- Topic: Project organisation
- Replies: 13
- Views: 374
Re: Project organisation
Oh, I see what you mean. IMO, if the animations and assets are fairly simple and the multiple shots in your production use the same assets over and over, it's probably okay to do it all in a single Moho project. But for me, personally, my project would get needlessly unwieldy and subject to poor per...
- Mon Apr 29, 2024 10:58 pm
- Forum: General Moho Discussion
- Topic: How to set up two arm rigs for the same arm??
- Replies: 4
- Views: 216
Re: How to set up two arm rigs for the same arm??
There are a few ways to do rubber hose arms. Here are four that come to mind: 1. Curver gives you very nice deformations, but it can be tricky to animate by itself. 2. Curver-Bones hybrid, as shown in Victor's demo, gives you more control when the 'hose' needs to follow a general arm structure. The ...
- Mon Apr 29, 2024 8:31 pm
- Forum: How Do I...?
- Topic: Project organisation
- Replies: 13
- Views: 374
Re: Project organisation
I agree with SlowTiger. I prefer to make produciton-specific folders. My production folder may contain many sub-folders. For example, here's the folder for an animation I'm working now... https://i.imgur.com/rx0icIu.png I think what goes in these folders should be mostly obvious. I keep a 'template'...
- Mon Apr 29, 2024 7:51 pm
- Forum: General Moho Discussion
- Topic: How to set up two arm rigs for the same arm??
- Replies: 4
- Views: 216
Re: How to set up two arm rigs for the same arm??
I believe what Victor is doing there is parenting the Curver to the Bones. Specifically, he's using Curver to deform the artwork layer and the Bones to deform the Curver. A reason to do this is that, while Curver applies a smoother deformation to the artwork, bones are more easily animated than Curv...