Search found 1016 matches
- Sat Feb 03, 2024 11:45 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
It's just I may not the more appropriate one to discuss about such subject... I was kind of thinking out loud here, because your shapes panel is one of those I love to keep open while I'm doing certain tasks but it's only taking up space when I'm doing others. When you press "shape select"...
- Sat Feb 03, 2024 1:00 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
About the contextual workspaces, well, I'm not sure if you are referring to this or to something more elaborated, but I always liked the way it's solved in Cinema 4D, where basically you have a contextual "Properties" panel/window that shows all controls/info about the object you are work...
- Fri Feb 02, 2024 8:52 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
Really, my thinking about all this is that a new Moho window couldn't be even necessary in this case after all, since what I think I'd found more natural is simply can unfold vector layers and get the shape list with Liquid state or any other visual info (plus interaction, of course) right away, th...
- Fri Feb 02, 2024 8:29 pm
- Forum: Feature Request Discussions
- Topic: More shortcut control like in other programs for a minor update version?
- Replies: 10
- Views: 2262
Re: More shortcut control like in other programs for a minor update version?
Yep I agree. Also the shortcut to confirm, that can be only enter or space but space is problematic with the space being used as "play" and enter forces you to lift the right hand from the mouse/pen. I'm not sure why there are so many limitations with the shortcuts in general but if it's n...
- Thu Feb 01, 2024 10:41 am
- Forum: General Moho Discussion
- Topic: Bone Constrains/Particle Options UI Crash
- Replies: 20
- Views: 811
Re: Bone Constrains/Particle Options UI Crash
oh that's very strange, because I never had that problem.jeremiahbabers wrote: ↑Thu Feb 01, 2024 2:39 am it happens any file while having the particle/ bones constrains ui open
Could be related to your OS, your hardware or your drivers?
- Wed Jan 31, 2024 12:21 pm
- Forum: Bug Discussions
- Topic: Particle Option/Bone constrains UI crash
- Replies: 1
- Views: 1145
Re: Particle Option/Bone constrains UI crash
That's a shame. That never happened here, so you may want to think about other factors causing this instability. Scripts, corrupted references, and negative keyframes being the usual suspects.
- Tue Jan 30, 2024 12:28 pm
- Forum: Scripting
- Topic: New script to import layout from Spine JSON (Affinity, Krita, Spine, Photoshop, AfterEffects, Gimp etc.)
- Replies: 17
- Views: 6748
Re: New script to import layout from Spine JSON (Affinity, Krita, Spine, Photoshop, AfterEffects, Gimp etc.)
It's fascinating to hear about your diverse experience with animation tools! I totally get the appeal of a hybrid approach, combining the best of both sprite and skeletal systems. The balance between interactivity and performance optimization is crucial. It sounds better than it is. I was just fool...
- Mon Jan 22, 2024 12:14 pm
- Forum: Bug Discussions
- Topic: Frequent "no response" on Moho 14.1
- Replies: 4
- Views: 1568
Re: Frequent "no response" on Moho 14.1
I think the cause of this symptom is the target bones, but I have no proof.(Also, no negative keyframes were found.) I haven't had problems with target bones, and I'm using them quite a lot on both of the projects I'm working on since Moho 14 so that's strange to hear. Maybe it's a combination of t...
- Mon Jan 22, 2024 1:27 am
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
Yes, I keep having this problem. It happens when copy/pasting and deleting keyframes, only sometimes. I'm working with the timeline panel undocked, on a different monitor and with multiple timelines. Thanks for the tip Wes, I'm aware of how focus works, but it looks like focus is not being grabbed c...
- Sun Jan 21, 2024 8:58 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
Nope, it keeps happening with the script uninstalled.
- Sun Jan 21, 2024 12:51 pm
- Forum: Scripting
- Topic: Lost Scripts' Shapes Window (**New** BETA 3) for Moho 14.1 Pro
- Replies: 125
- Views: 341353
Re: Lost Scripts' Shapes Window (*New* BETA 2.1) for Moho 14.1 Pro
Edit: this problem wasn't caused by the script. Sometimes when I copy/paste keyframes, it doesn't copy/paste the keyframes but other elements like points. I'm working with multiple timelines in the timeline panel, not sure if that is relevant. I suspect it could be related to this: "[v] Paste b...
- Sat Jan 20, 2024 11:56 am
- Forum: Miscellaneous Chit-Chat
- Topic: Hello Everyone!
- Replies: 1
- Views: 1848
Re: Hello Everyone!
Damn this one almost passed the Turing test.
- Fri Jan 19, 2024 8:23 pm
- Forum: General Moho Discussion
- Topic: Moho Performance
- Replies: 3
- Views: 2919
Re: Moho Performance
When performance is particularly bad in Moho, in my experience it is usually caused by: 1. Corrupted references. Remaking them solves it. 2. Negative keyframes. Synthsin Negative Keys Script solves it. Since Moho 14, masks affect performance a lot. And I can't solve that. I have made tests where I h...
- Fri Jan 19, 2024 8:09 pm
- Forum: Feature Request Discussions
- Topic: Pixel perfect outlines with no antialiasing
- Replies: 4
- Views: 58915
- Sat Jan 13, 2024 12:39 am
- Forum: General Moho Discussion
- Topic: What's your experience inserting actions as references?
- Replies: 0
- Views: 35171
What's your experience inserting actions as references?
I use normal actions mostly when I plan to reuse some bone and points positions in an absolute way (instead of creating a smartbone dial that would act in a relative way). For example, I use it quite a lot with hand rigs, so I can insert the "punch" hand keyframes that has the bones and al...