Search found 359 matches

by exile
Fri Sep 27, 2013 12:23 pm
Forum: Tips & Techniques
Topic: 9.5 Pro: Simple Skeleton won't work - why?
Replies: 14
Views: 5082

Re: 9.5 Pro: Simple Skeleton won't work - why?

Have you tried "Release Layer" and "Release Points" from the Animation menu? Hi Tiger, that answer was fast indeed. Yes, I tried that and think that might be the problem. Now the layers won't respond at all. At one point, all parts moved except the neck, I kept trying to start o...
by exile
Fri Sep 27, 2013 12:18 pm
Forum: Share Your Work
Topic: The data hamster
Replies: 21
Views: 4226

Re: The data hamster - PS

PS- one bit of criticism from my wife: The data hamster is too likeable to be Friedrich! Too cute.
by exile
Fri Sep 27, 2013 12:15 pm
Forum: Tips & Techniques
Topic: 9.5 Pro: Simple Skeleton won't work - why?
Replies: 14
Views: 5082

9.5 Pro: Simple Skeleton won't work - why?

For some reason, I can't get layers and bones connected after messing around with the settings. Even after taking all the layers out of the bone layer, erasing it, creating a new bone layer and putting the layers of the character in it didn't help. The arms and the left leg work as they should after...
by exile
Mon Sep 23, 2013 5:01 pm
Forum: Share Your Work
Topic: The data hamster
Replies: 21
Views: 4226

Re: The data hamster

I missed this until the night of the German election. I can't vote here, but have followed the campaign. Excellent, totally professional artwork/animation and hard-hitting satire. If the Pirates had had a chance, this would have got them in. The important thing is that the video makes an important p...
by exile
Mon Aug 19, 2013 12:07 am
Forum: How Do I...?
Topic: Flexi-Binding and Smart Bones
Replies: 4
Views: 760

Re: Flexi-Binding and Smart Bones

Hey exile, Your problem is simple - the smart action MUST be called the same as the bone (B9) or that name with a 2 after it for the opposite direction (B9 2) - ANY OTHER NAME will not work. Thanks, funk, I never would figured that one out. It worked much better. So the two features can be combined...
by exile
Sat Aug 17, 2013 12:17 pm
Forum: How Do I...?
Topic: Flexi-Binding and Smart Bones
Replies: 4
Views: 760

Re: Flexi-Binding and Smart Bones

I'm not sure I'm following you. Can you post a file with the problem? Hi Selgin, thanks for your answer. I posted the files at http://singadream.com/forumfriends.htm I really like the new feature: flexi-binding of selected bones to selected layers, but either I did the smart bone action wrong or th...
by exile
Fri Aug 16, 2013 8:43 pm
Forum: How Do I...?
Topic: Flexi-Binding and Smart Bones
Replies: 4
Views: 760

Flexi-Binding and Smart Bones

I'm having trouble combining the new feature of flexi-binding selected bones and smart bones in Version 9.5 Pro (Windows Version). With a simple rig, I used flexi-binding for each arm and leg, for the body and the head. So far so good, the parts now move with much less interference. But following th...
by exile
Thu Nov 22, 2012 12:49 pm
Forum: How Do I...?
Topic: Ecards with Anime studio
Replies: 3
Views: 637

Re: Ecards with Anime studio

I think the most common format used for animated ecards is Flash, and usually the person you send it to gets a link and the card opens in their browser, often with music or a spoken message. Perhaps a short sequence can be sent as an attached file. I was thinking of using this for short, personal pr...
by exile
Wed Nov 21, 2012 11:55 pm
Forum: How Do I...?
Topic: Ecards with Anime studio
Replies: 3
Views: 637

Ecards with Anime studio

Has anyone made ecards with this program? Or is it better to send a link to a YouTube video?
by exile
Wed Aug 29, 2012 10:48 am
Forum: How Do I...?
Topic: holding a placard part two
Replies: 9
Views: 817

Re: holding a placard part two

So that's what those cross-hairs are for! Very helpful - I wondered why layer rotating was so cock-eyed I couldn't use it. I've found some helpful stuff in this tutorial which walks you through creating a complex character, the part on how to use the tools for shapes and styles was a completely new ...
by exile
Tue Aug 28, 2012 5:27 pm
Forum: How Do I...?
Topic: holding a placard part two
Replies: 9
Views: 817

Re: holding a placard part two

Thanks Vern and Drumlug, the unnecessary layer keys are out of there, copy and paste worked like a top. Now the "Victor" mice are much better behaved. They got their name because they are based on quadrupeds in Victor Paredes' webinar, at least what I understood of it, so now he has mice n...
by exile
Mon Aug 27, 2012 10:15 pm
Forum: How Do I...?
Topic: holding a placard part two
Replies: 9
Views: 817

Re: holding a placard part two

Thanks for the responses, really great to have this forum - "beginner having problems all over the place" is the right assumption. I posted the file, you have permission to laugh out loud about the clumsy animation, unnecessary layers and key frames. http://www.singadream.com/forumfriends....
by exile
Mon Aug 27, 2012 2:13 pm
Forum: How Do I...?
Topic: holding a placard part two
Replies: 9
Views: 817

holding a placard part two

Heyvern answered a lot of my questions in the thread "holding a placard". I've uploaded a first crude attempt at youtube http://www.youtube.com/watch?v=g8M_7WFLwn0 New questions have arisen out of the hours spent on these 10 seconds of animation - I notice that when trying to change key fr...
by exile
Fri Aug 24, 2012 5:33 pm
Forum: How Do I...?
Topic: Holding a placard
Replies: 5
Views: 1775

Re: Holding a placard

Vern, thanks for your patience - that wasn't the problem. I noticed it worked ok with one unconnected bone in the sign given a great bone strength, which didn't cause the character any problem, surprisingly. If the sign bone is connected to the character, that causes all sorts of problems, at least ...
by exile
Fri Aug 24, 2012 3:44 pm
Forum: How Do I...?
Topic: Holding a placard
Replies: 5
Views: 1775

Re: Holding a placard

Hi Vern, I can't figure out what my problem is. As soon as I pull the sign layer into the skeleton of the character, and activate the manipulate bones tool (or just move to frame 1), the sign gets pulled completely out of shape. How can I keep it from being influenced by the bones of the character? ...