Search found 67 matches

by Fuzatron
Fri Jun 10, 2016 3:04 pm
Forum: How Do I...?
Topic: Convert Rigged Pose to Unrigged Shapes?
Replies: 2
Views: 566

Re: Convert Rigged Pose to Unrigged Shapes?

Thanks, hayasidist. Didn't quite work with my current rig. Looks like it may be due to the rig layers not all be zeroed out or whatever(?) ...I believe this may come in handy down the road though :) EDIT: Ah, wait. I see... I was trying to use it by selecting the bone layer. It seems to work pretty ...
by Fuzatron
Fri Jun 10, 2016 2:24 am
Forum: How Do I...?
Topic: Convert Rigged Pose to Unrigged Shapes?
Replies: 2
Views: 566

Convert Rigged Pose to Unrigged Shapes?

I'm trying to come up with a way to do things in the timeline that my rig will not allow for. If I were able to (at any given frame) convert my rigged character to unrigged (while maintaining it's current pose), it would open up some possibilities. With both FBF and point animation. You would do thi...
by Fuzatron
Sat Jun 04, 2016 10:17 pm
Forum: Share Your Work
Topic: Prove It
Replies: 16
Views: 5196

Re: Prove It

Incredible job on this, Ronald!
The breakdown of your process and thoughts are very much appreciated as well :D
by Fuzatron
Wed Jun 01, 2016 10:03 am
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

Re: PC version has lag when using "sticky key" feature

WOW :shock:
This is working beautifully, Synth :D
Exactly as you described.

Thanks a BUNCH!!
by Fuzatron
Wed Jun 01, 2016 1:57 am
Forum: Share Your Work
Topic: Bad Red Ballon
Replies: 8
Views: 1861

Re: Bad Red Ballon

That's a great little animation! Really like how you gave it a lot of style too :D
by Fuzatron
Wed Jun 01, 2016 1:45 am
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

Re: PC version has lag when using "sticky key" feature

Stranger still :? I think the layers may not have been as bad, possibly depending on the scene, but the timeline always did. Seems like the only way i could reliably get rid of the lag was to close all but the tools panel. Just hope they get it fixed in the next update. Having the repeat rate low al...
by Fuzatron
Tue May 31, 2016 8:09 pm
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

Re: PC version has lag when using "sticky key" feature

Thanks Synth! :) It's still really strange that the problem goes away when the styles, layers, and timeline panels are all hidden.... And holding the backspace to delete text isn't much of an option now.... It's worth it to get my stick keys back though :D For anyone else being bugged by this in win...
by Fuzatron
Tue May 31, 2016 4:15 pm
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

Re: PC version has lag when using "sticky key" feature

Good to know it's reported!
Thanks, Victor :D
by Fuzatron
Sun May 29, 2016 4:17 pm
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

Re: PC version has lag when using "sticky key" feature

Hi Victor :) I'm using 11.2.1 on both of my Win 10 PC's, and on an iMac. My sticky keys work, but require slower more deliberate motions than required when fully switching to the different tools. PC's only. The Mac is fine. I re-installed, and tested while on 11.0, and had the same behavior, btw. He...
by Fuzatron
Tue May 24, 2016 3:09 pm
Forum: Bug Discussions
Topic: PC version has lag when using "sticky key" feature
Replies: 26
Views: 13693

PC version has lag when using "sticky key" feature

I have Anime Studio installed on 3 machines - Surface Pro 3, Lenovo Desktop, and iMac. Both PC's running Win10... Sticky Keys allow you to temporarily switch to a tool like Width, Curvature, Transform, etc only while the shortcut key is being held down. The Mac has no problem using sticky keys. ((NV...
by Fuzatron
Tue May 24, 2016 4:34 am
Forum: Bug Discussions
Topic: Slow key dragging/modification?
Replies: 19
Views: 9610

Re: Slow key dragging/modification?

This has to be a long shot, Dodgy :? but you might try toggling off all panels (window menu) other than timeline. Not that working like that is an option, but might help diagnose the problem if that helps(?) Turning off all panels other than "tools" allows sticky keys to work without lag. ...
by Fuzatron
Mon May 23, 2016 8:46 pm
Forum: Bug Discussions
Topic: Slow key dragging/modification?
Replies: 19
Views: 9610

Re: Slow key dragging/modification?

Sorry, Greenlaw. I should have said there's no lag on the Surface Pro or the iMac. As a benchmark of sorts, I loaded the AS11 Dragon from the library into a new empty scene on all 3 machines... I had tried disabling Bone Dynamics in the animation menu, but id didn't seem to make a difference. I had ...
by Fuzatron
Mon May 23, 2016 7:17 pm
Forum: Bug Discussions
Topic: Slow key dragging/modification?
Replies: 19
Views: 9610

Re: Slow key dragging/modification?

I think I may be experiencing the same thing :?: I have AS on an iMac, a SurfacePro3, and a desktop PC. The PC desktop is the newest and beefiest of the 3, but dragging keys in the timeline is painfully slow (with the included dragon character for example). Also - Using sticky keys for shortcuts (ho...
by Fuzatron
Mon May 02, 2016 11:22 pm
Forum: How Do I...?
Topic: FBF Animations with cutout characters
Replies: 17
Views: 3155

Re: FBF Animations with cutout characters

I'm planning to record some ASP 'tips and tricks' videos soon, featuring techniques I picked up from helpful users like synthsin75, Victor Paredes and others, and some techniques I figured out at work and while working on own my personal projects. Naturally, NDA prevent me from using scenes or foot...
by Fuzatron
Mon May 02, 2016 9:57 pm
Forum: How Do I...?
Topic: FBF Animations with cutout characters
Replies: 17
Views: 3155

Re: FBF Animations with cutout characters

Cobra5005-- I don't know of a tutorial, but (after a quick scrub through of the vid), it appears that he may just have a layer with a bunch of shapes that he is transforming individually on each frame. If so, i believe that could be done by just using the "duplicate frame" button in the &q...