Search found 154 matches

by arglborps
Tue Sep 14, 2021 6:01 am
Forum: General Moho Discussion
Topic: M1 Macs and Moho?
Replies: 7
Views: 3699

Re: M1 Macs and Moho?

I;m glad I heard that the 4444 versions tend to include alpha, so I was able to make my first test export with transperancies to bring into Final Cut Pro. Worked like a charm! Thanks thanks thanks thanks thanks!!!! This newest Moho update is going to be fun! I found that when exporting to ProRes 44...
by arglborps
Thu Aug 05, 2021 1:24 pm
Forum: How Do I...?
Topic: How to change the Line Thickness
Replies: 10
Views: 7563

Re: How to change the Line Thickness

Use this script: http://mohoscripts.com/script/sz_adjust_line_width This even works if you select a folder/bone layer/switch layer or a whole character rig. If you apply the line width change to that it'll adjust line widths for all layers contained within. I often use this when I have a rig that ha...
by arglborps
Thu Aug 05, 2021 1:11 pm
Forum: Feature Request Discussions
Topic: Easier Line Width & Scale Compensation Control
Replies: 0
Views: 3345

Easier Line Width & Scale Compensation Control

For better, easier and more flexible line/stroke width control of final rigs, I'd like to se the following improvements: 1) It would be nice if you could toggle scale compensation in one click for all layers contained inside a folder/bone layer/switch layer without having to check the box on EVERY. ...
by arglborps
Sat Jul 31, 2021 4:17 am
Forum: General Moho Discussion
Topic: Crazy Wind
Replies: 4
Views: 1991

Re: Crazy Wind

I still think that the current maximum wind strength at 100 is too weak. When I rigged my character who has floppy fins on his head, I set the bone dynamics so that it would move and bend in a natural way when he moves quickly. Character without wind only dynamic bones: https://www.youtube.com/watch...
by arglborps
Fri Jun 18, 2021 3:48 am
Forum: General Moho Discussion
Topic: Layer order is not desired...
Replies: 12
Views: 4024

Re: Layer order is not desired...

So just to make sure I understand this correctly, let's say for a 'body turn' you'd have a bunch of reference objects for the parts that need to go above or below other objects. I just assume you'd start with the source layers to be at the lowest possible place in the layer hierarchy, creating refer...
by arglborps
Fri Jun 18, 2021 3:36 am
Forum: General Moho Discussion
Topic: Vitruvian Bones - This is great !
Replies: 39
Views: 14559

Re: Vitruvian Bones - This is great !

OK I did another test and this is what I found (to my disappointment). Yes you can flexi bind a switch layer No you can't just hit ⌘ + Shift + F to do that, you'll first have to select the switch layer, then select "Flexi Bind Layer" item in the menus, and then you can select the bones to ...
by arglborps
Mon May 31, 2021 5:06 am
Forum: Other Software
Topic: Cartoon Animator 4 (CT4)
Replies: 58
Views: 90821

Re: Cartoon Animator 4 (CT4)

I've purchased Cartoon Animator 4 for a different project doing explainer videos. For that purpose CA4 is really nice, but if you want to do anything beyond that with it, it gets horribly cumbersome. Even editing and tweaking the pre-made motion capture actions and movement isn't as quick and smooth...
by arglborps
Sat May 29, 2021 9:27 am
Forum: General Moho Discussion
Topic: Vitruvian Bones - This is great !
Replies: 39
Views: 14559

Re: Vitruvian Bones - This is great !

Tried it doesn't work.
by arglborps
Sat May 29, 2021 8:49 am
Forum: General Moho Discussion
Topic: Vitruvian Bones - This is great !
Replies: 39
Views: 14559

Re: Vitruvian Bones - This is great !

The one thing that was a bit of a letdown is that if you want to include a switch layer in the vitruvian bone setup you will have to bind every single layer that contains actual vectors to the flexi-bind group, just binding the top switch layer itself isn't going to work. Would be nice if that could...
by arglborps
Sat May 29, 2021 8:40 am
Forum: Tips & Techniques
Topic: Multithreading - How Many Threads
Replies: 1
Views: 2722

Multithreading - How Many Threads

Just a quicky, but I found that Moho only renders on physical cores, so in my case I've got 8 cores with hyperthreading which does look like 16 cores to the OS, but whether you set multithreading to 8 threads or 16 there's no difference in performance. Doing a quick check when rendering a scene set ...
by arglborps
Tue May 25, 2021 8:03 am
Forum: Feature Request Discussions
Topic: Viewport Playback Performance Enhancements…
Replies: 3
Views: 2942

Re: Viewport Playback Performance Enhancements…

Same here.
None of the options in the Display Quality menu has any tangible impact on viewport playback performance.

The only thing I'm using the Display Quality menu for is to switch off fills to see all the shapes, like an x-ray mode.
by arglborps
Tue May 25, 2021 6:50 am
Forum: Feature Request Discussions
Topic: Viewport Playback Performance Enhancements…
Replies: 3
Views: 2942

Viewport Playback Performance Enhancements…

Improving performance of on screen redraws and real-time playback of the timeline by using acceleration APIs is one thing, but I found there's a cheesy trick on macOS that can massively improve performance (if you're using a highres 4k monitor). Just select the app in the Finder, hit ⌘ + I for the i...
by arglborps
Tue May 25, 2021 6:40 am
Forum: Feature Request Discussions
Topic: Multi Core Rendering on Mac OS
Replies: 13
Views: 7361

Re: Multi Core Rendering on Mac OS

Rendering on the CPU is nice, but GPU rendering would be sweet. Apple Motion is just insanely fast when rendering projects, sometimes you think it failed, because it's done in seconds. (Real time-play back of the timeline is also really smooth), and that's because it's making use of Metal 2 and GPU ...
by arglborps
Mon May 17, 2021 5:25 am
Forum: Bug Discussions
Topic: Moho 13.5 Export Starts on Frame 0
Replies: 2
Views: 1851

Moho 13.5 Export Starts on Frame 0

Since frame 0 is the "design" frame that is never used in the final output, export should always start at frame 1. I think Moho 5.x did that, so I'm a bit puzzled the default was changed to include frame 0 in the output as a default.
by arglborps
Tue May 11, 2021 2:24 pm
Forum: Tips & Techniques
Topic: Animate Hide Edge / Line (workaround)
Replies: 13
Views: 24558

Re: Animate Hide Edge / Line (workaround)

funksmaname wrote: Wed Oct 21, 2015 5:27 am what about stroke exposure? you can start it from either end using the alt key...
Image
WHAAAAAT?!?!?!

OMG. You can even adjust the stroke exposure for both ends at the same time that way!
I had no idea. Thank you, thank you, thank you!