Search found 207 matches
- Tue Jun 03, 2008 5:02 pm
- Forum: Feature Request Discussions
- Topic: Request for top 10 Anime Studio Pro Version 6 Features
- Replies: 317
- Views: 147098
Coloured Brushes. If a brush has no alpha, then the lightness is used to determine the shape. If it is 32bit, then use the colours in the image, with the ink colour as a multiplier. So for the original brush colour you have white as the ink, but if you make the ink red, it tints the brush colour red.
- Tue Jun 03, 2008 4:41 pm
- Forum: Feature Request Discussions
- Topic: Animated Brushes
- Replies: 5
- Views: 4610
- Thu May 29, 2008 2:52 am
- Forum: Other Software
- Topic: Importer from Anime Studio into LightWave 3d.
- Replies: 20
- Views: 10195
- Tue May 27, 2008 10:58 am
- Forum: Other Software
- Topic: Importer from Anime Studio into LightWave 3d.
- Replies: 20
- Views: 10195
It has two parts, a modeler loader which converts the shapes into splines, and a layout importer which uses the mesh generated with the .anme file to make a close approximation to the actual animation. Not everything is perfectly adapted, and it's not yet feature complete, but it does quite a lot al...
- Tue May 27, 2008 8:34 am
- Forum: Other Software
- Topic: Importer from Anime Studio into LightWave 3d.
- Replies: 20
- Views: 10195
Importer from Anime Studio into LightWave 3d.
Hi all,
A while ago I wrote an importer for taking anime studio .anme/.moho files and importing them into Lightwave. Would anyone be interested in this, or testing it?
A while ago I wrote an importer for taking anime studio .anme/.moho files and importing them into Lightwave. Would anyone be interested in this, or testing it?
- Tue May 27, 2008 8:27 am
- Forum: Scripting
- Topic: Please send suggestions for my scriptwriting
- Replies: 146
- Views: 138456
- Thu May 17, 2007 8:48 pm
- Forum: Other Software
- Topic: For the Lightwavers
- Replies: 1
- Views: 1979
- Fri Mar 09, 2007 3:23 pm
- Forum: Bug Discussions
- Topic: Renaming a layer in a switch bug
- Replies: 15
- Views: 9831
- Fri Mar 09, 2007 11:19 am
- Forum: Bug Discussions
- Topic: Renaming a layer in a switch bug
- Replies: 15
- Views: 9831
1>Add two vector layers, Layer1, Layer2. 2>Parent them to a switch layer, Layer3. 3>Set up an animation switching between them. 4>Save the Scene. In the Switch Layer section of the file, it uses Layer1, Layer2 for the keyframes. 5>Rename a vector layer to 'Layer4'. 6>Save the Scene again. 7>In the S...
- Thu Mar 08, 2007 11:37 pm
- Forum: Bug Discussions
- Topic: Renaming a layer in a switch bug
- Replies: 15
- Views: 9831
Renaming a layer in a switch bug
When you have a layer in a switch layer, and you have some animation for it, when AS saves the scene, the old name is used.
- Thu Mar 08, 2007 11:34 pm
- Forum: Scripting
- Topic: Baking motion to every frame.
- Replies: 3
- Views: 2528
- Sun Mar 04, 2007 11:38 am
- Forum: Scripting
- Topic: Baking motion to every frame.
- Replies: 3
- Views: 2528
Baking motion to every frame.
Hiya, my first post to this forum, I hope you find this useful. It's a script for baking motions of layers/bones to every frame. I have to add changing actions to keyframes, but I'm not sure how to access those. In the meantime, here's the script :) It's shouldn't break anything, but it's free so it...