Search found 730 matches

by Rudiger
Mon Sep 26, 2011 5:21 pm
Forum: General Moho Discussion
Topic: The worst (best?) cheats in animation
Replies: 33
Views: 8164

To be honest, I am not a fan of automated in-between's, as they tend to look to mathematical and are often in needs of lots of tweaking to look good. My favorite way of animation is by setting the default interpolation to step and just animate on two's. Of course this is a personal preference! Pers...
by Rudiger
Mon Sep 26, 2011 9:52 am
Forum: General Moho Discussion
Topic: The worst (best?) cheats in animation
Replies: 33
Views: 8164

Lazy? Check how much animation is done weekly in Japan and you wlll know why they have to "cut corners". Pretty much mostly frame by frame too. Also, some of these "lazy" static shots are also done for effect.Part of the story telling. I agree. We shouldn't confuse laziness with...
by Rudiger
Sat Sep 24, 2011 4:51 am
Forum: General Moho Discussion
Topic: 2D Puppeteering Software?
Replies: 20
Views: 3315

That's a good suggestion about using hotkeys to trigger predefined actions, Hayasidist. I think trying to queue up multiple actions might be difficult to manage in real-time, though. I think you would be better of allowing an action to be triggered before the current one is finished and let the scri...
by Rudiger
Fri Sep 23, 2011 2:22 pm
Forum: General Moho Discussion
Topic: 2D Puppeteering Software?
Replies: 20
Views: 3315

Reason I'm exploring this is that I used to dabble in puppetry commercially and it would be extremely useful to be able to create a puppet from vectors using AS as a realtime performance tool. I wonder if you could assign hot keys to the Morph dials or actions so that you could operate the 2D puppe...
by Rudiger
Fri Sep 23, 2011 12:22 pm
Forum: General Moho Discussion
Topic: 2D Puppeteering Software?
Replies: 20
Views: 3315

It's not quite 2D puppetry, but you could certainly adapt my MorphDials script to the task http://www.youtube.com/watch?v=-oJcqAxbjoE, especially if they add relative morphing to the scripting interface to make it real time. Kinect + MorphDials would be very interesting to play around with. I'm sure...
by Rudiger
Fri Sep 23, 2011 6:38 am
Forum: General Moho Discussion
Topic: Webinar Topics
Replies: 4
Views: 677

Wow, great topics so far, especially the Anime Studio Product Roadmap :D. Here are my suggestions: 1. What are some "must-have" third-party tools and scripts and how to use them 2. Techniques for doing frame by frame animation with Anime Studio 3. Techniques for combining point animation w...
by Rudiger
Fri Sep 16, 2011 7:46 am
Forum: General Moho Discussion
Topic: Choreography???
Replies: 21
Views: 2750

There are many ways to try to retain power. Traditionally, the way to keep power is to have a lot of followthrough action, specifically in the cloth. Another way is to increase anticipatory action. These ways are really traditional though. "Anticipation" and "follow-through"... ...
by Rudiger
Thu Sep 15, 2011 5:22 am
Forum: General Moho Discussion
Topic: Choreography???
Replies: 21
Views: 2750

This might seem extreme, but I highly recommend enrolling in some martial arts classes yourself. This will help you get a feel for the balance and the flow of energy involved in artistic fighting. If you haven't already, I also highly recommend checking out the original Street Fighter II anime. It h...
by Rudiger
Wed Sep 14, 2011 4:53 am
Forum: General Moho Discussion
Topic: What would you pay for Anime Studio Hypothetical Edition?
Replies: 4
Views: 1162

I agree with crsP. The features you mentioned all belong in the Pro version and I would only recommend a third version for putting in the collaborative features required by large studio projects. AS is in a tough position, though. It has to contend with Crazy Talk Animator from one direction and Too...
by Rudiger
Fri Sep 09, 2011 12:07 pm
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1971641

From what I understand, commercial motion blur plugins use two steps; the first is to calculate motion vectors for the frame and the second is to apply a convolution filter using these motion vectors. AS already has a blur filter, so turning that into a motion blur filter shouldn't be that hard. Wh...
by Rudiger
Fri Sep 09, 2011 2:11 am
Forum: General Moho Discussion
Topic: Help Shape the Future of Anime Studio
Replies: 828
Views: 1971641

. Other (for me at least) important things: - Improved motion blur, cause in the way it works right now, the most you can achieve is something like a layer trail/ghost effect, thing that makes me think... couldn't simply that feature consequently renamed to "Trail Effect" (or something so...
by Rudiger
Fri Sep 09, 2011 1:57 am
Forum: General Moho Discussion
Topic: Extremely exaggerated Poses help
Replies: 5
Views: 1944

I think Ren and Stimpy and Spongebob Squarepants have carried on this tradition. In Spongebob, it seems to be a ongoing to challenge to see just how crazy the reactions can be, with Mr Crabs eyes exploding or Spongebob face being sucked inside out, etc. You may even want to go to the dark side and c...
by Rudiger
Thu Sep 08, 2011 10:38 am
Forum: Scripting
Topic: Multi layer Magnet Script?
Replies: 48
Views: 19655

I forgot to mention that if you would prefer the Magnet Tool to work on all child layers of the currently selected Group Layer, instead of having to explicitly select the layers yourself, you would need to take a slightly different approach. function process_layer(moho, layer) if layer:IsGroupType()...
by Rudiger
Thu Sep 08, 2011 6:14 am
Forum: Scripting
Topic: Multi layer Magnet Script?
Replies: 48
Views: 19655

So does your gear generation script let you change the diameter while keeping the size of the teeth the same? If so, it would be interesting to see large gears driving small gears and vice-versa.
by Rudiger
Thu Sep 08, 2011 3:35 am
Forum: Scripting
Topic: Multi layer Magnet Script?
Replies: 48
Views: 19655

The gears look cool. I can imagine all sorts of contraptions that could be built with them using AS's Physics engine. With regards to the code you posted, that is the sort of thing I meant, only you don't want to return if the mesh is nil as you still want to keep looping through the other layers. O...