Search found 51 matches
- Sun Jan 06, 2013 9:43 pm
- Forum: How Do I...?
- Topic: What is an easy way to bring forward layayers of a character
- Replies: 6
- Views: 946
Re: What is an easy way to bring forward layayers of a chara
Thankyou! The only thing i still need help on is a head turn using smart bones. that requires a lot of work... well depending on how complicated your head is, you basically need to animate frame by frame here is something i created for a test, but i realized it's easier to just use switch layers. b...
- Sun Jan 06, 2013 9:34 pm
- Forum: How Do I...?
- Topic: Repeating Backgrounds
- Replies: 1
- Views: 409
- Fri Jan 04, 2013 9:34 pm
- Forum: How Do I...?
- Topic: Smart bones - Need help setting the start position of a bone
- Replies: 5
- Views: 1085
Re: Smart bones - Need help setting the start position
Thanks, Maxwell. I've tried setting the bone constraints, but still no luck. No matter what i do, the bone jumps straight to 90º the moment i create one action, and i can't set it fully left on the frame 0 of that action. :? Setting a keyframe on frame 1 of the action didn't solve the problem eithe...
- Fri Jan 04, 2013 8:02 pm
- Forum: Share Your Work
- Topic: first full functional character
- Replies: 0
- Views: 770
first full functional character
here is the source file of my first fully functional character (created with smart bones and switch layers(head turd with switch layers, all body poses, smart bones on all arms and legs)) can't wait to share my second character with you i have more problems with it than i had with this one, and once...
- Wed Jan 02, 2013 9:59 pm
- Forum: Animation Contests
- Topic: deadmau5 and Imogen Heap Video Comp
- Replies: 5
- Views: 13531
Re: deadmau5 and Imogen Heap Video Comp
dam it... wish i was not a starter -.- a chance to animate for deadmau5 is really rare... THIS IS MY NEW LIFE GOAL...
- Wed Jan 02, 2013 12:31 pm
- Forum: Share Your Work
- Topic: really quick animation
- Replies: 4
- Views: 746
Re: really quick animation
i didn't have a lot of problems with bones... i watched so much tutorials before starting that i think i know what i am doing... if that makes sense...HangmanSi wrote:It looks good. I have had many of my own failed experiments with bone structures. Enough to drive me up the bloody wall.
- Sun Dec 30, 2012 2:38 pm
- Forum: How Do I...?
- Topic: render problems
- Replies: 4
- Views: 668
Re: render problems
is ti possible that when you render from a distance the line will appear but when you render up close the line is gone? i did everything as it said in the post... it's really weird...
- Sun Dec 30, 2012 12:30 am
- Forum: Share Your Work
- Topic: A penguin carol
- Replies: 10
- Views: 1995
Re: A penguin carol
this was simply toooo cute i loved it!!
- Sat Dec 29, 2012 9:51 am
- Forum: How Do I...?
- Topic: render problems
- Replies: 4
- Views: 668
Re: render problems
so i expanded the mask by a pixel and i still have the same problem
i would love to solve this problem because i want to use masking for this...
i would love to solve this problem because i want to use masking for this...
- Fri Dec 28, 2012 9:34 pm
- Forum: How Do I...?
- Topic: render problems
- Replies: 4
- Views: 668
Re: render problems
thank you this will be useful i have done some research of my own and i found a really simple solution... i just hit the lines underneath the inside of the mouth... might not be the professional way to do it but it worked for me i will look up this content so that i may learn more for the future tha...
- Fri Dec 28, 2012 4:30 pm
- Forum: How Do I...?
- Topic: render problems
- Replies: 4
- Views: 668
render problems
Hello again so this time i noticed something weird going on when i render my character http://www.youtube.com/watch?v=qq2cmpCObz0&feature=youtu.be as you can see it renders out the mouth in a weird way here a better view http://www.youtube.com/watch?v=S3GWdJyHUZI&feature=youtu.be now i know ...
- Fri Dec 28, 2012 4:13 pm
- Forum: How Do I...?
- Topic: Smart bones - Need help setting the start position of a bone
- Replies: 5
- Views: 1085
Re: Smart bones - Need help setting the start position
try adding bone constants to the bones i had the same problem when i started using ASP9 and i am only a beginner in AS once you added the bone constants you just do all the rest the same way
hope this helped
hope this helped
- Fri Dec 28, 2012 10:01 am
- Forum: Share Your Work
- Topic: really quick animation
- Replies: 4
- Views: 746
Re: really quick animation
thank you i was experimenting with smart bones on the leg and failed horribly... so i just changed it to switch layers... working on the other poses and the mouth as we speakaaron wrote:Good start! And i ignored the leg part as it needs to get work! Anyways the animation is good and clean
- Wed Dec 26, 2012 3:53 pm
- Forum: Share Your Work
- Topic: really quick animation
- Replies: 4
- Views: 746
really quick animation
this is just a really quick animation test... i made a character with smart bones (please ignore the leg it was a failed experiment)
http://www.youtube.com/watch?v=2tWEuEY7UFY
please tell me what you think and as soon as i better myself i will show you my final product
http://www.youtube.com/watch?v=2tWEuEY7UFY
please tell me what you think and as soon as i better myself i will show you my final product
- Wed Dec 05, 2012 10:01 pm
- Forum: How Do I...?
- Topic: mirror
- Replies: 4
- Views: 805
Re: mirror
Animate your character. Once you have the final version, duplicate it and put in the place you want as reflex. PD: Maybe you would want to create a new group layer and put the duplicated character inside it. Then flip, move and scale the group (instead of the duplicated character layer). That way y...