Search found 998 matches

by Daxel
Fri Feb 02, 2024 8:29 pm
Forum: Feature Request Discussions
Topic: More shortcut control like in other programs for a minor update version?
Replies: 10
Views: 1426

Re: More shortcut control like in other programs for a minor update version?

Yep I agree. Also the shortcut to confirm, that can be only enter or space but space is problematic with the space being used as "play" and enter forces you to lift the right hand from the mouse/pen. I'm not sure why there are so many limitations with the shortcuts in general but if it's n...
by Daxel
Thu Feb 01, 2024 10:41 am
Forum: General Moho Discussion
Topic: Bone Constrains/Particle Options UI Crash
Replies: 20
Views: 765

Re: Bone Constrains/Particle Options UI Crash

jeremiahbabers wrote: Thu Feb 01, 2024 2:39 am it happens any file while having the particle/ bones constrains ui open
oh that's very strange, because I never had that problem.

Could be related to your OS, your hardware or your drivers?
by Daxel
Wed Jan 31, 2024 12:21 pm
Forum: Bug Discussions
Topic: Particle Option/Bone constrains UI crash
Replies: 1
Views: 953

Re: Particle Option/Bone constrains UI crash

That's a shame. That never happened here, so you may want to think about other factors causing this instability. Scripts, corrupted references, and negative keyframes being the usual suspects.
by Daxel
Tue Jan 30, 2024 12:28 pm
Forum: Scripting
Topic: New script to import layout from Spine JSON (Affinity, Krita, Spine, Photoshop, AfterEffects, Gimp etc.)
Replies: 17
Views: 5325

Re: New script to import layout from Spine JSON (Affinity, Krita, Spine, Photoshop, AfterEffects, Gimp etc.)

It's fascinating to hear about your diverse experience with animation tools! I totally get the appeal of a hybrid approach, combining the best of both sprite and skeletal systems. The balance between interactivity and performance optimization is crucial. It sounds better than it is. I was just fool...
by Daxel
Mon Jan 22, 2024 12:14 pm
Forum: Bug Discussions
Topic: Frequent "no response" on Moho 14.1
Replies: 4
Views: 1353

Re: Frequent "no response" on Moho 14.1

I think the cause of this symptom is the target bones, but I have no proof.(Also, no negative keyframes were found.) I haven't had problems with target bones, and I'm using them quite a lot on both of the projects I'm working on since Moho 14 so that's strange to hear. Maybe it's a combination of t...
by Daxel
Mon Jan 22, 2024 1:27 am
Forum: Scripting
Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
Replies: 123
Views: 338554

Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro

Yes, I keep having this problem. It happens when copy/pasting and deleting keyframes, only sometimes. I'm working with the timeline panel undocked, on a different monitor and with multiple timelines. Thanks for the tip Wes, I'm aware of how focus works, but it looks like focus is not being grabbed c...
by Daxel
Sun Jan 21, 2024 8:58 pm
Forum: Scripting
Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
Replies: 123
Views: 338554

Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro

Nope, it keeps happening with the script uninstalled.
by Daxel
Sun Jan 21, 2024 12:51 pm
Forum: Scripting
Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
Replies: 123
Views: 338554

Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro

Edit: this problem wasn't caused by the script. Sometimes when I copy/paste keyframes, it doesn't copy/paste the keyframes but other elements like points. I'm working with multiple timelines in the timeline panel, not sure if that is relevant. I suspect it could be related to this: "[v] Paste b...
by Daxel
Sat Jan 20, 2024 11:56 am
Forum: Miscellaneous Chit-Chat
Topic: Hello Everyone!
Replies: 1
Views: 1664

Re: Hello Everyone!

Damn this one almost passed the Turing test.
by Daxel
Fri Jan 19, 2024 8:23 pm
Forum: General Moho Discussion
Topic: Moho Performance
Replies: 3
Views: 2908

Re: Moho Performance

When performance is particularly bad in Moho, in my experience it is usually caused by: 1. Corrupted references. Remaking them solves it. 2. Negative keyframes. Synthsin Negative Keys Script solves it. Since Moho 14, masks affect performance a lot. And I can't solve that. I have made tests where I h...
by Daxel
Sat Jan 13, 2024 12:39 am
Forum: General Moho Discussion
Topic: What's your experience inserting actions as references?
Replies: 0
Views: 34906

What's your experience inserting actions as references?

I use normal actions mostly when I plan to reuse some bone and points positions in an absolute way (instead of creating a smartbone dial that would act in a relative way). For example, I use it quite a lot with hand rigs, so I can insert the "punch" hand keyframes that has the bones and al...
by Daxel
Tue Jan 09, 2024 7:42 pm
Forum: Scripting
Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
Replies: 123
Views: 338554

Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro

Super nice! I haven't tried this new version yet but I love to see it's progressing so well. You are trying (or maybe it's already there) to add every feature from the style panel so we only have to have this one open, right? I still use the style panel but I like the idea of getting comfortable doi...
by Daxel
Mon Jan 08, 2024 6:25 pm
Forum: General Moho Discussion
Topic: Ask for tips when dragging bones
Replies: 10
Views: 82992

Re: Ask for tips when dragging bones

Those are great suggestions.

You can check Mult Rush' Pose Tool: https://mohoscripts.com/script/mr_pose_tool
On top of other great features, you can toggle on a mode that allows you only be able to manipulate the currently selected bone.
by Daxel
Sat Jan 06, 2024 11:56 pm
Forum: Scripting
Topic: MR Transform Rig Tool 1.2.4
Replies: 37
Views: 36034

Re: MR Transform Rig Tool

KuzKuz wrote: Sat Jan 06, 2024 10:54 pm
Hello! When working with the Vitruvian Bones, the script automatically finds all the bones that are part of the Vitruvian group, but not the layers. That is, all layers with a vector always need to be selected manually.
Of course, that makes sense. Sorry, my mind had a lapse there.