Search found 7466 matches
- Thu Feb 25, 2021 10:16 pm
- Forum: Bug Discussions
- Topic: the main menu bar flashes when you click on a menu and / or change menu
- Replies: 16
- Views: 7249
Re: the main menu bar flashes when you click on a menu and / or change menu
I'm on Win10 here. I just now looked at this again. The text flicker I described isn't noticeable under normal use. I have to aggressively move the mouse back and forth quickly to see the flickering. When I used the mouse normally, I don't see the flicker at all. Have you tried updating your video d...
- Thu Feb 25, 2021 6:14 pm
- Forum: Bug Discussions
- Topic: the main menu bar flashes when you click on a menu and / or change menu
- Replies: 16
- Views: 7249
Re: the main menu bar flashes when you click on a menu and / or change menu
That's interesting. Mine flashes too, but I never noticed this before because my title bar is white (by default). What I do see is the black text blinking, it's just not nearly as distracting as the entire bar flashing like in the video.
- Thu Feb 25, 2021 1:02 am
- Forum: How Do I...?
- Topic: Issues with Body/Head Turn
- Replies: 5
- Views: 2397
Re: Issues with Body/Head Turn
That's actually a good idea for turns using Switch layers! I used to do something similar to off-set the eye bones when the head switches to the side view and there's a big jump in location for the eye art. But nowadays, for eye bones anyway, I just use 'external' eye bones with constraints...this w...
- Wed Feb 24, 2021 11:51 pm
- Forum: How Do I...?
- Topic: Issues with Body/Head Turn
- Replies: 5
- Views: 2397
Re: Issues with Body/Head Turn
Hi, I’m not sure which rigging approach you’ve taken, but I typically place the entire head in its own group, the body in its own group, and each whole limb in their separate groups. All of these groups are then placed under a single Bone group with the skeleton bones and Smart Bone Dials. This way,...
- Wed Feb 24, 2021 2:16 am
- Forum: How Do I...?
- Topic: Character Rig using Images?
- Replies: 8
- Views: 4373
Re: Character Rig using Images?
The way to work with separate upper and lower limbs is to make sure the bone's joint is centered in the drawing's joint region, and it helps if the joint region is perfectly circular. The way I deal with this is to make a circle layer in Photoshop to help me 'round out' the joint using the circle's ...
- Tue Feb 23, 2021 7:14 pm
- Forum: Tips & Techniques
- Topic: Need Moho Animation Course!
- Replies: 2
- Views: 4528
Re: Need Moho Animation Course!
I'm currently working on some introductory Moho videos. The first ones are basic UI and workflow walkthroughs, and I'll follow up with demos and technique videos for beginning and advanced skill levels. These videos will be free, and I may set up a Patreon donation account if there's enough interest...
- Tue Feb 23, 2021 7:05 pm
- Forum: Share Your Work
- Topic: Text to Speech narration of a book
- Replies: 10
- Views: 5941
Re: Text to Speech narration of a book
My intentions for this technology tend to be frivolous and not especially sinister.
(Of course, that's exactly what he would say, isn't it.)
(Of course, that's exactly what he would say, isn't it.)
- Mon Feb 22, 2021 4:57 am
- Forum: How Do I...?
- Topic: Character Rig using Images?
- Replies: 8
- Views: 4373
Re: Character Rig using Images?
Oh, speaking of Chucky's work, check out his Morphibian rig from the Moho 13 content. I was admiring that one the other day and trying to understand how he painted the skin texture. The brush work and colors are quite beautiful. The project has pretty awesome animation too!
- Mon Feb 22, 2021 4:51 am
- Forum: How Do I...?
- Topic: Character Rig using Images?
- Replies: 8
- Views: 4373
Re: Character Rig using Images?
Sure you can. When you bind a PNG image layer, Moho automatically generates a mesh so you can deform it. If you need more control or higher resolution, Moho lets you create your own mesh using SmartWarp. I recommend using Use Selected Bones For Flex-binding. This feature allows you to isolate the Fl...
- Sun Feb 21, 2021 6:48 pm
- Forum: Share Your Work
- Topic: Text to Speech narration of a book
- Replies: 10
- Views: 5941
Re: Text to Speech narration of a book
Good article! The observation of how inconsistencies make a human voices sound natural is very apparent here. I wondered if deep learning was involved, and it's interesting to read how it was used to model the patterns.
Thanks for sharing that link!
Thanks for sharing that link!
- Fri Feb 19, 2021 10:32 pm
- Forum: How Do I...?
- Topic: [SOLVED] Solution for program slow-down when using 'Translate Bone'
- Replies: 8
- Views: 2948
Re: Solution for program slow-down when usaing 'Translate Bone'
Probably not related but maybe worth mentioning: If you like pressing and holding keys to temporarily switch tools, that can affect rig performance. For example, if you press and hold T to temporarily switch to the Transform Bone tool, it will slow down a rig using IK and other 'heavy' features. If ...
- Fri Feb 19, 2021 10:28 pm
- Forum: How Do I...?
- Topic: [SOLVED] Solution for program slow-down when using 'Translate Bone'
- Replies: 8
- Views: 2948
Re: Solution for program slow-down when usaing 'Translate Bone'
Yes, try the script from the thread above. The problem you're seeing is likely caused by unwanted keyframes existing thousands of frames before frame zero. I think Moho is trying to evaluate the interpolation from those frames to the current frame, which is probably why you see the slow down. There'...
- Fri Feb 19, 2021 9:06 pm
- Forum: Scripting
- Topic: *NEW* Find and delete negative keyframes
- Replies: 25
- Views: 29321
Re: *NEW* Find and delete negative keyframes
I don't see the problem nearly as much as I used to (thank goodness!), but this may be because my usage of Moho at work went down for a year or two. Lately, I'm using Moho more regularly at work and at home again. So far, so good. :) That said, I'm still thankful we have Wes' script. I seem to recal...
- Thu Feb 18, 2021 5:24 pm
- Forum: How Do I...?
- Topic: When to use which binding
- Replies: 9
- Views: 4687
Re: When to use which binding
I haven't had a chance to look at your file but, at a glance, I'd use Point Binding for the toes and heel. Bind these directly to the toe and heel bones, and the other bones should have no effect on them.
If I'm able to make time, I'll take a look this evening.
If I'm able to make time, I'll take a look this evening.
- Wed Feb 17, 2021 1:28 am
- Forum: Share Your Work
- Topic: Text to Speech narration of a book
- Replies: 10
- Views: 5941
Re: Text to Speech narration of a book
That's amazingly good for a Text-to-Speech program.
I haven't had a chance to play with the WellSaid trial yet. How much are you able to tweak the performance?
I haven't had a chance to play with the WellSaid trial yet. How much are you able to tweak the performance?