Glad to know i'm not doing it wrong at least. Thanks!!
And i'm going to try the alternate methods you guys mentioned too
Search found 67 matches
- Sat Apr 30, 2016 3:23 pm
- Forum: How Do I...?
- Topic: Modify or create object outside frame 0 (design mode)
- Replies: 4
- Views: 797
- Fri Apr 29, 2016 6:04 pm
- Forum: How Do I...?
- Topic: Modify or create object outside frame 0 (design mode)
- Replies: 4
- Views: 797
Modify or create object outside frame 0 (design mode)
Is there some way to edit an object later in the timeline, and have it change at frame 0 also? Or create a shape anywhere in the timeline, and have it applied at frame 0? For example: I need to make a new hand later in the timeline to fit a particular pose. It's hard to do that by going back to fram...
- Thu Apr 28, 2016 4:37 am
- Forum: Scripting
- Topic: Touch screen scripting / using ASPRO with Surface
- Replies: 6
- Views: 3869
Re: Touch screen scripting / using ASPRO with Surface
Great info here. Thanks, all :D I've been using Radial Menu for a while on my SP3, and couldn't live without it. These other tools sound like they will be a big help as well! ....My only remaining issue is that I can not view the Style panel in advanced mode without un-docking it. Even if the layers...
- Wed Jul 08, 2015 6:36 pm
- Forum: Share Your Work
- Topic: Used some Anime Studio in our Kickstarter video
- Replies: 0
- Views: 837
Used some Anime Studio in our Kickstarter video
This is my team's first Kickstarter. I needed some quick 2d animations to break things up in our video, and Anime Studio made quick work of it as usual
Shark!VR with Ryan Johnson- Virtual Reality Shark Education
http://kck.st/1Rkyj2b
Shark!VR with Ryan Johnson- Virtual Reality Shark Education
http://kck.st/1Rkyj2b
- Fri Jun 12, 2015 4:46 am
- Forum: General Moho Discussion
- Topic: Frame by Frame with Rigged Character Workflow
- Replies: 11
- Views: 3050
Re: Frame by Frame with Rigged Character Workflow
Some nice ideas here! And the vid is much appreciated, Dale
- Thu Jun 11, 2015 7:38 pm
- Forum: Share Your Work
- Topic: Work animated in Anime Studio Pro
- Replies: 87
- Views: 69566
Re: Work animated in Anime Studio Pro
It's all gorgeous
Looking forward to the trailer!
Looking forward to the trailer!
- Thu Jun 11, 2015 7:32 pm
- Forum: Share Your Work
- Topic: Some videos made in AS11
- Replies: 7
- Views: 2051
Re: Some videos made in AS11
I always get excited when i see that you have a new anim posted, Victor. Great stuff as usual
I think it was your work that helped me finally choose AS as my 2d anim program.
I think it was your work that helped me finally choose AS as my 2d anim program.
- Tue Jun 09, 2015 6:22 pm
- Forum: General Moho Discussion
- Topic: Frame by Frame with Rigged Character Workflow
- Replies: 11
- Views: 3050
Re: Frame by Frame with Rigged Character Workflow
I'm hoping there is some way of accomplishing what you describe, lwaxana That is definitely where i need FBF most.
- Sat Jun 06, 2015 4:00 am
- Forum: How Do I...?
- Topic: Freehand and lag
- Replies: 12
- Views: 1848
Re: Freehand and lag
You might also try using the "merge storkes" option in the top bar if it's not already on. And if you can live with a little smoothing on your strokes, set the slider on anything other than the lowest setting. That will save you some points... Sorry if that's all old news to you.. Nice job...
- Thu Jun 26, 2014 4:27 pm
- Forum: How Do I...?
- Topic: FBX Export - Texture size too small
- Replies: 1
- Views: 470
Re: FBX Esport - Texture size too small
Just did some testing with png images, and AS does not resize them when exporting the FBX. So the issue i have is with the small size that AS renders the vectors as when exporting the FBX. So any ideas on how to get AS to rasterize the vectors at a larger size would be appreciated
- Thu Jun 26, 2014 4:46 am
- Forum: How Do I...?
- Topic: FBX Export - Texture size too small
- Replies: 1
- Views: 470
FBX Export - Texture size too small
Unity can down-sample textures, so having a set size that is a little big wouldn't be a problem. But the textures i'm getting with my FBX files are on the small side. I don't see any way to change that. Anyone know of a way?
- Thu Jun 26, 2014 2:35 am
- Forum: General Moho Discussion
- Topic: A question regarding new 10.1 functionality
- Replies: 3
- Views: 1024
Re: A question regarding new 10.1 functionality
The FBX support is a pretty exciting new feature :D I haven't played with it enough to pass final judgement, but it looks like it has a LOT of potential if they keep developing it. That's not to say it's not production ready now, but i think i'm still going to need to buy Spine to meet my immediate ...
- Fri Mar 28, 2014 5:47 am
- Forum: Bug Discussions
- Topic: Select Points Wierdness
- Replies: 8
- Views: 1673
Re: Select Points Wierdness
Could enabling/disabling GPU free up the points somehow maybe? Seems that a lot of issues might stem from the new GPU related changes(?) I won't be using 10 on any "work" work until they release a more polished point release
- Thu Mar 27, 2014 10:07 pm
- Forum: General Moho Discussion
- Topic: Previous & Next Keyframe shortcuts not working
- Replies: 2
- Views: 473
Re: Previous & Next Keyframe shortcuts not working
The default ctrl+alt+arrow keys is working for me in Win7, fwiw. I'll have it on my mac at the office next week, and will try it there.
- Wed Mar 26, 2014 3:13 pm
- Forum: General Moho Discussion
- Topic: I wish Anime 10 had Nested Layer Advanced Maskingi on canvas
- Replies: 4
- Views: 1185
Re: I wish Anime 10 had Nested Layer Advanced Maskingi on ca
Agreed! Seeing my masks still not working on the canvas has been my only real disappointment with 10.