Search found 8143 matches
- Thu Jun 20, 2013 2:10 am
- Forum: Scripting
- Topic: Frame-by-frame on a single layer for 9?
- Replies: 5
- Views: 3048
Re: Frame-by-frame on a single layer for 9?
A new version is coming, but it will not be available here (or on http://www.animestudioscripts.com/). See my signature and the requirements here: http://www.kelleytown.com/forum/animato ... IC_ID=2058
- Sun Jun 09, 2013 7:26 pm
- Forum: How Do I...?
- Topic: is there away to adjust bone layer order?
- Replies: 8
- Views: 1644
Re: is there away to adjust bone layer order?
The higher bone strength region will generally appear in front. This is why the hand is in front of the head but behind the torso (torso has higher strength). Bone strengths cannot be animated, so there is no way to change this along the timeline.
- Sat Jun 08, 2013 6:13 pm
- Forum: General Moho Discussion
- Topic: masks disappear in view, but show in preview, what happen?
- Replies: 4
- Views: 1096
Re: masks disappear in view, but show in preview, what happe
Only very simple masking shows correctly in the workspace. This has always been a limitation of AS.
- Sat Jun 08, 2013 4:12 am
- Forum: Bug Discussions
- Topic: Gradient Malfunction
- Replies: 7
- Views: 2362
Re: Gradient Malfunction
Gradients, like image textures, are influenced by bone strength, not vector motion. Independent of bone influence, you must use the effect handle with the select shape tool. I'm aware of this, but my problem had nothing to do with gradient animation; my problem involved the gradient being mysteriou...
- Sat Jun 08, 2013 12:23 am
- Forum: Bug Discussions
- Topic: Gradient Malfunction
- Replies: 7
- Views: 2362
Re: Gradient Malfunction
Gradients, like image textures, are influenced by bone strength, not vector motion. Independent of bone influence, you must use the effect handle with the select shape tool.
- Thu Jun 06, 2013 4:02 am
- Forum: General Moho Discussion
- Topic: Flame exemple
- Replies: 37
- Views: 10828
- Wed Jun 05, 2013 3:59 am
- Forum: How Do I...?
- Topic: Working In 3D
- Replies: 10
- Views: 1505
Re: Working In 3D
Those are just camera zoom and pan settings.
- Wed Jun 05, 2013 3:39 am
- Forum: General Moho Discussion
- Topic: Flame exemple
- Replies: 37
- Views: 10828
Re: Flame exemple
good looking moving flame synthsin75 . Did you put your latest shapes managing script on sell on your forum? i read that it will be available for people who post 50 time on it but clearly i'm clear far from it. Is there an other way to get it? Not yet. One of the problems I have with this script in...
- Wed Jun 05, 2013 3:27 am
- Forum: How Do I...?
- Topic: Working In 3D
- Replies: 10
- Views: 1505
Re: Working In 3D
From http://www.kelleytown.com/forum/animators/topic.asp?TOPIC_ID=1990 : I also tend to use camera defaults of zoom about 25, y about 1.5 and z about 20; with the primary object of focus at z=0 with its base at y=0 as this is closer to "human eye" than the extreme fisheye that AS gives you...
- Sun Jun 02, 2013 6:23 pm
- Forum: General Moho Discussion
- Topic: Flame exemple
- Replies: 37
- Views: 10828
Re: Flame exemple
All the particles must be set "free floating" and just bind the group containing all the particle layers to a bone.
- Sat Jun 01, 2013 9:22 pm
- Forum: General Moho Discussion
- Topic: Flame exemple
- Replies: 37
- Views: 10828
- Thu May 16, 2013 12:47 am
- Forum: Bug Discussions
- Topic: Image layer transparency bug
- Replies: 1
- Views: 1363
Re: Image layer transparency bug
This is expected, as AS tries to limit intensive effects in order to maintain as close to real-time playback as possible. When playing the timeline, it is more important to be able to judge animation timing than effects.
- Sun May 12, 2013 5:11 pm
- Forum: Miscellaneous Chit-Chat
- Topic: How to make a unintelligible speech?
- Replies: 16
- Views: 9653
Re: How to make a unintelligible speech?
Try talking into a styrofoam cup to muffle the words while leaving the emotional tone. Might need some further processing or muffling to make it completely unintelligible.
- Sat May 04, 2013 6:35 pm
- Forum: Tips & Techniques
- Topic: Create 'multiples' using smart bones
- Replies: 9
- Views: 3930
Re: Create 'multiples' using smart bones
You can always animate the bone dynamics on/off to choose when it is applied.
- Sun Apr 28, 2013 5:39 pm
- Forum: Bug Discussions
- Topic: Anime Studio Debut 9 is "Not Responding" a lot
- Replies: 6
- Views: 2410
Re: Anime Studio Debut 9 is "Not Responding" a lot
First, try installing updates if you haven't. These include bug fixes.