Search found 60 matches
- Sat Feb 23, 2019 10:03 pm
- Forum: Bug Discussions
- Topic: Why does these things happen?
- Replies: 19
- Views: 8439
Re: Why does these things happen?
Once again I boggle at how much time you have to help us, Synthsin75. Thanks again. Follow-up question: When I get bitten by this, it's always because when I'm working on a bone's smartbone action (let's call that "Bone A") I've unintentionally introduced a keyframe for an unrelated bone (...
- Mon Feb 18, 2019 1:32 am
- Forum: How Do I...?
- Topic: Arc-Solver Madness?
- Replies: 21
- Views: 4277
Re: Arc-Solver Madness?
Great technique. I'd come up with something close, but my assets were different enough that I could just leave the bones in place. I was trying to figure out how to use "shy bones" to hide the things I didn't want to see (with a keyframe so they'd show up and disappear at the appropriate t...
- Mon Feb 18, 2019 12:39 am
- Forum: How Do I...?
- Topic: Word balloon recommendation
- Replies: 10
- Views: 1515
Re: Word balloon recommendation
Super idea, JKOSeattle. Per another thread, gave me a solution to a problem I've been beating my head against for over a week. Thanks!
https://www.lostmarble.com/forum/viewto ... 13&t=32704
https://www.lostmarble.com/forum/viewto ... 13&t=32704
- Mon Feb 18, 2019 12:38 am
- Forum: How Do I...?
- Topic: Layer visibility, reference layers, and imports
- Replies: 1
- Views: 900
Layer visibility, reference layers, and imports
So I have been having a problem with layer visibility for my reference layers when I import my rigs. As best I can debug, it appears that when importing a rig, layer visibility settings for a reference layer within the file are silently dropped. So one common pattern for my rigs is that I'll have a ...
- Sun Feb 17, 2019 11:54 pm
- Forum: How Do I...?
- Topic: A question regarding layer flipping
- Replies: 4
- Views: 1331
Re: A question regarding layer flipping
It sounds like you're more advanced than I am, so this is probably going to be obvious, but... I've been dealing with turning characters by adding a smart dial for left and right. Then in the action implementation I flip the main bone and then use the bone transform + layer manipulate tools to get t...
- Sun Feb 17, 2019 9:27 pm
- Forum: How Do I...?
- Topic: Arc-Solver Madness?
- Replies: 21
- Views: 4277
Re: Arc-Solver Madness?
This is slightly off-topic, but... Greenlaw, you mentioned above something about "Victor's rig swapping trick." Could you point us to something that describes what that means?
- Mon Feb 11, 2019 5:47 pm
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 91729
Re: *NEW* Layer Shortcuts tool
Ha! Well, when they release it on Ubuntu, you are _ready_.
- Mon Feb 11, 2019 3:59 pm
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 91729
Re: *NEW* Layer Shortcuts tool
Ok, I absolutely love this script! Thanks, Syn. So I hacked the following into line 164 to confirm that the tool works on mac: appData = os.getenv("HOME").."/Library/Preferences/Smith Micro/" -- Mac So since you've been so incredibly helpful, I decided to try to give a little bac...
- Sun Feb 10, 2019 7:20 pm
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 91729
Re: *NEW* Layer Shortcuts tool
[edited for clarity] Sorry, that update didn't work. You were right, the file is in ~/Library/Preferences: dondo@Air-Dondo-2 > pwd /Users/dondo/Library/Preferences/Smith Micro/Moho Pro/12 dondo@Air-Dondo-2 > ls Autosave Moho Pro12.exporter.settings LibraryIndex_1.db Moho Pro12.user.settings LibraryS...
- Sun Feb 10, 2019 3:31 am
- Forum: Scripting
- Topic: *UPDATED 3/1/19* Layer Shortcuts tool
- Replies: 153
- Views: 91729
Re: *NEW* Layer Shortcuts tool
I'm using a Mac and sadly it doesn't work. Console says "syn_layer_shortcuts.lua:159: attempt to concatenate a nil value" I've confirmed that os.getenv("HOME") gives me the path to my home directory (/Users/dondo/), but I don't see a 'Moho Pro.{version}.user.settings' file there....
- Sat Feb 09, 2019 4:17 am
- Forum: How Do I...?
- Topic: Adding smart layer hands to preexisting character
- Replies: 5
- Views: 1167
Re: Adding smart layer hands to preexisting character
Greenlaw, this reminds me of one of my biggest pet peeves: When I've selected a layer contained within a bone layer (typically when I'm moving assets around during rigging), I often forget and try to "Z" manipulate bones, which silently fails. Then when the bone doesn't move I get pulled o...
- Mon Feb 04, 2019 12:07 am
- Forum: How Do I...?
- Topic: Project organization
- Replies: 10
- Views: 1714
Re: Project organization
Sorry to reanimate a dead thread, but I finally had time to try some of the suggestions today and nothing that I tried addressed the problem. I may be misunderstanding the recommendations, so let me ask this: what is it that defines the "root" of a project? All of my files have a common ro...
- Sun Feb 03, 2019 3:25 am
- Forum: How Do I...?
- Topic: re-use bone/mesh rig with different assets?
- Replies: 10
- Views: 1158
Re: re-use bone/mesh rig with different assets?
Well, as it turns out... I've been avoiding details that didn't seem relevant, and there's a bit of a wrinkle to that: we're not actually using Photoshop. Instead, we're using a much cheaper program on the Mac called "Pixelmator." It has an option to export as PSD. But here's the cool thin...
- Sun Feb 03, 2019 3:12 am
- Forum: How Do I...?
- Topic: Reference layers for imported (by reference) rigs
- Replies: 9
- Views: 1366
Re: Reference layers for imported (by reference) rigs
Ah... Of course! Pretty much the only animation we've been doing that isn't bones has been "Transform Layer" on occasion for movement, but now that you point it out, I can't think of why I wasn't avoiding even that by just manipulating the root bone instead. That totally works, and solves ...
- Sun Feb 03, 2019 3:02 am
- Forum: How Do I...?
- Topic: re-use bone/mesh rig with different assets?
- Replies: 10
- Views: 1158
Re: re-use bone/mesh rig with different assets?
Ah, got it. Explains some of the odd behavior I was seeing around image boundaries (and the sickening realization of what introducing a new layer to the imported PSD did to my carefully configured rig would do). I'm a bit embarrassed to admit that the idea of just importing the new assets entirely i...